Erickson9610 wrote: »Plus, it would be fun to use corpse abilities like Devour or Bitter Harvest on the Companions we don't like.
Ragnarok0130 wrote: »You're a monster
Ragnarok0130 wrote: »Ember doesn't deserve that.
Ragnarok0130 wrote: »If you want to devour your companion you permanently lost that companion on that toon for balance.
spartaxoxo wrote: »Erickson9610 wrote: »Plus, it would be fun to use corpse abilities like Devour or Bitter Harvest on the Companions we don't like.
....I ain't touching that comment....but I support this change!
LootAllTheStuff wrote: »I would think you should at least take a significant hit to rapport for doing that, so it would have to be a carefully considered decision and not something you'd automatically hit whenever they die.
ESO_player123 wrote: »Eww.. You spent so much time gaining their trust rapport and now this
Erickson9610 wrote: »[
When I first read this response, I thought I may have gone a little too far with that comment of mine, but then I realized that people have been doing things like this for ages to characters they dislike, like Nazeem from Skyrim.
BretonMage wrote: »You should lose the companion that you feed on. No one should have to put up with being eaten (can't believe I have to spell out the obvious). Also, lore-wise, they're not like a player, who's a vestige, when you feed on them, they die. It's not like a vampire, who can just drain a little blood.
BretonMage wrote: »In any case, there are issues that feeding on someone presents.
Erickson9610 wrote: »Ragnarok0130 wrote: »You're a monster
Thanks!Ragnarok0130 wrote: »Ember doesn't deserve that.
Well, if you look at her Silver Dawn outfit, she probably had it coming to her.Ragnarok0130 wrote: »If you want to devour your companion you permanently lost that companion on that toon for balance.
Obviously that's a terrible idea in the event a player accidentally uses a corpse ability on the wrong target, but it would be funny to get a remark regarding that from the Companion after they're revived. Players sometimes send you hate tells for using corpse abilities on their bodies, so it would only be fitting.spartaxoxo wrote: »Erickson9610 wrote: »Plus, it would be fun to use corpse abilities like Devour or Bitter Harvest on the Companions we don't like.
....I ain't touching that comment....but I support this change!
When I first read this response, I thought I may have gone a little too far with that comment of mine, but then I realized that people have been doing things like this for ages to characters they dislike, like Nazeem from Skyrim.
BretonMage wrote: »Being killed in combat and revived is a gameplay mechanic, yes. Feeding is a choice though.
In any case, there are issues that feeding on someone presents. To feed on a helpless companion without their consent should not be an option. Otoh, to have a companion who will consent to being literally ravaged and consumed is just, well, hmm.
spartaxoxo wrote: »Erickson9610 wrote: »Ragnarok0130 wrote: »You're a monster
Thanks!Ragnarok0130 wrote: »Ember doesn't deserve that.
Well, if you look at her Silver Dawn outfit, she probably had it coming to her.Ragnarok0130 wrote: »If you want to devour your companion you permanently lost that companion on that toon for balance.
Obviously that's a terrible idea in the event a player accidentally uses a corpse ability on the wrong target, but it would be funny to get a remark regarding that from the Companion after they're revived. Players sometimes send you hate tells for using corpse abilities on their bodies, so it would only be fitting.spartaxoxo wrote: »Erickson9610 wrote: »Plus, it would be fun to use corpse abilities like Devour or Bitter Harvest on the Companions we don't like.
....I ain't touching that comment....but I support this change!
When I first read this response, I thought I may have gone a little too far with that comment of mine, but then I realized that people have been doing things like this for ages to characters they dislike, like Nazeem from Skyrim.
I mean the vibes are a little bit off with that too but I was just joking around. It's not a big deal. And definitely shouldn't be a reason to limit actual gameplay functionality.
Grizzbeorn wrote: »As a werewolf, myself, the desire to devour a Companion, or other ally, makes absolutely no sense to me.
You won't convince me otherwise, so don't even try. It's just wrong.
Erickson9610 wrote: »So how exactly is using corpse abilities on a player any different from using them on an NPC or a Companion? Why is it suddenly an issue to do these things to fictional characters with no real emotion, when it's perfectly fine to do these things to player characters who are controlled by real life human beings?
I look at this from a roleplaying perspective:
In ESO, you can murder innocent people, including sending their souls to the Void by using the Blade of Woe. You can cause horrible outcomes deliberately in some base game side quests, leading to the death of innocent people. You can steal. You can threaten and rob travelling merchants. You can raise the dead. You can generally use skills that count as a crime in Tamriel.
Also in other TES games, you could make horrible choices, if you think of some of the daedric quests in Skyrim, for example, including the ones for Namira (luring an Aedra priest into a lair of cannibals, sacrificing him and participating in the following feast) and Boethiah (sacrificing your companion at Boethiah's shrine).
BretonMage wrote: »Erickson9610 wrote: »So how exactly is using corpse abilities on a player any different from using them on an NPC or a Companion? Why is it suddenly an issue to do these things to fictional characters with no real emotion, when it's perfectly fine to do these things to player characters who are controlled by real life human beings?
Can you use that ability on a player? I don't think it's perfectly fine to use it on another player without asking, or without being grouped up at least.
BretonMage wrote: »I look at this from a roleplaying perspective:
In ESO, you can murder innocent people, including sending their souls to the Void by using the Blade of Woe. You can cause horrible outcomes deliberately in some base game side quests, leading to the death of innocent people. You can steal. You can threaten and rob travelling merchants. You can raise the dead. You can generally use skills that count as a crime in Tamriel.
Also in other TES games, you could make horrible choices, if you think of some of the daedric quests in Skyrim, for example, including the ones for Namira (luring an Aedra priest into a lair of cannibals, sacrificing him and participating in the following feast) and Boethiah (sacrificing your companion at Boethiah's shrine).
Yup, you can do all those things which are seen as reprehensible, but it results in the death of the NPC. Which is part of the reason why a couple of us here are suggesting your companion should no longer be available to you after.
Also, take someone like Sharp. I think he would definitely want to leave if you did that to him. Probably Isobel as well.
Erickson9610 wrote: »In other words, Companions should have no issue with what corpse abilities we use on them, because they're dead — and we're expected to be able to do those same abilities on them when they die again. We can use one corpse ability on a slain player each time they die; and when they die again, we get to use another corpse ability on them.
BretonMage wrote: »Erickson9610 wrote: »In other words, Companions should have no issue with what corpse abilities we use on them, because they're dead — and we're expected to be able to do those same abilities on them when they die again. We can use one corpse ability on a slain player each time they die; and when they die again, we get to use another corpse ability on them.
I'd find it strange to treat a friend (as these companions are supposed to be) as literal cattle. I guess where I differ from you is that I see them as just unconscious when downed, not killed (despite the soul gem revival, which I see as a mechanic). So yeah, your feeding on an unconscious and not dead companion would be problematic, while if they're actually dead, then it's less bad but still on the limit of ick. IMO, of course, you as werewolf would probably see it differently.
BretonMage wrote: »Yup, you can do all those things which are seen as reprehensible, but it results in the death of the NPC. Which is part of the reason why a couple of us here are suggesting your companion should no longer be available to you after.
Also, take someone like Sharp. I think he would definitely want to leave if you did that to him. Probably Isobel as well.
BretonMage wrote: »Yup, you can do all those things which are seen as reprehensible, but it results in the death of the NPC. Which is part of the reason why a couple of us here are suggesting your companion should no longer be available to you after.
Also, take someone like Sharp. I think he would definitely want to leave if you did that to him. Probably Isobel as well.
I'm not against it having negative affects in terms of disposition - like a huge disposition drop. That would be realistic.
But I'm all for giving players the option to play any character they like, no matter if it's a morally good knight or an evil cultist. This freedom has been a thing in all TES games. I wish we would see that more in ESO, also in quest choices. Greymoor, years ago, would have been a great opportunity to let us choose sides. The current Worm Cult story would have been another one. Unfortunately, what we got was rather unflexible.