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Black Gem Foundry, did we forget about colourblind people?

Katheriah
Katheriah
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Guys seriously a mechanic on the endboss with yellow and green? We're currently at that boss with someone in the group who literally CANNOT see the difference.

Why did you have to pick yellow and green?

What in Oblivion were you thinking?
  • SeaGtGruff
    SeaGtGruff
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    I've fought mudcrabs more fearsome than me!
  • TFPAcer
    TFPAcer
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    Each colour has a different shape which seems to be the "expected" way for colour blind people to distinguish them but they're simply not visually distinct enough for that to be viable quickly. Accessibility is once again an afterthought.
  • MachineGod
    MachineGod
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    It's funny that the "accessibility" mode has nothing to address these issues.
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    There should be symbols (Square, Circle, Triangle) in addition to the colors. Similar to what we did in Moon Hunter Keep. Are those not helping?
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • LunaFlora
    LunaFlora
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    i agree that the colours chosen are not great,
    however there are symbols as well.

    are the symbols not visible either?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • TFPAcer
    TFPAcer
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    @ZOS_Finn
    r5gksn27uugo.png
    Greyscale image for illustration purposes. The symbols are too small at a distance to easily distinguish (compared to a non colourblind player who can look at the entire crystal) and the shape is almost invisible due to the circular effect around them.
    Edited by TFPAcer on August 18, 2025 8:11PM
  • Katheriah
    Katheriah
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    ZOS_Finn wrote: »
    There should be symbols (Square, Circle, Triangle) in addition to the colors. Similar to what we did in Moon Hunter Keep. Are those not helping?

    I appreciate the response!

    The shapes might be something we'll get used to when we've done it a couple of times, but with the thin lines they are much less visible than the big blobs of colours (for me, who can see colours well). For me the Daedric (?) symbols in the shapes are visually cluttering. And we also have to track the movement, so it's much more difficult for colourblind people.

    Even if we will get used to the shapes, imho it's just really silly to pick yellow and green for a big colourful blob while we know so much about accessibility.
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    OK, thanks for the feedback folks. We will take a look at this.
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Katheriah
    Katheriah
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    Thank you for the swift response! <3
  • SporkyRat
    SporkyRat
    Soul Shriven
    ZOS_Finn wrote: »
    OK, thanks for the feedback folks. We will take a look at this.

    Ooooo Finn as one of your colorblind players, thank you for looking into this.
  • pupsas
    pupsas
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    Just did a first time run for this dungeon and it was absolutely atrocious. My colorblindness is on the mild side and I rarely have any issues, but this was pretty bad.
    As for the different shapes, those got blurred by the magic haze effect around them. From afar the circle looks almost identical to the square.
    I think simply changing green or yellow symbol to blue would fix all the issues.
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