MincMincMinc wrote: »Just like in the other 20 streak threads.
Streak can be cleaned up like on vengeance and made more into a skill shot. Have the stun only occur 5m from the final location. Drastically simplify the code and its draw on the server. Remove the pointless damage tick. Trust me, you do not want streak to have a cooldown. Not only is it not necessary, but you open the door to zos using that as a balance tool in the future. Roll dodges, hots, aoe spam, etc.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
IMO the infinite projectile absorb was much better for the game. Same goes for wings reflect, Harness magicka sustain, or siphon attacks being a chance on hit without cooldown. Overall the game was so much more interesting back in the day when your skills affected the outcome of the battle to a higher degree compared to now adays where the only thing that matters is how many passives you have slotted and guaranteed effects you spam to avoid any enemy counterplay chance.
To make these exist in the current game, just make them based off of a stat. For instance look at the warden shimmering shield. Just make that block any amount of projectiles for X shield based on max stats or hp.
YandereGirlfriend wrote: »MincMincMinc wrote: »Just like in the other 20 streak threads.
Streak can be cleaned up like on vengeance and made more into a skill shot. Have the stun only occur 5m from the final location. Drastically simplify the code and its draw on the server. Remove the pointless damage tick. Trust me, you do not want streak to have a cooldown. Not only is it not necessary, but you open the door to zos using that as a balance tool in the future. Roll dodges, hots, aoe spam, etc.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
IMO the infinite projectile absorb was much better for the game. Same goes for wings reflect, Harness magicka sustain, or siphon attacks being a chance on hit without cooldown. Overall the game was so much more interesting back in the day when your skills affected the outcome of the battle to a higher degree compared to now adays where the only thing that matters is how many passives you have slotted and guaranteed effects you spam to avoid any enemy counterplay chance.
To make these exist in the current game, just make them based off of a stat. For instance look at the warden shimmering shield. Just make that block any amount of projectiles for X shield based on max stats or hp.
Yeah, I remember the good old Ball of Lightning.
But then all the Xv1'ers got salty and demanded a nerf.
WuffyCerulei wrote: »Really should add an “Other” option, cuz I’d 100% be fine with them taking the damage off Streak. It’s been a staple for sorcs, and has been relatively untouched aside from being made dodgeable
MincMincMinc wrote: »Just like in the other 20 streak threads.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
i11ionward wrote: »MincMincMinc wrote: »Just like in the other 20 streak threads.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
Just wanted to reply that roll dodging mid streak was nerfed (disabled) some time ago along with the streak jump.
MincMincMinc wrote: »i11ionward wrote: »MincMincMinc wrote: »Just like in the other 20 streak threads.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
Just wanted to reply that roll dodging mid streak was nerfed (disabled) some time ago along with the streak jump.
Really, ill have to test again. What about the fast falling?
WuffyCerulei wrote: »Really should add an “Other” option, cuz I’d 100% be fine with them taking the damage off Streak. It’s been a staple for sorcs, and has been relatively untouched aside from being made dodgeable. Sure whoever uses it will streak away, but you DON’T need to chase them.
BXR_Lonestar wrote: »It needs an adjustment, but none of your poll options fit what I'm about to suggest, so I'm just going to say it:
Streak morphs need to be broken down into "offensive morph" and "defensive morph."
For offensive morph, streak should have its current AOE stun, but the streak should be over a relatively short distance (5 meters). This way, you can use it as an opener to your attack, but it has very little utility as a "get away" ability because 5 meters is a very short distance and by the time someone breaks free, they can gapclose or make up that distance with some effort.
For the defensive morph - this is basically the skill you will want to use when you need to bail on an engagement and get away. THIS streak morph will have a long distance dash (what it is currently, IDK what it is, maybe 20m?) but with no stun. This way it really has no offensive utility other than getting TO the fight faster or getting away from the fight faster, but it has no crowd control element to it.
The premises here is that you need to make a choice whether the STUN is the most important facet of streak or if it is the get away ability that is more important. But neither will be particularly great for both applications. IMO, this would be the best way to balance it.
Turtle_Bot wrote: »MincMincMinc wrote: »i11ionward wrote: »MincMincMinc wrote: »Just like in the other 20 streak threads.
Ball of Lightning morph should simply be the reverse of this where it stuns that the starting location. The projectile absorb is pointless since you can roll dodge mid streak anyways to avoid all projectiles.
Just wanted to reply that roll dodging mid streak was nerfed (disabled) some time ago along with the streak jump.
Really, ill have to test again. What about the fast falling?
Yep, ZOS fixed the ability to jump-cast streak a while ago (around the time ward got buffed) and since then jump streak and roll streak has either been completely impossible or just made infinitely harder to time. As for fast falling with streak, that has not been a thing with streak for ages afaik.
Something to note, and this is something I have tested that still works in U46, mist form still allows for a truly instant teleport under specific conditions, a teleport that is even faster than streaks teleport. This is also something that streak cannot replicate under those same conditions.