Phantax, let me ask you this....do you have the RIGHT to have access to all types of content no matter what type of player you are? If you are an RP-er do you have a right to be able to PVP on equal footing with PVP players?
Hmm, that's not the best way to put it. Lemme think....
How about should all content be available to all types of users. Like group dungeons should be solo-able too or can some content be aimed at certain types and other content be aimed at more solo players?
Some don't want to team up, others accuse the game of there not being enough teaming up content. You're damned if you do, damned if you don't.
You just got a +1 Awesome, not many people have the decency to apologise. If as you say, you are a RP/Solo player I'd hate to think you guys will have to wait 3 months before getting any meaningful content.
2.) Quest phasing makes it hard to find people on the same stage of a quest as you. Sure, on day one it will be easy to find 3 other people to run with. After that, once everyone gets spread out, finding 3 others on the exact same quest steps as you will become more and more difficult.
When I think of grouped endgame content, I think of new, harder dungeons, world bosses, and raids (in this case trials I guess). But not actual questing zones. That's a progression gate in terms of leveling that I'm not too crazy about.
The other methods I mentioned are gear progression gates that I'm totally fine with. The top x% who put in that effort deserve the top rated gear. I've always held that opinion.
Gating leveling progression behind group content however is another issue. Hopefully it's not as bad as I am thinking.
Phantax, let me ask you this....do you have the RIGHT to have access to all types of content no matter what type of player you are? If you are an RP-er do you have a right to be able to PVP on equal footing with PVP players?
Hmm, that's not the best way to put it. Lemme think....
How about should all content be available to all types of users. Like group dungeons should be solo-able too or can some content be aimed at certain types and other content be aimed at more solo players?
Nox_Aeterna wrote: »While i can understand the "endgame" for solo players in ESO i do think they made a mistake , other games add things to do everyday and to keep doing over and over , ESO just added a VERY LONG quest line , but you can finish it , it has an end.
Nox_Aeterna wrote: »While i can understand the "endgame" for solo players in ESO i do think they made a mistake , other games add things to do everyday and to keep doing over and over , ESO just added a VERY LONG quest line , but you can finish it , it has an end.
Yes, we definitely need some kind of 'daily' questing added (and soon). AS long as they keep it varied and interesting. Zenimax should take a good hard look at Rift and GW2, there are two games that managed to get the 'Daily quest' thing done right !
Phantax, let me ask you this....do you have the RIGHT to have access to all types of content no matter what type of player you are? If you are an RP-er do you have a right to be able to PVP on equal footing with PVP players?
Hmm, that's not the best way to put it. Lemme think....
How about should all content be available to all types of users. Like group dungeons should be solo-able too or can some content be aimed at certain types and other content be aimed at more solo players?
No you can go in, but the WHOLE area is dedicated to group players, as in, get in a fight with a mob, and die. You cannot explore the area without constant fear of death. If they would have made certain dungeons, like the group dungeons in the main game, that are separated through an entrance, it would have been fine. But as it stands now, I am getting a sinking feeling that half of tamriel will eventually be inaccessible to me due to having to constantly group. I have nothing against grouping, but they went about this all wrong.Craglorn is blocked entry to people not in a group ? (didn't realise that)
If that is the case then that sucks even more !