ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
acastanza_ESO wrote: »I think it's actually a great idea. If Vengeance is high pop during one of the biggest PVE events of the year, that's a clear and decisive vote by the player-base that this is something that they really really want.
If its not high pop then the opposite - that there isn't interest - isn't inherently true, and I think ZOS is smart enough to recognize that.
biovitalb16_ESO wrote: »Ugh PvP, why would anyone want to subject themselves to fighting all the Warden/Templar subclasses that are tankier than Vet HM raid bosses.
Oblivion_Protocol wrote: »acastanza_ESO wrote: »I think it's actually a great idea. If Vengeance is high pop during one of the biggest PVE events of the year, that's a clear and decisive vote by the player-base that this is something that they really really want.
If its not high pop then the opposite - that there isn't interest - isn't inherently true, and I think ZOS is smart enough to recognize that.
So a high population automatically means overwhelming success, but the opposite situation doesn’t necessarily mean the opposite result? That’s quite the gaping fallacy hole in your logic you’ve got there.
Performance isnt even that bad, we dont need Vengeance!!!
Fix ball groups (Cross healing vigors and rapid regens) and you will see huge performance increase
Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
Performance isnt even that bad, we dont need Vengeance!!!
Fix ball groups (Cross healing vigors and rapid regens) and you will see huge performance increase
acastanza_ESO wrote: »That's not what a fallacy is, and no, the logic is in fact quite simple and straightforward.
To put it in extremely simple terms, if you are given a choice between a piece of chocolate and a mashmallow, and you take the chocolate, it doesn't mean you hate mashmallow, but it does prove that you like chocolate. Understand?
For the record, I don't even like Vengeance.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
Full factions take Keeps with zero or single digit defenders in Blackreach and Ravenwatch all the time but 200 players attacking a Keep defended by 200 players in Vengeance is PvDoor for you?Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Permanent vengeance will end open world after 6 months. It is just pvdoor. No variety. No “skill”. And little different from 200 player light attacking each other.
In last tests as soon as golden pursuits were finished populations started waning.
And for me second test performance was worse than primerime greyhost.
Only if ZOS regards the undauntedevent and lackof Vengeance golden pursuit(as they have undaunted one and never two at same time)and not suddenly starts listening to forum buildPvPers who will claim Vengeance advocators already got bored and lost interest in Vengeance despite break and that the performance still sucks completely disregarding the undaunted event and missing golden pursuit.acastanza_ESO wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
I think it's actually a great idea. If Vengeance is high pop during one of the biggest PVE events of the year, that's a clear and decisive vote by the player-base that this is something that they really really want.
If its not high pop then the opposite - that there isn't interest - isn't inherently true, and I think ZOS is smart enough to recognize that.
JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
I remember when they told us that PvP and PvE were on seperate servers. Then over years and years we all saw how PvP performance declined with the addition of every new PvE expansion. So ya. Whatever.
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
Joy_Division wrote: »JustLovely wrote: »Permanent Vengeance is the only thing that will save the PvP population. PC NA is down 50% YoY outside of Primetime
And to build off that side convo, yes, implying there's a one-way correlation like that while denying the possibility of the inverse being true is heavily fallacious
Mandated vengeance mode will be the death of ESO PvP, and probably the last major change ZOS makes before ESO is shut down all together.
The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction.
ZOS could fix current live PvP if they put in the resources required to do it. If ZOS doesn't already know exactly what's causing the performance issues they're not the AAA studio we've all been told they are.
The population is lower than last year even when you factor in queue count. It's not a tenable path to not put forward Vengeance as a permanent mode. Between performance issues, balance issues, and factions treating the main campaign like a side campaign and nightcapping religiously—pvp population is in the crater. People log on see a map one color and get zerged down when touching a resource and go play another game, and the more people play other games, the less ESO has pull over their time.
And with a smaller pvp population, comes fewer people to counter the voices of the PvErs/some PvPers who prefer Vengeance.
And if Vengeance was offered as a permanent mode side-by-side with existing campaigns, Vengeance will be the most populated, as the people who do not like Vengeance will just play there as it will be the most populated.
To really hammer this home, not having locked pop for DC or EP at a little past 12 on a Saturday night is alarming. That's with a drastically reduced population cap. If they ever did increase population cap again, there would not be enough players to lock pop it until primetime, and depending on how large of a pop increase, it's possible it wouldn't fill at primetime. You could gather all the current ESO PC NA PvPers into one 2017 level population cap campaign and it wouldn't even be half filled. PvP population is only getting decimated year after year, and it's not only typical attrition for older games.
That population in the image is the same population at this time every work day for this cycle, and that's what the map looks like for the type of fights you'll get, either stack the side that's PvDooring that cycle, get 70v1 zerged on a resource, or play another game(which is the choice most have made). That's a massive dip from just last year, an insurmountable dip from 8 years ago. At this pace, we'll be doing 30v30v30 Cyrodiil in 2028 with NA late night being one side stacked at 30v5v5 at best.
Lastly, to your point that "The current PvP populations are low because ZOS' pop caps are unrealistically low at 60-80 players/faction."
The populations are low because no one PvPs on ESO anymore. Even the old players that come back to check it out quit within weeks.
I disagree with every point you tried to make. Vengeance mode will be the death of PvP in ESO and, as a couple others have said, will likely be one of the last major changes ZOS makes to ESO before the game shuts down.
You can disagree with reality all you want, but it wins in the long run, sorry
What you believe isn't necessarily reality. When PvP in ESO dies so does the entire game.
Lol wut?
MincMincMinc wrote: »JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
I remember when they told us that PvP and PvE were on seperate servers. Then over years and years we all saw how PvP performance declined with the addition of every new PvE expansion. So ya. Whatever.
Well you release new bloated sets and skills each dlc launch and power creep the game by tacking on system after system. No wonder the game cant handle modern skills, set bonuses, passives, status effects, etc you name it. Power creep is a tactic for horizontal progression games to FEEL like people are seeing vertical progression. Oh i got stronger because look I can 1 shot zone mobs now, or hey we do this trial faster.
People see vengeance as carebear land, but in reality they are far better base unmorphed skills that help cut out the power creep. Not to mention PvP having its own set of skills lets us remain away from the PvE crowd demanding power creep each patch. If you can get past all of the conspiracies and see vengeance for what it would be once they add the other systems back, its not much different than live pvp except with the fat trimmed off skills.
At a certain point they need to test what happens to the server when sets and stat changes affect skills, so its not like vengeance wont get there if it keeps being developed.
Even if they do give up, it at most would replace the 0 population u50 and nocp servers with a single vengeance learning server. Then youd probably have GH and the blackreach campaigns for endgame dlc proc ballgroup haven.
All i know is if current vengeance replaces all pvp like the conspiracy theorists say, then suddenly I never have to buy eso+ again or any future dlc......so doubt zos is going to do this.
MorallyBipolar wrote: »MincMincMinc wrote: »JustLovely wrote: »ShutUpitsRed wrote: »Vengeance campaign, meant for testing high volumes of players in Cyrodiil, returns September 22nd-29th. Great!
The Undaunted Celebration, the most grindy, and one of the most popular, PvE events returns September 18th-30th.
So PvP, already struggling, is supposed to be getting one of its rare performance tests during the biggest, or at least one of the biggest, PvE events of the year. Can't wait for lower population numbers to be blamed on overall lack of interest, just like lower WM pop earlier this year (when WM is up there with Witches Festival for worthless rewards).
I don't want to be a conspiracy theorist but surely they can't be this clueless?
If all of ESO share a limited server capacity, then it makes sense to have both events going same time.
I remember when they told us that PvP and PvE were on seperate servers. Then over years and years we all saw how PvP performance declined with the addition of every new PvE expansion. So ya. Whatever.
Well you release new bloated sets and skills each dlc launch and power creep the game by tacking on system after system. No wonder the game cant handle modern skills, set bonuses, passives, status effects, etc you name it. Power creep is a tactic for horizontal progression games to FEEL like people are seeing vertical progression. Oh i got stronger because look I can 1 shot zone mobs now, or hey we do this trial faster.
People see vengeance as carebear land, but in reality they are far better base unmorphed skills that help cut out the power creep. Not to mention PvP having its own set of skills lets us remain away from the PvE crowd demanding power creep each patch. If you can get past all of the conspiracies and see vengeance for what it would be once they add the other systems back, its not much different than live pvp except with the fat trimmed off skills.
At a certain point they need to test what happens to the server when sets and stat changes affect skills, so its not like vengeance wont get there if it keeps being developed.
Even if they do give up, it at most would replace the 0 population u50 and nocp servers with a single vengeance learning server. Then youd probably have GH and the blackreach campaigns for endgame dlc proc ballgroup haven.
All i know is if current vengeance replaces all pvp like the conspiracy theorists say, then suddenly I never have to buy eso+ again or any future dlc......so doubt zos is going to do this.
Now explain why ZOS has never even tried limiting heal and shield stacking to see how that one simple change would impact performance.