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Black Gem Foundry, did we forget about colourblind people?
Guys seriously a mechanic on the endboss with yellow and green? We're currently at that boss with someone in the group who literally CANNOT see the difference.
Each colour has a different shape which seems to be the "expected" way for colour blind people to distinguish them but they're simply not visually distinct enough for that to be viable quickly. Accessibility is once again an afterthought.
i agree that the colours chosen are not great,
however there are symbols as well.
are the symbols not visible either?
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@ZOS_Finn
Greyscale image for illustration purposes. The symbols are too small at a distance to easily distinguish (compared to a non colourblind player who can look at the entire crystal) and the shape is almost invisible due to the circular effect around them.
There should be symbols (Square, Circle, Triangle) in addition to the colors. Similar to what we did in Moon Hunter Keep. Are those not helping?
I appreciate the response!
The shapes might be something we'll get used to when we've done it a couple of times, but with the thin lines they are much less visible than the big blobs of colours (for me, who can see colours well). For me the Daedric (?) symbols in the shapes are visually cluttering. And we also have to track the movement, so it's much more difficult for colourblind people.
Even if we will get used to the shapes, imho it's just really silly to pick yellow and green for a big colourful blob while we know so much about accessibility.
Just did a first time run for this dungeon and it was absolutely atrocious. My colorblindness is on the mild side and I rarely have any issues, but this was pretty bad.
As for the different shapes, those got blurred by the magic haze effect around them. From afar the circle looks almost identical to the square.
I think simply changing green or yellow symbol to blue would fix all the issues.