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Players

  • licenturion
    licenturion
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    Stamicka wrote: »
    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?


    We all know that hard data can’t really be provided since it’s not public, but what’s the point anyway? ZOS could come out right now and say that ESO is doing better than ever and there’s a record number of people playing.

    If players can’t get queues, find others to play with, or have their items sell, what does it matter? If the people actually interested in multiplayer activities can’t find anything, they’ll quit too. Seeing hard data won’t change their decision.

    Also seeing raw player numbers doesn’t tell us anything about those players. Some people are here because they are Elder Scrolls players looking for a solo experience, others are MMO players looking for a multiplayer experience.

    Even a technically populated game can feel extremely dead if most of the players left are exclusively solo players.

    What game are you playing? (I am on PC EU)

    My session this evening (to keep in theme with the thread)

    - I did the two 2 new dungeons each 5 times to farm pieces as a DPS and had to wait only 4 to 5 minutes before the queues popped

    - I put some crap up for sale at my guild trader for nice competitive prices and during those dungeon runs 20 items got sold

    - After that I looked to the group finder to do Ossein Cage trial to farm some more pieces and within 5 minutes we had a group and breezed through the trial with zero wipes.

    - Meanwhile cities like Blackwood and Vvardenfell where chockfull of people doing crafting dailies. And people were having some dance party in Vuhkel guard.

    - Of the two guilds I am in there were constantly 50 people online in each guild rambling on chat about all sort of things

    I know this is anecdotal but on PC I never had any issues. Dungeon queues even pop fast after midnight and you usually get skilled people to breeze through them. I am always puzzled when people are complaining that they feel nobody is playing.
    Edited by licenturion on August 21, 2025 11:56PM
  • Stamicka
    Stamicka
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    Gabriel_H wrote: »
    Stamicka wrote: »
    Even a technically populated game can feel extremely dead if most of the players left are exclusively solo players.

    But is still populated. Hence the flaw in the OP premise.

    What? OP is just wondering where players are and what they are doing. They say that numbers are declining, but Steam Charts backs that claim up.
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.

    August 2019 has the same amount as now. Cherry-picking isn't how you win an argument.

    I’m actually not sure what you’re talking about, I don’t think anyone does. Can you show us where you are seeing that August 2019 had the same amount of players as now. Where?

    Even Steam Charts shows an average of 13.3k players for August 2019, and 10.2k average for August 2025.

    Edited by Stamicka on August 22, 2025 12:03AM
    PC NA and Xbox NA
  • Vonnegut2506
    Vonnegut2506
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    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.

    August 2019 has the same amount as now. Cherry-picking isn't how you win an argument.

    August 2019 had 13,324 average daily users and 23, 212 peak users; the last 30 days which would include August 2025 has 10, 261 average daily users and 17,890 peak users. That is a drop of 3,063 daily average players and 5,322 peak users. Is that cherry picking as well since technically there is no August 2025?
  • SeaGtGruff
    SeaGtGruff
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    As I understand it, Steam Charts reports the number of concurrent players. That means it cannot give an accurate picture of how many people are actually playing a given game.

    If everyone were playing the game 24 hours a day, every day, then sure, the number of concurrent players would be equal to the number of total players, since all players would be in the game at the same time-- i.e., concurrently.

    But if everyone were playing the game 12 hours a day, every day-- or for that matter, 24 hours a day but only every other day-- then the average number of concurrent players would be half the actual number of total players, since (on average) only half of the total number of players would ever be online at the same time as each other.

    That's just a gross simplification for illustrative purposes, because different people play for different lengths of time, as well as for different numbers of days per week, and for any given person those two values might fluctuate a good bit from day to day, week to week, and month to month. That makes it nigh impossible to tell how many people are playing the game just by looking at the number of people playing concurrently.
    I've fought mudcrabs more fearsome than me!
  • smallhammer
    smallhammer
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    Doing writs, dailies, and running around in Coldharbor and Khenarthi's roost to gather mats. Then a little pvp at the end of the evening.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    SeaGtGruff wrote: »
    As I understand it, Steam Charts reports the number of concurrent players. That means it cannot give an accurate picture of how many people are actually playing a given game.

    If everyone were playing the game 24 hours a day, every day, then sure, the number of concurrent players would be equal to the number of total players, since all players would be in the game at the same time-- i.e., concurrently.

    But if everyone were playing the game 12 hours a day, every day-- or for that matter, 24 hours a day but only every other day-- then the average number of concurrent players would be half the actual number of total players, since (on average) only half of the total number of players would ever be online at the same time as each other.

    That's just a gross simplification for illustrative purposes, because different people play for different lengths of time, as well as for different numbers of days per week, and for any given person those two values might fluctuate a good bit from day to day, week to week, and month to month. That makes it nigh impossible to tell how many people are playing the game just by looking at the number of people playing concurrently.

    You can not deny the delcine in numbers wich appears on all plattforms on all servers lmao
    PS EU
  • Daoin
    Daoin
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    all we need to know is more people play age of empires 2 and skyrim that play eso and eso cannot make it into the top 100 currently played games on steam on its current trajectory and will never come anywhere close to number 1, what steam numbers tell us is that eso playerbase has gone back to a 2018 state and depending on where the game direction ends up now we may or may not see a peak again due to the flimsy state of absolutely all mmo games at the moment (minus first person shooters)
    personally i look at off peak player numbers more closely for data in 2025 and a game like CS can reack 900k to 1 mill players at off peak hours
    Edited by Daoin on August 22, 2025 9:20AM
  • SolarRune
    SolarRune
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    I am someone who agrees and think I feel the reducing player numbers, both with guilds and the amount of things like runs in the group finder, although the slowdown predates the group funder. Although its worth remembering it might be the type of player and the community you tend to run with that can change this feeling.

    Steam can only really be used for the trend, not the numbers, because of epic and eso launcher. So I don't see age of empires or skyrim having more players on steam or eso not getting into the 100 top games as an issue, but I do see the obvious downward trend on steam as being an issue. And what I see as an unusually quick drop-off from the chapter release.
  • Daoin
    Daoin
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    it means for players that play the game on both peak and off peak the effects in game are very transparent, we can all agree 6 -10 is univerally trial hours (considering the usual minus 1/2 plus 1/2 hours time difference over EU) and off peak all other things so with an unhealthy off peak playerbase we know it very hard for some players that play in those hours to find groups therefore either dont play or do other things, so by looking at max off peak we know those players are likely enjoying eso doing something other than trials (sorry was in game in dungeon while typing this so its been edited to add more a bit by bit) and to me this also says it is better to look at eso as an mmorpg rather than a daily trial run and because i can only assume 6k players per day are playing alot (because steam tells me theres atleast 6k players playing everyday) of eso content i would use that number as eso stable player base (6k) and nobody needs to be a trend expert to know 6 k players a day is not good for an mmo
    to think there is a healthy population nobody is seeing is hiding through epic and eso launcher is very naive, either way ou could subrract that number straight off the top of players with more than one account
    as for the comparisons eso is lucky to be half way in skyrims shadow but skyrim too is just too dated now. the upside is once a new gen of players get there hands ES6 and theres a chance its better than skyim only then could i see a direct route to noticable bump in eso players, as for the other game i mentioned was because alot of old timers still enjoy play that particular game in franchise for reasons i will never understand (and same could be said about me and eso) in 2025
    what we have seen lately has been no regular trend and more like mass leaving full time, taking into account if eso is still actually attracting any new players to include in all those numbers
    so, personally if i were smart enough to make an mmo and stick it on steam (forgetting what is happening in the genre on the whole right now) i would not sleep at night until i had 20k players off peak playing the game in general
    Edited by Daoin on August 22, 2025 12:26PM
  • Trier_Sero
    Trier_Sero
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    Logging in doing endeavors and logging out, some days skipping even that. I got into a pug that was rushing and skipping mobs in new dungeons on day one. That was last straw for me.
  • Blood_again
    Blood_again
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    Does anybody want to persuade me, that a "slight" OP's touch to players numbers topic wasn't intended to start just another "omg eso population" flame? :)
  • twisttop138
    twisttop138
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    Asikoo wrote: »
    amiiegee wrote: »
    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Numbers decline, as said in many other threads. Need Crossplay


    I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.

    Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.

    Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
    And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.


    edit:
    Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.



    I have a feeling I'll regret asking but I'm curious. How would you have them prevent "gatekeeping"? They can't and won't force people to let others join their groups. They won't tell people they have to let others play. People will always be people. The way I see it, if you have some crazy requirements, you're probably not the people I want to play with. Everyone has the option to form their own group or find a guild or team that fits their play style. Why would one want to be in a group that doesn't want them?

    As for what keeps me playing. I'm back after a break. I was gone for a few years. Back then I was burnt out on raiding so I never did group stuff beyond pvp in ESO. Now that I'm back I'm hitting trials and dungeons with gusto. I'm learning to tank vet trials. I'm trying to actually learn the game and get better, tanking healing and damage. I also love questing and exploring. ESO is rich with that stuff. I'm joining housing contests to up my housing game. But what's really taken ahold of me lately is collecting. I'm pickpocketing and stealing my way to infamy and riches. There's so much cool stuff to find that way.

    Really, if anyone knows of a Google doc that lays out the zones and what's on the loot table for theft and could message me, I would appreciate it so much. But that's the stuff that keeps me.

  • rothan117
    rothan117
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    Daily writs, any surveys I get, log out and go play other games.
  • MincMincMinc
    MincMincMinc
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    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    What is probably happening is that now adays the game has grown so much horizontally and focused for years on making "daily" content. That people ACTUALLY playing the game have declined. However the steamcharts and corporate bean counter statistics look good because half the playerbase daily only logs in to collect writs. Where back in the day people logged in to the GAME to actually participate in GAMEPLAY.

    For example back in the day youd have atleast 3 bar on all the pvp campaigns. Now you see 1 bar on everything other than GH.

    The game is also so cheap to try out that alot of people can pickup the base game for 2$ and then realize the new player experience is terrible before leaving. You can go check out Vulkelguard and see it is sometimes loaded with new players. However the overland content is not challenging anymore since the vertical progression was removed. Jumping to vet and endgame right away just feels hallow to most new players......and then they get hit by the brickwall that consists of all the hundreds of hours of random systems half designed in the game.
    • Gotta grind level 20 characters for daily stuff
    • Gotta farm undaunted
    • Gotta get keys
    • Gotta do writs
    • Gotta collect scripts
    • Gotta level subclasses
    • Gotta farm gear
    • Gotta get motifs
    • Gotta do dailies for transmutes because half the traits in the game are worthless

    I mean you can keep going for hours on this list, the main point is that all of the above is more of a chore and less of playing the "fun" portions of the game. New players want to do new dungeons and trials or kill hard bosses, or players want to get into pvp and bgs. To even get to that point you are asking someone to spend atleast a hundred hours doing chores. Ideally there should be a balance point between chore and fun experiences, but IMO the game so heavily is balanced on boring grind.
    Edited by MincMincMinc on August 22, 2025 1:53PM
    We should use the insightful and awesome buttons more
  • shadyjane62
    shadyjane62
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    I pay for a sub that I don't use as much as I used to, as the game is going in a direction I don't like.

    That's it. Hopefully something will happen in near future to keep me in that much.
  • Northwold
    Northwold
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    I naturally come in and out with sometimes a year in between, and am currently on an out, but my main drag was housing, ToT and solo questing / pottering around pretty places. I've no interest in dailies.

    But one of the things that drives me nuts when I'm not on an out is the lack of any kind of sensible trading system that doesn't require you to join a guild to sell things.

    So I guess, when I'm playing, what I'm really doing is grinding endlessly until I go mad to be able to buy furnishing plans etc.
    Edited by Northwold on August 24, 2025 1:35AM
  • silky_soft
    silky_soft
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    June 2025 is ranked 43rd in peak players
    May 2025 is ranked 60th

    Only 3 months peaked over 20k in 2025 so far. Historically we are headed into quieter months. Before pick up in January.

    Worst performance for a yearly content in the games History. Can only imagine how bad the rebranding has affected sales to move so many key leadership positions around.

    I play at least one bg per day. Rest of my time is logging in to collect day reward and shuffle my now non sub account inventory around.

    At prime Oceanic on the weekend, BG que is 15 mins minimum. Even if i switch to my non pure blade or a random character. 5 to 10 mins for a BG in NA prime.

    Subclassing in it's current format killed what was left of this game. I hope they redesign it like they have other systems.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • AzuraFan
    AzuraFan
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    I'm collecting lorebooks, chasing down leads, working on achievements, and doing endeavors when they suit me. I've also recently started running randoms again (had to stop due to an RSI, but after physio and other help, I'm back to doing combat-heavy stuff, albeit in moderation).
  • wolfie1.0.
    wolfie1.0.
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    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.

    I never use the steam launcher as it is a tedious mess and still to this day bugs out on me on the single account I have linked to it. The ONLY device I have ever gotten it to work with is a steam deck and playing eso on a steam deck is sub optimal to desktop.
  • Rishikesa108
    Rishikesa108
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    Asikoo wrote: »
    edit:
    Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.

    I can no longer speak freely. After some events in the past, I was permanently banned from the forum, then miraculously reinstated, but with a warning not to continue as before. So I only chime in on trivial matters, or I remain silent.

    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    Logging in with my main, doing some missed quests, wandering from one area to the next, collecting mats, soloing some dungeons, doing some IC quests to stock up for the next Whiteplank‘s, doing some Cyro scouting, doing some Master writs, building furniture, decorating some of my homes, etc. There‘s always something to do, and I always meet heaps of other Players.
    PC EU.

    =primarily PvH (Player vs. House)=
  • Asikoo
    Asikoo
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    Asikoo wrote: »
    amiiegee wrote: »
    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Numbers decline, as said in many other threads. Need Crossplay


    I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.

    Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.

    Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
    And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.


    edit:
    Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.



    I have a feeling I'll regret asking but I'm curious. How would you have them prevent "gatekeeping"? They can't and won't force people to let others join their groups. They won't tell people they have to let others play. People will always be people. The way I see it, if you have some crazy requirements, you're probably not the people I want to play with. Everyone has the option to form their own group or find a guild or team that fits their play style. Why would one want to be in a group that doesn't want them?

    As for what keeps me playing. I'm back after a break. I was gone for a few years. Back then I was burnt out on raiding so I never did group stuff beyond pvp in ESO. Now that I'm back I'm hitting trials and dungeons with gusto. I'm learning to tank vet trials. I'm trying to actually learn the game and get better, tanking healing and damage. I also love questing and exploring. ESO is rich with that stuff. I'm joining housing contests to up my housing game. But what's really taken ahold of me lately is collecting. I'm pickpocketing and stealing my way to infamy and riches. There's so much cool stuff to find that way.

    Really, if anyone knows of a Google doc that lays out the zones and what's on the loot table for theft and could message me, I would appreciate it so much. But that's the stuff that keeps me.

    Why would you exclude anyone if you don’t have access to DPSSharing and logs?
    Because they don’t follow mechanics and refuse to enter Tombs? Because they can’t form a line in vKA? Seems fair!
  • frogthroat
    frogthroat
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    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    In the two new dungeons. Yesterday we had a full group, we used the finder to port into vBGF. With a full group, we queued for 2 minutes before we got the "dungeon ready, press F to join" prompt. So the dungeons were so full the server didn't have an instance for us.
  • BXR_Lonestar
    BXR_Lonestar
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    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Been playing a lot of PVP lately. Sometimes I get pulled into a campaign because my guild is going to war with a particular group of people, so that is the focus for the month.

    But usually there are only a few days I'm in there, and the remainder of my time is spent grinding for stuff in PVE. I do know I'll be playing a lot of storyline too since I want to "catch up" and become current so to speak on the storyline.

    We're also looking to put together a PVE progression group again - ours fell apart over the summer.
  • twisttop138
    twisttop138
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    Asikoo wrote: »
    Asikoo wrote: »
    amiiegee wrote: »
    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Numbers decline, as said in many other threads. Need Crossplay


    I don’t understand why people keep asking for “crossplay” as if that would solve the current issues, when the real problem is the steady decline in player numbers. Crossplay, or other surface-level features, won’t fix that. What the game truly needs are meaningful improvements: better systems to encourage player engagement, measures to prevent gatekeeping, and changes that bring back the sense of community and fun that made ESO special in the first place.

    Right now, the game feels like it’s slowly drowning. Crossplay or cosmetic gimmicks like swimming mounts won’t keep it above water, only real change will.

    Speaking personally, Zenimax has taken away my reasons to care. First, they broke the trust I had in them. Then, the fun was lost. After that, the hope I once carried disappeared. Now, what remains is only indifference. And that didn’t happen because of me, it happened because of the decisions they made.
    And with the nonsense subclassing system, all they did was to fill the void they created. They’ve made every possible decision to push me away from the game. Every single one.


    edit:
    Even when I reply to someone on this forum, all I can think is: "Well, this will probably be my last post, because I’ll get banned." So tell me, what’s left for players here? We can’t even speak our minds anymore.



    I have a feeling I'll regret asking but I'm curious. How would you have them prevent "gatekeeping"? They can't and won't force people to let others join their groups. They won't tell people they have to let others play. People will always be people. The way I see it, if you have some crazy requirements, you're probably not the people I want to play with. Everyone has the option to form their own group or find a guild or team that fits their play style. Why would one want to be in a group that doesn't want them?

    As for what keeps me playing. I'm back after a break. I was gone for a few years. Back then I was burnt out on raiding so I never did group stuff beyond pvp in ESO. Now that I'm back I'm hitting trials and dungeons with gusto. I'm learning to tank vet trials. I'm trying to actually learn the game and get better, tanking healing and damage. I also love questing and exploring. ESO is rich with that stuff. I'm joining housing contests to up my housing game. But what's really taken ahold of me lately is collecting. I'm pickpocketing and stealing my way to infamy and riches. There's so much cool stuff to find that way.

    Really, if anyone knows of a Google doc that lays out the zones and what's on the loot table for theft and could message me, I would appreciate it so much. But that's the stuff that keeps me.

    Why would you exclude anyone if you don’t have access to DPSSharing and logs?
    Because they don’t follow mechanics and refuse to enter Tombs? Because they can’t form a line in vKA? Seems fair!

    Not everyone does that. You got a stop trying to join Craglorn pugs. To be frank though they're not doing anything wrong. They have criteria. If that criteria seems crazy to you don't join. My social guild teaches vet trials. We have no requirements, no parse, no achievement linking. We usually don't have an issue, but it can take over an hour. Not everyone wants to teach though. I'm also part of a vet trial/hm trial team. That team has requirements. Parses. Povs for supports. If I thought they were out of line I would t join them, but I think they're fair, and we always clear.

    ZOS will not, if the past 11 years are any indication, force groups to let people play. If you take away logs, as you've said, that doesn't matter. I'm on console. We don't have logs. We submit parse videos or povs on discord. Take some time and find the right group instead of crying foul.

    Edit to add. Idk if you meant you, but if you're having trouble with the conga like in vKA, ask for help. There are people that will help you, be patient and not kick you. You probably won't find them in pugs though.
    Edited by twisttop138 on August 25, 2025 4:08PM
  • Vonnegut2506
    Vonnegut2506
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    wolfie1.0. wrote: »
    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    July 2019 had 4k more average daily players and 6k more peak users on the Steam charts than July 2025. When you are talking an average player drop from 14.5k to 10.2k, that is a significant drop.

    I never use the steam launcher as it is a tedious mess and still to this day bugs out on me on the single account I have linked to it. The ONLY device I have ever gotten it to work with is a steam deck and playing eso on a steam deck is sub optimal to desktop.

    I don't use the Steam launcher either, but it is the only source of numbers available for player data. Is it perfect? No, but it does a good job showing trends so when someone says we have the same number of players today as we had in 2019, you can point to that data set to show that probably isn't true.
  • StihlReign
    StihlReign
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    Need crossplay?

    The parent company seems to agree.
    Earlier this year, Microsoft was reported to be targeting a 2027 release window for both its next-gen Xbox and its Xbox handheld. At the time, it was said that the next-gen Xbox would be more like a PC than any Xbox before it, and would support third-party storefronts such as Steam, the Epic Games Store, and GOG.

    Comments from Bond in today's video back that up. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.

    "That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."
    Source
    Edited by StihlReign on August 26, 2025 10:27AM
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • StihlReign
    StihlReign
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    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Here is a breakdown of recent ESO player statistics from multiple sources:

    MMO Populations (August 2025): Estimated daily player count of 84,562. This figure likely does not include all players, as the site uses a specific algorithm to generate its numbers.

    ActivePlayer.io (August 2025): Estimated 150,000 to 200,000 daily active players. This source also reports over 3 million monthly active players.

    Steam Charts (August 2025): Shows much lower concurrent player counts, with a 24-hour peak of about 13,301 on August 25, 2025. This only tracks players using the Steam launcher and excludes those on consoles (PlayStation and Xbox), Epic Games, or the native PC launcher.

    Statista (April 2025): Reported that the total number of ESO players reached 25 million in 2024, with over 1 million players joining that year.

    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • XIIICaesar
    XIIICaesar
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    Ttree wrote: »
    Were are you ?? as our numbers decline what are you doing in game to keep logging on ??

    Not playing ESO anymore. Subclassing ruined it for me. To be competitive, PvE or PvP, you have to go meta & there's only a small handful of builds meta now. Used to you could do off meta builds, niche builds & still be competitive. Good luck beating the arc/blade/plate/sorc in PvE or ward/blade/place in PvP with anything other than those. It's ridiculous how much subclassing narrowed build diversity when it was suppose to expand it.
  • shadoza
    shadoza
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    Gabriel_H wrote: »
    Asikoo wrote: »
    Numbers decline, as said in many other threads. Need Crossplay

    SAID and ARE are not the same thing. ZOS doesn't release players stats, but what we do KNOW is that according to Steam Stats the number of players now is the same as they were in 2019. There was a spike in 2020 - 2022 (you know when people couldn't leave the house).

    So that's my imperical evidence. Where's yours?

    I am not evidence but . . . I don't play on steam so my stats are not included on Steam, yes?
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