With Update 47’s enhanced subclassing system now live, class power has increasingly concentrated around a handful of “meta” class-subclass combinations in both PvP and PvE, sidelining many other builds and harming build diversity. Instead of weakening those dominant combos through broad nerfs, it would be far more constructive for developers to examine which class-subclass pairings top-tier players are gravitating toward, then raise the baseline by buffing the under-utilized classes. This preserves creative experimentation, ensures all classes remain viable, and prevents any subclass from becoming dead content simply because it did not make the meta.
A striking example of this imbalance is the Animal Companion subclass, which has become almost ubiquitous in PvP due to its exceptional utility and sustain. Numerous players have noted that Animal Companion is a consistent part of meta combinations—often tied to regeneration and burst sustain that other lines simply cannot match.
Instead of nerfing this subclass and penalizing players who enjoy it, a smarter approach would be to elevate other subclasses to the same competitive level. That preserves Animal Companion’s strength but also opens up space for fresh, thematic options to flourish.
There is some data behind this concept as well. Blizzard did this in WoW. It was received positively. I think buffing from here on out would certainly align with the game goals of creating a universal 'play how you want' experience for all players.