tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
tomofhyrule wrote: »Don't hold your breath.
Grizzbeorn wrote: »And why wouldn't slaughterfish eat a dolphin?
darkriketz wrote: »I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
Masteroshi430 wrote: »darkriketz wrote: »I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
If they fix that one day they can do a fishing community event to empty the bay from slaughterfish and unlock crossing it by swimming.
darkriketz wrote: »tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
darkriketz wrote: »tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
Do all neighbouring zones really require a connection?
SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
darkriketz wrote: »tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
Do all neighbouring zones really require a connection?
That is an good idea, kind of like the bridge between Stormhaven and Bankorai, they added an gate between Grathwood and Northern Elsweir. It's a tunnel from Grathwood to Reaper March, remember trying it then the game was new and still had leveled zones, I ran back very fast after seeing level 40 enemies as below 20darkriketz wrote: »tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
I still think it's a pity that we can't go from northern Malabal Tor to Gold Coast considering how little the distance between these two is !.....a bridge, maybe ?
The lore is the easy part, the real problem with removing slaughterfish is that they're not what prevents you from going between zones, they're the 'curtain' to stop you seeing the edges of the set.
Like most games ESO wasn't built as a seamless open world and then partitioned up with obstacles like slaughterfish. Each zone exists separately in its own box and transitions from one to the other are functionally the same as wayshrines, teleporting you from one zone to another. The blank areas on the map don't exist at all.
So removing the slaughterfish or giving you a way to be protected from them or bypass them or whatever would just mean letting you hit the actual edge of the zone (and that usually involves clipping, overlapping terrain and other weirdness that makes it impractical to go there).
Letting us freely explore the ocean, larger lakes etc or even swim across a bay from one region to another would require building those extras zones. It's likely to be quicker than building actual zones since open water in this game is flat, dead space with nothing in it, although some players would probably expect that to be addressed at the same time (it is a huge waste of potential).
It can be done, but I suspect it would be weeks or months of work, not something to expect in the next update, and probably something ZOS wouldn't consider worth the time.
tomofhyrule wrote: »Don't hold your breath.
Slaughterfish are designed to block areas. This is not an open world; it's compartmentalized by zones. And the point of slaughterfish is to prevent players from going out of bounds.
If they allowed players to swin through slaughterfish, you'd get invisible walls instead. Not to mention that the slaughterfish in Cyrodiil are specifically there to funnel players to the bridges like how the terrain along the milegates will concentrate fights there. It's a design choice.
There isn't such thing like a total open world even in Single Player games as you will find invisible walls or even worse have fall damage from areas with a very step inclination, so you will glide down and die instead of becoming fish food, if you get too close to that area of game. Another option is auto teleport back players when they get too close to off limit areas.
In TES Oblivion you had the same feature with Slaughterfish in combination with very step inclination around rivers that would stop players to go into land that haven't been created (there are mods that expands playable areas and let player go beyond those limitation - but those mod created areas are often not fully complete as zones).
SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
There are some waters in Cyrodiil that have slaughterfish but are not barriers to the edge of a map.
darkriketz wrote: »SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^
SeaGtGruff wrote: »darkriketz wrote: »SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^
Slaughterfish are not "rather tiny fish," at least not in TES2:Daggerfall, TES3:Morrowind, and TES4:Oblivion. TES3 slaughterfish do come in two sizes, one of which is "small," but that particular variety is still larger than, say, a piranha. And I'm not sure if they're supposed to be a separate variety per se or just younger specimens-- although they're called "small slaughterfish," not "young slaughterfish."
darkriketz wrote: »SeaGtGruff wrote: »darkriketz wrote: »SeaGtGruff wrote: »I don't know whether dolphins as we know them exist in The Elder Scrolls Online universe-- but we've already got a few ornaug mounts, and ornaugs can be seen swimming and leaping like dolphins in the slaughterfish-infested waters around High Isle. So you could buy an ornaug mount and it should be able to swim like any other mount-- although I seriously doubt that we'll be able to ride our swimming mounts through slaughterfish-infested waters, because even if the slaughterfish couldn't eat an ornaug mount (presumably because its scaly hide is impervious to slaughterfish teeth), the slaughterfish could certainly still eat us (because our armor apoarently isn't impervious to slaughterfish teeth).
I'm a big fan of lores and worldbuilding and I can't prevent myself from thinking that slaughterfish are rather tiny fish that live along the coastlines, and that there probably are much larger predatory in deep waters (also, Subnautica is my favorite game ever).
I wouldn't cross Tamriel oceans on a mount, but you guys... you do you ! ^^
Slaughterfish are not "rather tiny fish," at least not in TES2:Daggerfall, TES3:Morrowind, and TES4:Oblivion. TES3 slaughterfish do come in two sizes, one of which is "small," but that particular variety is still larger than, say, a piranha. And I'm not sure if they're supposed to be a separate variety per se or just younger specimens-- although they're called "small slaughterfish," not "young slaughterfish."
You do know sharks, including the magnificent whale shark, are fish, not mammals, right ?
Considering Skyrim (the last game before TESO where slaughterfish appear), these little predators would be around 50/60 cm in length, and yes, in the fish kingdom, it's small. Small enough for these fish to live along the shores, in the seaweeds and around corals. Should they venture in deep waters, they're just snacks for bigger predators.
Their presence along the coastlines is then perfectly acceptable and I still think that, should the thing be technically possible, ocean travel on mount wouldn't be lore-friendly and realistic.