The Major Class Overhaul Coming: Why I think Buffing is better than Nerfing

Blackrim
Blackrim
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With Update 47’s enhanced subclassing system now live, class power has increasingly concentrated around a handful of “meta” class-subclass combinations in both PvP and PvE, sidelining many other builds and harming build diversity. Instead of weakening those dominant combos through broad nerfs, it would be far more constructive for developers to examine which class-subclass pairings top-tier players are gravitating toward, then raise the baseline by buffing the under-utilized classes. This preserves creative experimentation, ensures all classes remain viable, and prevents any subclass from becoming dead content simply because it did not make the meta.

A striking example of this imbalance is the Animal Companion subclass, which has become almost ubiquitous in PvP due to its exceptional utility and sustain. Numerous players have noted that Animal Companion is a consistent part of meta combinations—often tied to regeneration and burst sustain that other lines simply cannot match.

Instead of nerfing this subclass and penalizing players who enjoy it, a smarter approach would be to elevate other subclasses to the same competitive level. That preserves Animal Companion’s strength but also opens up space for fresh, thematic options to flourish.

There is some data behind this concept as well. Blizzard did this in WoW. It was received positively. I think buffing from here on out would certainly align with the game goals of creating a universal 'play how you want' experience for all players.
  • El_Borracho
    El_Borracho
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    Sure, why not. Subclassing has turned power creep into a power deluge in PVE. Lets turn it up to 11. Looking forward to soloing vMOL. Who needs runners when I can parse 100,000,000 DPS.
  • Blackrim
    Blackrim
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    Sure, why not. Subclassing has turned power creep into a power deluge in PVE. Lets turn it up to 11. Looking forward to soloing vMOL. Who needs runners when I can parse 100,000,000 DPS.

    Its inevitable at this point chief
  • Renato90085
    Renato90085
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    what your idea for apart balance pvp and pve?
    like...Animal Companion maybe is tier 1 line in pvp
    but sametime in pve it just a joke line,
    if it want in pve good, it will overpower
    and if assassin line now do 200% dmg,in pve maybe is few good but still suck for aoe,but in pvp will be 1 shot bow kill 40-50k health character
    old patch have many nerf for nb ,it the weakest pve class got nerf ,just assassin in pvp too strong
    and you idea is buff all dps skill so now we have all class can one shot anything?
  • Silvains_Demon
    Game needs a massive overhaul.
  • madmufffin
    madmufffin
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    Sure, why not. Subclassing has turned power creep into a power deluge in PVE. Lets turn it up to 11. Looking forward to soloing vMOL. Who needs runners when I can parse 100,000,000 DPS.

    You didn't need runners before subclassing either chief
  • NxJoeyD
    NxJoeyD
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    I’ve posted this suggestion in other forums so I’ll toss it in here too.

    Agreed, subclassing raised the par on the meta power in PvP. Subclassing lowered the opportunity cost to access for a good number of abilities / buffs for builds that were already strong as is.

    That said, what I’d recommend is installing a “Competitive Index” for PvP.

    Basically all characters would start out with a base CI value and as they add or change things within their build the CI would change. This CI could then be used to better match make between builds of equivalent capacity.

    For example, a player could choose a number of self heals: Sorcs Twlight Matriarch, Wardens Soothing Spores, some Scribed options, etc. .. in this case, if the player chose the Twilight they’d end up with a higher CI than if they chose Spores due to the fact that the Twlight is a stronger heal, also deals damage, and body blocks for the player.

    This would see PvP outcomes boil down to team cooperation, player skill, and strategy rather than “cheese” set procs or metas.

    As for PvE, I’d leave things as they are. Power creep in PvE doesn’t bother me; mostly because we’ve seen the Devs lean on questionable mechanical choices in the pursuit of trying to raise the bar on difficulty. If we start reeling back the potential of builds in PvE I think we’re going to start to run into more brutal content with each update.
  • El_Borracho
    El_Borracho
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    madmufffin wrote: »
    Sure, why not. Subclassing has turned power creep into a power deluge in PVE. Lets turn it up to 11. Looking forward to soloing vMOL. Who needs runners when I can parse 100,000,000 DPS.

    You didn't need runners before subclassing either chief

    Solo? LOL.
  • nb_rich
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    I agree they need to bump up the power level of some skills

    The dlc classes are okay because there skill lines are split between dps, healer and tank, but the original skill likes are all over the place. At all times every PvE dps needs to have at least Harold of the Tome, Assassination or Gravelord due to the passives.

    They are going to have to move/change passives around for most skill lines and also move some skills around. They can look at some of the least used skills in every skill lines and swap them around to see if they are more used. This can also help bring up the power level if all skill lines had more useable skills.

    Passives like Searing Heat from the Ardent Flame skill line need to be removed completely from all skill lines and replaced with more useful passives
    nb_rich
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