Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
We all know that hard data can’t really be provided since it’s not public, but what’s the point anyway? ZOS could come out right now and say that ESO is doing better than ever and there’s a record number of people playing.
If players can’t get queues, find others to play with, or have their items sell, what does it matter? If the people actually interested in multiplayer activities can’t find anything, they’ll quit too. Seeing hard data won’t change their decision.
Also seeing raw player numbers doesn’t tell us anything about those players. Some people are here because they are Elder Scrolls players looking for a solo experience, others are MMO players looking for a multiplayer experience.
Even a technically populated game can feel extremely dead if most of the players left are exclusively solo players.
Vonnegut2506 wrote: »Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.
August 2019 has the same amount as now. Cherry-picking isn't how you win an argument.
Vonnegut2506 wrote: »Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.
August 2019 has the same amount as now. Cherry-picking isn't how you win an argument.
SeaGtGruff wrote: »As I understand it, Steam Charts reports the number of concurrent players. That means it cannot give an accurate picture of how many people are actually playing a given game.
If everyone were playing the game 24 hours a day, every day, then sure, the number of concurrent players would be equal to the number of total players, since all players would be in the game at the same time-- i.e., concurrently.
But if everyone were playing the game 12 hours a day, every day-- or for that matter, 24 hours a day but only every other day-- then the average number of concurrent players would be half the actual number of total players, since (on average) only half of the total number of players would ever be online at the same time as each other.
That's just a gross simplification for illustrative purposes, because different people play for different lengths of time, as well as for different numbers of days per week, and for any given person those two values might fluctuate a good bit from day to day, week to week, and month to month. That makes it nigh impossible to tell how many people are playing the game just by looking at the number of people playing concurrently.
I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.
Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.
Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.
edit:
Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.
Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
Vonnegut2506 wrote: »Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.
edit:
Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.
twisttop138 wrote: »
I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.
Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.
Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.
edit:
Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.
I have a feeling I'll regret asking but I'm curious. How would you have them prevent "gatekeeping"? They can't and won't force people to let others join their groups. They won't tell people they have to let others play. People will always be people. The way I see it, if you have some crazy requirements, you're probably not the people I want to play with. Everyone has the option to form their own group or find a guild or team that fits their play style. Why would one want to be in a group that doesn't want them?
As for what keeps me playing. I'm back after a break. I was gone for a few years. Back then I was burnt out on raiding so I never did group stuff beyond pvp in ESO. Now that I'm back I'm hitting trials and dungeons with gusto. I'm learning to tank vet trials. I'm trying to actually learn the game and get better, tanking healing and damage. I also love questing and exploring. ESO is rich with that stuff. I'm joining housing contests to up my housing game. But what's really taken ahold of me lately is collecting. I'm pickpocketing and stealing my way to infamy and riches. There's so much cool stuff to find that way.
Really, if anyone knows of a Google doc that lays out the zones and what's on the loot table for theft and could message me, I would appreciate it so much. But that's the stuff that keeps me.
Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
twisttop138 wrote: »
I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.
Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.
Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.
edit:
Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.
I have a feeling I'll regret asking but I'm curious. How would you have them prevent "gatekeeping"? They can't and won't force people to let others join their groups. They won't tell people they have to let others play. People will always be people. The way I see it, if you have some crazy requirements, you're probably not the people I want to play with. Everyone has the option to form their own group or find a guild or team that fits their play style. Why would one want to be in a group that doesn't want them?
As for what keeps me playing. I'm back after a break. I was gone for a few years. Back then I was burnt out on raiding so I never did group stuff beyond pvp in ESO. Now that I'm back I'm hitting trials and dungeons with gusto. I'm learning to tank vet trials. I'm trying to actually learn the game and get better, tanking healing and damage. I also love questing and exploring. ESO is rich with that stuff. I'm joining housing contests to up my housing game. But what's really taken ahold of me lately is collecting. I'm pickpocketing and stealing my way to infamy and riches. There's so much cool stuff to find that way.
Really, if anyone knows of a Google doc that lays out the zones and what's on the loot table for theft and could message me, I would appreciate it so much. But that's the stuff that keeps me.
Why would you exclude anyone if you don’t have access to DPSSharing and logs?
Because they don’t follow mechanics and refuse to enter Tombs? Because they can’t form a line in vKA? Seems fair!
wolfie1.0. wrote: »Vonnegut2506 wrote: »Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?
July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.
I never use the steam launcher as it is a tedious mess and still to this day bugs out on me on the single account I have linked to it. The ONLY device I have ever gotten it to work with is a steam deck and playing eso on a steam deck is sub optimal to desktop.
SourceEarlier this year, Microsoft was reported to be targeting a 2027 release window for both its next-gen Xbox and its Xbox handheld. At the time, it was said that the next-gen Xbox would be more like a PC than any Xbox before it, and would support third-party storefronts such as Steam, the Epic Games Store, and GOG.
Comments from Bond in today's video back that up. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.
"That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."
Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
Were are you ?? as our numbers decline what are you doing in game to keep logging on ??
Numbers decline, as said in many other threads. Need Crossplay
SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).
So that's my imperical evidence. Where's yours?