Zyaneth_Bal wrote: »YandereGirlfriend wrote: »Would rolling back hybridization but keeping subclassing be worth exploring? Especially in light of the arcanist release which introduced dynamic resource scaling for active skills. The devs could then dictate specific skills/morphs they wanted to be available to both stam or mag setups.
Honestly, simply letting players choose which resource pool that they wanted to use for a given class skill would be interesting and solve a bunch of issues.
It would also free-up several morphs where two skills are identical except for resource cost.
Skills like Weapon Abilities should obviously stay linked to their common sense stat, though.
Just make spells cost magicka and sword swinging cost stamina lol? Hybridization simply removed another layer of immersion, magicka and stamina turned into blue and green ability juice