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When may i have a new dolphin mount that can swim through slaughterfish infested waters safely?

FurryCandyHearts
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after the next update ?
  • tomofhyrule
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    Don't hold your breath.

    Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

    If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
  • Grizzbeorn
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    And why wouldn't slaughterfish eat a dolphin?
      PC/NA Warden Main
    • darkriketz
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      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
    • FurryCandyHearts
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      Don't hold your breath.

      one would def have to learn to time holding ones breath while mounting a dolphin steed...



      Grizzbeorn wrote: »
      And why wouldn't slaughterfish eat a dolphin?

      they out run them? they blast them with sonar that confuses them like they do fish that they hunt?

      Edited by FurryCandyHearts on August 18, 2025 6:38AM
    • Masteroshi430
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      darkriketz wrote: »
      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?

      If they fix that one day they can do a fishing community event to empty the bay from slaughterfish and unlock crossing it by swimming.
      Edited by Masteroshi430 on August 18, 2025 7:06AM
      @Masteroshi430 PC/EU (old French guy playing in English & addon author/maintainer) My addons
      Deshaan Honeydew Hors D'Oeuvre <<< FIX THAT TYPO GODDAMMIT!
    • darkriketz
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      darkriketz wrote: »
      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?

      If they fix that one day they can do a fishing community event to empty the bay from slaughterfish and unlock crossing it by swimming.

      That would be a good lore-friendly idea, and Gold Coast currently has no direct land border with any province, it's really remote, it would be nice to be able to travel directly from there to the rest of the continent, lorewise.
    • Maitsukas
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      darkriketz wrote: »
      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?

      Do all neighbouring zones really require a connection?
      PC-EU @maitsukas

      Posting the Infinite Archive and Imperial City Weekly Vendor updates.

      Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
    • SeaGtGruff
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      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
      I've fought mudcrabs more fearsome than me!
    • darkriketz
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      Maitsukas wrote: »
      darkriketz wrote: »
      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?

      Do all neighbouring zones really require a connection?

      I would say no, but unless I'm wrong, each time a new Chapter province has been added to the game (Elsweyr or West Weald for example) and was bordering "older" provinces, road gates have been created. It's possible to go from Reaper's March and Grahtwood to Elsweyr and from Telvanni Peninsula to the rest of Morrowind (Stonefalls I think, again I might make a mistake).

      The only difference here is that Gold Coast and Malabar Tor are separated from each other by a narrow bay, not by land. There's no "empty territory" in between, so I think there could be one of these long seaside bridges that they've built in Denmark and Norway.
      But in a medieval fantasy fashion. Exactly the same that already exists between Stormhaven and Bangkorai.
      Edited by darkriketz on August 18, 2025 8:05AM
    • darkriketz
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      SeaGtGruff wrote: »
      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).

      I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory wildlife in deep waters (also, Subnautica is my favorite game ever).
      I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^
      Edited by darkriketz on August 18, 2025 9:28AM
    • FurryCandyHearts
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      Maitsukas wrote: »
      darkriketz wrote: »
      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?

      Do all neighbouring zones really require a connection?

      mostly...

      borders are arbitrary political distinctions
    • Danikat
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      The lore is the easy part, the real problem with removing slaughterfish is that they're not what prevents you from going between zones, they're the 'curtain' to stop you seeing the edges of the set.

      Like most games ESO wasn't built as a seamless open world and then partitioned up with obstacles like slaughterfish. Each zone exists separately in its own box and transitions from one to the other are functionally the same as wayshrines, teleporting you from one zone to another. The blank areas on the map don't exist at all.

      So removing the slaughterfish or giving you a way to be protected from them or bypass them or whatever would just mean letting you hit the actual edge of the zone (and that usually involves clipping, overlapping terrain and other weirdness that makes it impractical to go there).

      Letting us freely explore the ocean, larger lakes etc or even swim across a bay from one region to another would require building those extras zones. It's likely to be quicker than building actual zones since open water in this game is flat, dead space with nothing in it, although some players would probably expect that to be addressed at the same time (it is a huge waste of potential).

      It can be done, but I suspect it would be weeks or months of work, not something to expect in the next update, and probably something ZOS wouldn't consider worth the time.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      "Remember in this game we call life that no one said it's fair"
    • zaria
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      darkriketz wrote: »
      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
      That is an good idea, kind of like the bridge between Stormhaven and Bankorai, they added an gate between Grathwood and Northern Elsweir. It's a tunnel from Grathwood to Reaper March, remember trying it then the game was new and still had leveled zones, I ran back very fast after seeing level 40 enemies as below 20 :)
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • Versalium
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      Danikat wrote: »
      The lore is the easy part, the real problem with removing slaughterfish is that they're not what prevents you from going between zones, they're the 'curtain' to stop you seeing the edges of the set.

      Like most games ESO wasn't built as a seamless open world and then partitioned up with obstacles like slaughterfish. Each zone exists separately in its own box and transitions from one to the other are functionally the same as wayshrines, teleporting you from one zone to another. The blank areas on the map don't exist at all.

      So removing the slaughterfish or giving you a way to be protected from them or bypass them or whatever would just mean letting you hit the actual edge of the zone (and that usually involves clipping, overlapping terrain and other weirdness that makes it impractical to go there).

      Letting us freely explore the ocean, larger lakes etc or even swim across a bay from one region to another would require building those extras zones. It's likely to be quicker than building actual zones since open water in this game is flat, dead space with nothing in it, although some players would probably expect that to be addressed at the same time (it is a huge waste of potential).

      It can be done, but I suspect it would be weeks or months of work, not something to expect in the next update, and probably something ZOS wouldn't consider worth the time.

      Or we could just load into the next zone while swimming instead of being eaten.

      The only problem I could see with that is the loading itself while swimming. The character needs to remain in water when the loading into the next zone is done. That could be an issue. Or not, it depends on how the engine and servers would behave. Or the character could spawn on the ground, like on a beach or a dock.
      PC EU
    • RexyCat
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      Don't hold your breath.

      Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.

      If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.

      There isn't such thing like a total open world even in Single Player games as you will find invisible walls or even worse have fall damage from areas with a very step inclination, so you will glide down and die instead of becoming fish food, if you get too close to that area of game. Another option is auto teleport back players when they get too close to off limit areas.

      In TES Oblivion you had the same feature with Slaughterfish in combination with very step inclination around rivers that would stop players to go into land that haven't been created (there are mods that expands playable areas and let player go beyond those limitation - but those mod created areas are often not fully complete as zones).
    • Kallykat
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      RexyCat wrote: »

      There isn't such thing like a total open world even in Single Player games as you will find invisible walls or even worse have fall damage from areas with a very step inclination, so you will glide down and die instead of becoming fish food, if you get too close to that area of game. Another option is auto teleport back players when they get too close to off limit areas.

      In TES Oblivion you had the same feature with Slaughterfish in combination with very step inclination around rivers that would stop players to go into land that haven't been created (there are mods that expands playable areas and let player go beyond those limitation - but those mod created areas are often not fully complete as zones).

      There are total open world games, just not ES ones. (The Endless Forest comes to my mind, though others can probably name more popular ones.) I agree though that it's not possible or practical in the ES universe.
      SeaGtGruff wrote: »
      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).

      Dolphins do exist, at least in the second era. They jump out of the water in Redguard and are mentioned in an in-game ESO book as part of a feast. https://en.uesp.net/wiki/Lore:Bestiary_D#Dolphin
    • Masteroshi430
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      What they can do is a new mount morph feature/spell where you chose a mount for ground and one for water and the mount tranforms into each when you switch between being over water or ground.
      That would allow them doing water only mounts with water creatures.
      Edited by Masteroshi430 on August 18, 2025 1:42PM
      @Masteroshi430 PC/EU (old French guy playing in English & addon author/maintainer) My addons
      Deshaan Honeydew Hors D'Oeuvre <<< FIX THAT TYPO GODDAMMIT!
    • whitecrow
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      There are some waters in Cyrodiil that have slaughterfish but are not barriers to the edge of a map.
    • tomofhyrule
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      whitecrow wrote: »
      There are some waters in Cyrodiil that have slaughterfish but are not barriers to the edge of a map.

      Yes. They're still barriers though.

      1) The Imperial City is a separate zone, so Lake Rumare is a natural barrier around the city.
      2) The Niben river is the EP/AD split with only a few bridge crossings, the same way that a mountain range and a few milegates separate DC/AD and EP/DC
    • SeaGtGruff
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      darkriketz wrote: »
      SeaGtGruff wrote: »
      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).

      I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
      I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^

      Slaughterfish are not "rather tiny fish," at least not in TES2:Daggerfall, TES3:Morrowind, and TES4:Oblivion. TES3 slaughterfish do come in two sizes, one of which is "small," but that particular variety is still larger than, say, a piranha. And I'm not sure if they're supposed to be a separate variety per se or just younger specimens-- although they're called "small slaughterfish," not "young slaughterfish."
      I've fought mudcrabs more fearsome than me!
    • preevious
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      Considering that they "fix" harmless out of bounds when they find one (what a pity :'( .. ) , I don"t see them offering us such a mount that would allow us to go out of bounds even more ..
    • darkriketz
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      SeaGtGruff wrote: »
      darkriketz wrote: »
      SeaGtGruff wrote: »
      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).

      I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
      I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^

      Slaughterfish are not "rather tiny fish," at least not in TES2:Daggerfall, TES3:Morrowind, and TES4:Oblivion. TES3 slaughterfish do come in two sizes, one of which is "small," but that particular variety is still larger than, say, a piranha. And I'm not sure if they're supposed to be a separate variety per se or just younger specimens-- although they're called "small slaughterfish," not "young slaughterfish."

      You do know sharks, including the magnificent whale shark, are fish, not mammals, right ?

      Considering Skyrim (the last game before TESO where slaughterfish appear), these little predators would be around 50/60 cm in length, and yes, in the fish kingdom, it's small. Small enough for these fish to live along the shores, in the seaweeds and around corals. Should they venture in deep waters, they're just snacks for bigger predators.

      Their presence along the coastlines is then perfectly acceptable and I still think that, should the thing be technically possible, ocean travel on mount wouldn't be lore-friendly and realistic.
    • FurryCandyHearts
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      clearly zos missed an opportunity to sell mounts for water borne travel only... generous of them to allow us to use any mount instead... i certainly made some laps around vvardenfell on my horse/ski jet
    • SeaGtGruff
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      darkriketz wrote: »
      SeaGtGruff wrote: »
      darkriketz wrote: »
      SeaGtGruff wrote: »
      I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).

      I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
      I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^

      Slaughterfish are not "rather tiny fish," at least not in TES2:Daggerfall, TES3:Morrowind, and TES4:Oblivion. TES3 slaughterfish do come in two sizes, one of which is "small," but that particular variety is still larger than, say, a piranha. And I'm not sure if they're supposed to be a separate variety per se or just younger specimens-- although they're called "small slaughterfish," not "young slaughterfish."

      You do know sharks, including the magnificent whale shark, are fish, not mammals, right ?

      Considering Skyrim (the last game before TESO where slaughterfish appear), these little predators would be around 50/60 cm in length, and yes, in the fish kingdom, it's small. Small enough for these fish to live along the shores, in the seaweeds and around corals. Should they venture in deep waters, they're just snacks for bigger predators.

      Their presence along the coastlines is then perfectly acceptable and I still think that, should the thing be technically possible, ocean travel on mount wouldn't be lore-friendly and realistic.

      Considering that my comment which you initially responded to had implied that I don't think we'll ever be able to ride our mounts (dolphins, ornaugs, or whatevers) through slaughterfish-infested waters (which are specifically there to prevent us from going beyond the boundaries of where the game devs want us to be able to go on the individual maps), I'm not even sure why you chose my post to respond to, given that the gist of your response was that you wouldn't want to cross an ocean on a mount. I mean, where did I even suggest that I want to do that, or that I thought it should be possible?

      I wasn't trying to argue with you over size, but your original remark about "rather tiny fish" sounded to me like maybe you were thinking of slaughterfish as being like piranha, but they are definitely larger than piranha. It was the word "tiny" which gave me that impression. If you were speaking in terms of comparisons, "smaller than" probably would have been clearer.

      Anyway-- no, I didn't realize that sharks are fish. I thought they were reptiles, so thank you for clearing that up. ;)
      I've fought mudcrabs more fearsome than me!
    • Renato90085
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      did you know...If you know how leave map,you will know there not anything... you will fall,and port to the most recent wayshrine or game broken,because you send back land too many time for server
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