Might sound like madness, but hear me out. It is to add variety and with scribing anything that might get culled that is useful gets saved by scribing.
- Reducing the skill lines to two but instead they have more skills and a few more passives.
- Each skill line usually (not all) has at least 1 skill that has very little purpose so a cull of that won't hurt.
- Of the skills that are at risk of being removed that are useful, or could be useful, that risk being removed can instead become a base skill in scribing.
Subclassing now allows you to replace one of two skill lines with another class skill line.
This means you are now considered both classes for the purposes of scribing and wearing Infinite Archive sets.
You get given a new class name too and perhaps even new cosmetics. IE animal companion and a necro summon skill = new class and the if the primary was Necro, the bear will become a skeleton bear OR if the primary was Warden instead of summoning summoning skeletons they are corrupt spriggins. (or something similar). This is optional for the game to consider the base primary class, it can just just introduce new Skill Styles, and the player can choose what theme focus they want, whether they want to be more Warden looking or Necro looking with their skills. (Bear would need to auto unsummon in towns if it attracts a fine).
Have subclassing become more of a merge of classes.
By reducing it to two, this allows for an easier introduction to proper new class types. This could also be done at character creation, instead of class skill lines, rename them to "Disciplines" and you can choose two disciplines to start. Your disciplines determine your class.
No. Some balancing work could still be done, but drastic changes like the one in the OP are not needed.
Erickson9610 wrote: »We could reduce the number of Class skill lines to zero and then reorganize those skills into their proper schools of magic for anyone to draw from.
Increase class skill lines to four. And add a 6th skill. Six skills + Ultimate. I only want to augment my class, not hybridize it out of existence 🙄
Wow... someone who actually wants LESS choice & freedom.
MreeBiPolar wrote: »There are three lines in each class for a reason, specifically, to mostly fill the roles, tank, healer and damage.
Nemesis7884 wrote: »I would rather support sub classing as the first step on the way to a completely classles system
Erickson9610 wrote: »We could reduce the number of Class skill lines to zero and then reorganize those skills into their proper schools of magic for anyone to draw from.
Wow... someone who actually wants LESS choice & freedom.
Incorrect, I want more meaningful skills. I said increase the skills per tree. The amount of skills doesn't even need to reduce much, if it was 7 skills per tree, that would be 14, rather than 15 currently.
Furthermore, Scribing has the potential to provide even more variety. So as I said initially, scribing could house any useful skills that get culled.MreeBiPolar wrote: »There are three lines in each class for a reason, specifically, to mostly fill the roles, tank, healer and damage.
That is something others have wanted to move away from as it risks filling the trees with skills that are not particularly unique or useful.Nemesis7884 wrote: »I would rather support sub classing as the first step on the way to a completely classles systemErickson9610 wrote: »We could reduce the number of Class skill lines to zero and then reorganize those skills into their proper schools of magic for anyone to draw from.
What I propose is essentially the next step to get there. The next step from this point would be to turn these Disciplines into Mages Guild sub-skill lines, or some sort of theme appropriate skill line. Ie, Warden - Druids in Daggerfall or Galen provide the skill line, but due to the passive strengths provided it would be inappropriate to hold more than two Disciplines.
Once reduced to 2 skill lines per tree I would like to see the 'Disciplines' merged with the Mages Guild or something similar, and have the Nightblade decommissioned. Then the Thieves and Dark Brotherhood skill lines fleshed out with the appropriate former Nightblade skills. To do that, the passives would need to be nerfed as anybody could have them, and the content would need to go free to play (Perhaps move MOL trial to the Elsweyr expansion but obviously kept onto by anyone that has purchase Thieves and not purchased Part 2 of Elswyre [ESO+ subs that have not purchased either won't even notice]).
Wow... someone who actually wants LESS choice & freedom.
Incorrect, I want more meaningful skills. I said increase the skills per tree. The amount of skills doesn't even need to reduce much, if it was 7 skills per tree, that would be 14, rather than 15 currently.
Furthermore, Scribing has the potential to provide even more variety. So as I said initially, scribing could house any useful skills that get culled.MreeBiPolar wrote: »There are three lines in each class for a reason, specifically, to mostly fill the roles, tank, healer and damage.
That is something others have wanted to move away from as it risks filling the trees with skills that are not particularly unique or useful.Nemesis7884 wrote: »I would rather support sub classing as the first step on the way to a completely classles systemErickson9610 wrote: »We could reduce the number of Class skill lines to zero and then reorganize those skills into their proper schools of magic for anyone to draw from.
What I propose is essentially the next step to get there. The next step from this point would be to turn these Disciplines into Mages Guild sub-skill lines, or some sort of theme appropriate skill line. Ie, Warden - Druids in Daggerfall or Galen provide the skill line, but due to the passive strengths provided it would be inappropriate to hold more than two Disciplines.
Once reduced to 2 skill lines per tree I would like to see the 'Disciplines' merged with the Mages Guild or something similar, and have the Nightblade decommissioned. Then the Thieves and Dark Brotherhood skill lines fleshed out with the appropriate former Nightblade skills. To do that, the passives would need to be nerfed as anybody could have them, and the content would need to go free to play (Perhaps move MOL trial to the Elsweyr expansion but obviously kept onto by anyone that has purchase Thieves and not purchased Part 2 of Elswyre [ESO+ subs that have not purchased either won't even notice]).
You are proposing serious changes and expecting it to be free to play, this will never happen, three skill lines serve a purpose, one being damage, one healing, and one being for tanking.
It may seem like a good idea for wanting these changes, but that will totally disrupt the flow of this game, i for one, would never want what you suggested here. You are essentially suggesting they destroy toons I have spent nearly a decade building, leveling, and maxing out skill lines.
I'm all for ZOS giving us proper skills to build Fire/ Lightning and other themed builds that can step up and do what the current builds can do, but what you're suggesting is not feasible in a ten-year-old MMO.
Might sound like madness, but hear me out. It is to add variety and with scribing anything that might get culled that is useful gets saved by scribing.
- Reducing the skill lines to two but instead they have more skills and a few more passives.
- Each skill line usually (not all) has at least 1 skill that has very little purpose so a cull of that won't hurt.
- Of the skills that are at risk of being removed that are useful, or could be useful, that risk being removed can instead become a base skill in scribing.
Subclassing now allows you to replace one of two skill lines with another class skill line.
This means you are now considered both classes for the purposes of scribing and wearing Infinite Archive sets.
You get given a new class name too and perhaps even new cosmetics. IE animal companion and a necro summon skill = new class and the if the primary was Necro, the bear will become a skeleton bear OR if the primary was Warden instead of summoning summoning skeletons they are corrupt spriggins. (or something similar). This is optional for the game to consider the base primary class, it can just just introduce new Skill Styles, and the player can choose what theme focus they want, whether they want to be more Warden looking or Necro looking with their skills. (Bear would need to auto unsummon in towns if it attracts a fine).
Have subclassing become more of a merge of classes.
By reducing it to two, this allows for an easier introduction to proper new class types. This could also be done at character creation, instead of class skill lines, rename them to "Disciplines" and you can choose two disciplines to start. Your disciplines determine your class.