-10% of damage on a havy armor parts

  • Iriidius
    Iriidius
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    Heavy armor is not the problem causing tank meta when even most tanks that heavy armor is made for in PvP prefer wearing medium armor.
  • Iriidius
    Iriidius
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    PureeEvil wrote: »
    So you love the 3 shot meta and want it reduced to two? No offense but you must be new here cuz this is like the 3rd most suggested change for PvP, presumably always by gankers

    no i am not a new and i play bg 80% of the time so not ganker. You have not explained in any way why heavy armor should give the same damage as medium armor.
    Heavy armor should give the same damage as medium armor because medium armor gives the same tankiness as heavy armor.
    That is called balance.
  • Iriidius
    Iriidius
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    PureeEvil wrote: »
    JustLovely wrote: »
    PureeEvil wrote: »
    I wanted to praise the subclassing and the entire update until I reached the highest mmr on BG on new acc. And it's about what happened to heavy armor. Or rather, what kind of damage can now be taken in full heavy armor. Due to the possibilities of sub-classing, as well as the reduction of damage scaling after a certain number of spd/wpd, we have equal damage for 3-5 parts havy armor playrs and playrse in middle/light armor. And that's not even taking into account the new bash builds. Vampire builds that reduce your health from 50,000 to 30,000 and deal a lot of damage. and that not normal. Havy armor cant give get damage level middle/light armor with only 5% speed debuff its not normal.

    My suggestion is to add -10% damage to each piece of heavy armor in their debuffs. It doesn't affect PvE in any way. However, in PvP, it removes the ridiculous similarity in damage between medium and heavy armor. Alternatively, it can be used to remove the scaling reduction.

    I like the idea, but I think the scale should be different. I'd say a 2% dps cut for each piece of heavy armor would be more than enough. So a tank with 7 heavy pieces would have 14% less dps, which might not sound like that much, but it's a ton. Also, most of us PvP mains only wear 1-3 pieces of heavy armor anyway.

    it's too little. Your debuff will override buff from lithning stuff or Merciless Charge.

    Yes 50% for 5 parts. m/l armor can be tanky no problem with it.

    Heavy Armor doesn’t decrease incoming dmg by nearly 50% so shouldn’t decrease outgoing dmg by 50% additional to not having medium(/light) armor dmg passives that are already enaugh for most PvPer to use medium armor. 50% less damage would make heavy armor unuseable for anyone but pure tanks.
    But as you say yourself you have no problem with medium/light armor beeing tanky like heavy armor it seems you just want destroy heavy armor not for balance but personally disliking it.

  • Prionyx
    Prionyx
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    PureeEvil wrote: »
    I wanted to praise the subclassing and the entire update until I reached the highest mmr on BG on new acc. And it's about what happened to heavy armor. Or rather, what kind of damage can now be taken in full heavy armor. Due to the possibilities of sub-classing, as well as the reduction of damage scaling after a certain number of spd/wpd, we have equal damage for 3-5 parts havy armor playrs and playrse in middle/light armor. And that's not even taking into account the new bash builds. Vampire builds that reduce your health from 50,000 to 30,000 and deal a lot of damage. and that not normal. Havy armor cant give get damage level middle/light armor with only 5% speed debuff its not normal.

    My suggestion is to add -10% damage to each piece of heavy armor in their debuffs. It doesn't affect PvE in any way. However, in PvP, it removes the ridiculous similarity in damage between medium and heavy armor. Alternatively, it can be used to remove the scaling reduction.

    I don't know why would you want it nerfed, it's been gutted to the point of light armor providing more mitigation since heavy armor now has a penalty of 1% damage increase taken from magical sources, while in pvp almost all damage sources are magical

    It's only good in groups because in organized scenario you'd want to have 38-40k HP and healing taken is more desirable since there will be a lot of cross heal, while in solo WPD from medium armor will provide more healing
    Edited by Prionyx on August 16, 2025 8:23AM
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