Yes please. Dueling and smallscale are infinitely better under Vengeance rules, minus NB infinite sustain. Kick all the broken proc sets out of BGs, break down the IC cartels, drop all pretense they'll ever fix build PvP.Izanagi.Xiiib16_ESO wrote: »They should do test 3 where vengeance is extended to BGs, IC and Duelling so that everyone can experience the joy of vengeance.
xylena_lazarow wrote: »Yes please. Dueling and smallscale are infinitely better under Vengeance rules, minus NB infinite sustain. Kick all the broken proc sets out of BGs, break down the IC cartels, drop all pretense they'll ever fix build PvP.Izanagi.Xiiib16_ESO wrote: »They should do test 3 where vengeance is extended to BGs, IC and Duelling so that everyone can experience the joy of vengeance.
I lived on the U46 PTS the entire 6 weeks. Used to spar with Pelican in Stormhaven 2016-2018 or so.Major_Mangle wrote: »If people actually spent more than 5 minutes following whatever build video Pelican release during first week of a new patch, you´d realize that there is quite a lot of different interesting ways to build in PvP
Please do not force it as the only Cyrodiil option.
xylena_lazarow wrote: »Yes please. Dueling and smallscale are infinitely better under Vengeance rules, minus NB infinite sustain. Kick all the broken proc sets out of BGs, break down the IC cartels, drop all pretense they'll ever fix build PvP.Izanagi.Xiiib16_ESO wrote: »They should do test 3 where vengeance is extended to BGs, IC and Duelling so that everyone can experience the joy of vengeance.
MincMincMinc wrote: »It is also funny to think that pvp has been broken and complained about server performance wise since that infamous lighting patch in like 2014-2015. So we are talking 10 years at this point or 520 weeks of "broken servers". Now that we are getting a test to fix it people want to complain that they missed yet another week of broken gameplay.....oh no what a tragedy.
I think its just that people are so upset they want zos to feel the miserable attitude instead of giving them an ounce of praise for doing something in the right direction.
JustLovely wrote: »MincMincMinc wrote: »It is also funny to think that pvp has been broken and complained about server performance wise since that infamous lighting patch in like 2014-2015. So we are talking 10 years at this point or 520 weeks of "broken servers". Now that we are getting a test to fix it people want to complain that they missed yet another week of broken gameplay.....oh no what a tragedy.
I think its just that people are so upset they want zos to feel the miserable attitude instead of giving them an ounce of praise for doing something in the right direction.
Except vengeance is the opposite of the right direction.
ZOS can fix cyrodiil performance without dumbed down vengeance mode.
It's an MMO game where the players want the devs to go in 8 different directions, but they can realistically only go 1 of those, so they chose 1 that could both fix the lag and bring back the casual zergs they lost.JustLovely wrote: »Except vengeance is the opposite of the right direction.
xylena_lazarow wrote: »It's an MMO game where the players want the devs to go in 8 different directions, but they can realistically only go 1 of those, so they chose 1 that could both fix the lag and bring back the casual zergs they lost.JustLovely wrote: »Except vengeance is the opposite of the right direction.
Vengeance does have builds. Class + Weapons + Skills. You can now put together distinct playstyles and fill holes in class kits, unlike the first test. Problems are NB infinite sustain in smallscale, and Resto heal stacking large scale.
Smallscale there's little reason to play anything but NB with the infinite sustain and healy cloak, now that you can adapt NB to whatever playstyle or role you want. It would be a shame if they leave it in this state.MincMincMinc wrote: »I tried running dizzy stamsorc and could mostly make it work, but for 1vX I could only manage about 3-4 players at a time vs on a mag build it was much easier to deal with 6 or so pugs at a time.
xylena_lazarow wrote: »It's an MMO game where the players want the devs to go in 8 different directions, but they can realistically only go 1 of those, so they chose 1 that could both fix the lag and bring back the casual zergs they lost.JustLovely wrote: »Except vengeance is the opposite of the right direction.
Vengeance does have builds. Class + Weapons + Skills. You can now put together distinct playstyles and fill holes in class kits, unlike the first test. Problems are NB infinite sustain in smallscale, and Resto heal stacking large scale.
MincMincMinc wrote: »
I think its just that people are so upset they want zos to feel the miserable attitude instead of giving them an ounce of praise for doing something in the right direction.
Please do not force it as the only Cyrodiil option.
There is no other way to force PvPers to participate in these performance improvement tests. The few notable exceptions would be by far insufficient in generating enough data related to the performance during massive battles, and when population caps are significantly increased.
I wouldn't expect no shiny cool rewards for participation, so yeah, there is no other way.
It is definitely entertaining to see PvPers complaining about being forced to PvP for once
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time. And full vengeance has population of 3 standart campaigns combined so even half full has more players than normal.
ZOS is just unable/unwilling to give players choice for some reason even if players not play the mode they not like/choose.
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Tried it out, it was one of the worst things I've ever played. Same LAG and unbalanced garbage, made worse by not knowing what sets work and which ones don't. Half the classes didn't even function without procs to fill their gaps. Redoing the build system from the ground up without broken set bonuses was one of the best things ZOS could do.where were you when RAVENWATCH was NO-CP + No-Proc
xylena_lazarow wrote: »It's an MMO game where the players want the devs to go in 8 different directions, but they can realistically only go 1 of those, so they chose 1 that could both fix the lag and bring back the casual zergs they lost.JustLovely wrote: »Except vengeance is the opposite of the right direction.
Vengeance does have builds. Class + Weapons + Skills. You can now put together distinct playstyles and fill holes in class kits, unlike the first test. Problems are NB infinite sustain in smallscale, and Resto heal stacking large scale.
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I played it and quickly dropped out after theorycrafting. The performance was horrendous, the builds absurdly unbalanced, and the player cap was tiny. At least when it was just no-CP it was clear what sets you can use (all of them!).
Vengeance fixes everything, which is IMO amazing from something that's just a performance debugging test. If you like Cyrodiil, you'll love having >3x the player population and having wars all across the map. That alone makes every sacrifice worth it. And it's just a test!
The devs made it absolutely clear, they said it over and over.
Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
MorallyBipolar wrote: »
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
MorallyBipolar wrote: »
I like theory crafting builds. MY BUILDS...that I come up with.
Vengeance takes away the many MANY builds I bring to the fight by "dumbing down" PVP to the lowest common denominator.
I've said it many times and I will say it again: All of you that love the simpler style of vengeance...where were you when RAVENWATCH was NO-CP + No-Proc????
All we had was people complaining about not being able to use the new proc sets. This will not fix anything. I know how to fix PVP balance, its VERY VERY simple , but no one cares.
REMOVE HEALING POWER SCALING OFF OF DAMAGE. Boom PVP balance fixed. No more high burst dmg 1 button full health self heals.
I played it and quickly dropped out after theorycrafting. The performance was horrendous, the builds absurdly unbalanced, and the player cap was tiny. At least when it was just no-CP it was clear what sets you can use (all of them!).
Vengeance fixes everything, which is IMO amazing from something that's just a performance debugging test. If you like Cyrodiil, you'll love having >3x the player population and having wars all across the map. That alone makes every sacrifice worth it. And it's just a test!
The devs made it absolutely clear, they said it over and over.
Vengeance fixes nothing. It's a totally different game than live Cyrodiil. ZOS is not dealing with vengeance as though it's just a test. Look at what they do, not listen to what they say.
MorallyBipolar wrote: »Vengeance had more players in queue the first few days than Grey Host, Blackreach and Ravenwatch together in Cyrodiil so it would get full even without closing GreyHost especially when most vengeance haters rather not play than Vengeance like they say all the time.
Vengeance haters as you call them, the most unreasonable players. It's been ages since PvPers have complained about lag, and the general state of abandonment of the PvP realm by devs. But the moment the devs decide to seriously engage with improving this aspect of their game, some players complain more and refuse to participate in testing things. This is by far the worst moment to desert. Players who have concerns about the future PvP in ESO should participate and give their feedback so they can voice their concerns and ideas, and maybe have an impact on the future shape of their favorite game.
Vengeance isn't PvP in the traditional sense. It's more like templated PvE with other players.
People are not making the connection of how vengeance mode decouples PvP from the need to do any PvE in the game. Vengeance will be one of the last changes ZOS makes before shutting down ESO if it becomes mandated.
MincMincMinc wrote: »Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......
~snip~