The problem isn't the knockback, it's the desync. This is just the latest in a long list of it being very noticeable. If they removed knockback completely, you'd still have this issue it would just be another skill or effect.
YandereGirlfriend wrote: »You wouldn't, though.
Displacement abilities have long been notorious for causing de-sync (which players know leading to its abuse) and it has always been an issue. But now everybody in Cyro has Javelin and spams it like it's their job and so it is exposing the issue to basically anyone who sets foot there.
Removing displacement is the best solution.
YandereGirlfriend wrote: »You wouldn't, though.
Displacement abilities have long been notorious for causing de-sync (which players know leading to its abuse) and it has always been an issue. But now everybody in Cyro has Javelin and spams it like it's their job and so it is exposing the issue to basically anyone who sets foot there.
Removing displacement is the best solution.
Fixing de-sync is the best solution.
TheAwesomeChimpanzee wrote: »YandereGirlfriend wrote: »You wouldn't, though.
Displacement abilities have long been notorious for causing de-sync (which players know leading to its abuse) and it has always been an issue. But now everybody in Cyro has Javelin and spams it like it's their job and so it is exposing the issue to basically anyone who sets foot there.
Removing displacement is the best solution.
Fixing de-sync is the best solution.
There’s no such thing as “fixing desync.” This has been a problem for at least five years, if not longer. The real issue is that these desyncs don’t happen when there’s no server lag, but as the servers age and prime-time performance continues to decline, we’re seeing desyncs at rates similar to before the last round of server upgrades. Nothing was truly “fixed” back then—server updates were the only thing that made it better. Now that performance is slipping back to old standards (I’ve even seen the slow bug a couple of times in the past month—anyone else remember those?), the only practical solution is to remove knockbacks entirely so we can at least control our character’s movement.