MincMincMinc wrote: »MorallyBipolar wrote: »
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I played it and quickly dropped out after theorycrafting. The performance was horrendous, the builds absurdly unbalanced, and the player cap was tiny. At least when it was just no-CP it was clear what sets you can use (all of them!).
Vengeance fixes everything, which is IMO amazing from something that's just a performance debugging test. If you like Cyrodiil, you'll love having >3x the player population and having wars all across the map. That alone makes every sacrifice worth it. And it's just a test!
The devs made it absolutely clear, they said it over and over.
Vengeance fixes nothing. It's a totally different game than live Cyrodiil. ZOS is not dealing with vengeance as though it's just a test. Look at what they do, not listen to what they say.
Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
Vengeance is literally raw pvp quite literally in its traditional sense. Sorry it just doesn't have proc effect sets to crutch on.
Also funny to say considering live pvp is down to 5-6 12 man groups now adays....it is near the point where you might as well turn it into 12v12 bg matches.
MincMincMinc wrote: »Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......
~snip~
At this point it's clear they didn't play Vengeance for more than a hot minute if at all. Vengeance was super glorious for the couple of days I had the free time to play, and whatever they did in the backend and how they managed the skills put Cyrodiil back into a top tier PvP experience.
...For those couple of days I played. Because Vengeance ended, and we went straight back to the zombie that is Cyrodiil present.
AngryPenguin wrote: »MincMincMinc wrote: »MorallyBipolar wrote: »
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I played it and quickly dropped out after theorycrafting. The performance was horrendous, the builds absurdly unbalanced, and the player cap was tiny. At least when it was just no-CP it was clear what sets you can use (all of them!).
Vengeance fixes everything, which is IMO amazing from something that's just a performance debugging test. If you like Cyrodiil, you'll love having >3x the player population and having wars all across the map. That alone makes every sacrifice worth it. And it's just a test!
The devs made it absolutely clear, they said it over and over.
Vengeance fixes nothing. It's a totally different game than live Cyrodiil. ZOS is not dealing with vengeance as though it's just a test. Look at what they do, not listen to what they say.
Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
Vengeance is literally raw pvp quite literally in its traditional sense. Sorry it just doesn't have proc effect sets to crutch on.
Also funny to say considering live pvp is down to 5-6 12 man groups now adays....it is near the point where you might as well turn it into 12v12 bg matches.
No it wasn't. Lag and performance was HORRIBLE the last vengeance "test". Even with ultra dumbed down skills and no sets performance still tanked during the big fights. It's simply false to claim that performance was great during the last vengeance "test".
MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
Avran_Sylt wrote: »MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
The tidal back and forth between Keeps with swarms of players certainly felt like PvP to me.
I like theorycrafting and am torn between which I like better, but base Cyro PvP is so much more like PvSetvP with coordinated groups, especially with shared set effects.
(Also sustain sets are "proc" sets giving free damage/actions when you would have otherwise been out of resources.)
MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
The whole game including PvE got extremely laggy after maintanence half a week before Vengeance 2 startet so Vengeance 2 was still an improvement even compared to PvE.AngryPenguin wrote: »MincMincMinc wrote: »MorallyBipolar wrote: »
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I played it and quickly dropped out after theorycrafting. The performance was horrendous, the builds absurdly unbalanced, and the player cap was tiny. At least when it was just no-CP it was clear what sets you can use (all of them!).
Vengeance fixes everything, which is IMO amazing from something that's just a performance debugging test. If you like Cyrodiil, you'll love having >3x the player population and having wars all across the map. That alone makes every sacrifice worth it. And it's just a test!
The devs made it absolutely clear, they said it over and over.
Vengeance fixes nothing. It's a totally different game than live Cyrodiil. ZOS is not dealing with vengeance as though it's just a test. Look at what they do, not listen to what they say.
Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
Vengeance is literally raw pvp quite literally in its traditional sense. Sorry it just doesn't have proc effect sets to crutch on.
Also funny to say considering live pvp is down to 5-6 12 man groups now adays....it is near the point where you might as well turn it into 12v12 bg matches.
No it wasn't. Lag and performance was HORRIBLE the last vengeance "test". Even with ultra dumbed down skills and no sets performance still tanked during the big fights. It's simply false to claim that performance was great during the last vengeance "test".
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
There is a test server
Forcing me to play ESO limited is annoying. I am a paying customer. My card is charged and when I log on to play I want to play MY BUILDS, not some elementary builds because 95% of the PVErs cant "figure out PVP". Its really not that hard.
AngryPenguin wrote: »
No it wasn't. Lag and performance was HORRIBLE the last vengeance "test". Even with ultra dumbed down skills and no sets performance still tanked during the big fights. It's simply false to claim that performance was great during the last vengeance "test".
AngryPenguin wrote: »
No it wasn't. Lag and performance was HORRIBLE the last vengeance "test". Even with ultra dumbed down skills and no sets performance still tanked during the big fights. It's simply false to claim that performance was great during the last vengeance "test".
You don't understand the difference between server performance and your PC's performance. Server side (action latency, server delays, skills misfiring, sudden load screens, disconnects) was so much better than live that it's absurd to say otherwise.
Now if you had heavy addons active like Harvestmap, particles maxed out, an intel CPU (vs a 5800x3D or better), running at 4k on a RX580? Yeah your game performance is gonna be yucky because that's a big task for your hardware.
Running a 5800X3D with an RTX Titan (2000 series), performance was great on my settings with maxed out draw distances even in big gnarly fights where there's easily over a hundred people fighting on the bridge south of Sejanus.
And no lag! It was awesome.
Here are the builds / playstyles on live right now:edward_frigidhands wrote: »Right, I want to login and play my characters with my build. Not ESO limited with the builds pre-approved by someone else who has no idea regarding the play styles I enjoy
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
There is a test server
Forcing me to play ESO limited is annoying. I am a paying customer. My card is charged and when I log on to play I want to play MY BUILDS, not some elementary builds because 95% of the PVErs cant "figure out PVP". Its really not that hard.
SeaGtGruff wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
There is a test server
Forcing me to play ESO limited is annoying. I am a paying customer. My card is charged and when I log on to play I want to play MY BUILDS, not some elementary builds because 95% of the PVErs cant "figure out PVP". Its really not that hard.
They already explained why Vengeance is tested on the live servers. Basically, it's about numbers and activity, with the tests on the live servers being a sort of final stage for that particular test. Something like this-- Phase 1 = testing with bots on ZOS closed servers; Phase 2 = testing with real players on PTS; Phase 3 = testing with larger number of real players on live. Bots can help test basic changes to get preliminary results, but they're nowhere good/fast enough to be a replacement for human PvP testers. And PTS lets human PvP testers put changes through the ringers to get more useful results than using bots. But PTS just doesn't have the volume of players needed, hence larger-scale testing on live is needed after the PTS testing.
Joy_Division wrote: »If I were ZOS, I'd actually do what the OP suggests and offer both the regular and Vengeance campaigns at the same time.
That way, they can be 100% sure which of these PvP modes is preferred by their customer base.
If all the "real" and "hardcore" PvPers are right and everyone ignores Vengeance and logs onto the regular servers, then ZOS will know they are wasting their time.
Though the OP needs to understand that Vengeance is not at all comparable to Ravenwatch. All Revenwatch did was remove proc sets. Everything else was still ESO's vision of post 2019 PvP, a PvP that has driven so many of its customers away from the game that they are desperate enough to do these Vengeance tests in the first place.
Joy_Division wrote: »That way, they can be 100% sure which of these PvP modes is preferred by their customer base.
xylena_lazarow wrote: »The current version of Cyrodiil is the worst thing to ever happen to Cyrodiil.
Izanagi.Xiiib16_ESO wrote: »Joy_Division wrote: »That way, they can be 100% sure which of these PvP modes is preferred by their customer base.
This is never really going to be the case for example:
A large group of players like to play on empty campaigns and faction stack 1 side to flip the map, does that mean ZOS should introduce single faction campaigns so that players can enjoy just flipping the map?