albertberku wrote: »What is your build then? I bet you play one of those 40k max resist wardens. Of course you will not notice these problems with that kind of build.
albertberku wrote: »What is your build then? I bet you play one of those 40k max resist wardens. Of course you will not notice these problems with that kind of build.
23k is your problem
Bump it up to 29-32k and you’ll be fine.
This is exactly why players run all heavy in PvP. It’s to counter gankers and high dps (carry set players) that hang out in the back of groups.
I get hit with combos like this all the time, and never die, unless it’s a massive Zerg and can’t LoS.
Also get your health up to 38-40k.
If you block this combo; roll or even part of it, it should only do half the your health or less.
Major_Toughness wrote: »universal_wrath wrote: »Major_Toughness wrote: »This you t-bagging for a minute straight because you got ganked once?
While in offline mode so can't even get whispered.
Stick to streaking 5x in a row whenever in a 1v1.
Lmao, imagine ganking and T-bagging people, but start to complain the moment you get ganked.
Am I misunderstanding, or who did I tbag?
I just find it funny that he is so angry he got ganked once sat tbagging for genuinely 2 minutes while using detect pots. No one else was within like 1km of me
albertberku wrote: »This is the sequence @Major_Toughness is talking about when saying "not instant" and "multiple ticks" of beam. I usually keep my 6 seconds shield + inner light up all the time even when not in fight for this exact reason (think about how tiring it is), and when i dont do this for 2 seconds, this happens. You can even see my shield was just ended at the beginning of the video and i was going to refresh it. But people like this wait for the very moment you forget to use your shield for a second, crouching behind you maybe a whole minute, maybe more.
So, tbagging a dead corpse gets you a warning in this game but being able to do this is ok? Keep in mind the traveling time when considering i am playing alone (and people know that), am AD, and this happens near Bleakers Outpost. If this is not considered harrasment/griefing, i dont know what is.
And when i travel there again in 5 minutes, kill him in a split second while he was spamming his beam and javelin from distance on someone getting overwhelmed by others (because that is exactly why he is playing this build, he is frankly a very bad player), and tbag for straight 5 mins, because how frustrating for me the whole situation was, i am considered a bad human being and a harrasser by the community, by other players and by the moderation team?
Now this is not personal, and this is not about this person, but this has been a trend in ESO. Players that are bad at PvP are taking this route to annoy other players, especially the ones with "normal" builds, and no pvp tank builds. I have nothing against it during active combat, but out of blue, like this. No, this shouldnt be possible!
And please for the love of god, do not quote this post if you are going to answer, it is a long post!
I use Death Dealer Fete, so my hp sits at around 28k. So ~22k resistances with 2.2k crit resist is just a normal build. Not everyone wants to play a PvP Tank build..
universal_wrath wrote: »The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.
universal_wrath wrote: »The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.
Here's the thing though - it's been like that for years. When they first remade it that way I tried to make it work using Eagle Eye. It was... unimpressive, to put it mildly. Even decent crit chance and complete penetration didn't make it useful as a spammable. Javelin, as it was a year ago, was mostly for utility. I currently use the three A's. Animals, Aedric, Assassin. If it wasn't for the passive that gives me 12% more crit damage in Aedric I wouldn't bother slotting it and would instead take either Storm Calling or one of the other skill lines from Warden. And we'd back here again the following week talking about that.
To paraphrase my own post from another thread, "It's almost as if all of the class skills were designed within the context of the class itself." If they want this multiclassing thing to actually work then then basically painted themselves into a corner where a complete redesign on every class skill in the game, taking every permutation into account, is necessary. That ain't happening. We all know this.
YandereGirlfriend wrote: »universal_wrath wrote: »The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.
Here's the thing though - it's been like that for years. When they first remade it that way I tried to make it work using Eagle Eye. It was... unimpressive, to put it mildly. Even decent crit chance and complete penetration didn't make it useful as a spammable. Javelin, as it was a year ago, was mostly for utility. I currently use the three A's. Animals, Aedric, Assassin. If it wasn't for the passive that gives me 12% more crit damage in Aedric I wouldn't bother slotting it and would instead take either Storm Calling or one of the other skill lines from Warden. And we'd back here again the following week talking about that.
To paraphrase my own post from another thread, "It's almost as if all of the class skills were designed within the context of the class itself." If they want this multiclassing thing to actually work then then basically painted themselves into a corner where a complete redesign on every class skill in the game, taking every permutation into account, is necessary. That ain't happening. We all know this.
If the damage from it was indeed so trivial then certainly nobody would miss it if it were gone.
And it definitely is a sketchy outlier skill in today's game on several fronts, increasing the rationale to remove it.
CameraBeardThePirate wrote: »albertberku wrote: »The question is why would you do that, when there is a standing player there, you know that it will be a one-shot kill, and the other player will have to ride again for 5 minutes just to be able to play the game. What is your motivation here? There is no active combat, there is no game to be played, there is only frustration and unfairness caused. Like why?
It's PvP, do they need motivation for killing other players? They're preventing you from getting to your destination. That's literally the entire point of ganking and it's been a staple of PvP since PvP has existed.
albertberku wrote: »Here another one:
Incap: 15k (shield) + 5k = 20k
Arterial Burst: 12k
Whirling Blades: 16k
In total 50+ k damage in a second.
You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..
Yeah definitely felt like it. But you guys and many like you could be glad with your achievement. I really am not going to bother anymore, going to a far away castle and fighting there 15 mins, just to have to respawn like that, every single time, because there is a 5k hp player crouching waiting to hit me all the time, waiting the most vulnerable moments to land 40k hits during ongoing fights, that you cant do anything against because server does not register your breakfree, doesnt register your dodge. And then when i come here to explain what is wrong with the gameplay in the core, geniuses educating me about resistances, about reaction time. Enough is enough. You will not see me anymore out there, i am so done.kotisovich wrote: »Oh i shared my build with kicb and he finally did it xd
albertberku wrote: »Here another one:
Incap: 15k (shield) + 5k = 20k
Arterial Burst: 12k
Whirling Blades: 16k
In total 50+ k damage in a second.
You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..
lmao, when you sit at 1 inch to your monitor, with headphones and without background music, and without a lot going around you, with perfect server response, sure you can do.. You can then use your average ~0.17s human response to react and also has 0.4s - 0.17s = 0.23s extra time to brew a coffee, drink it, come back and continue gaming if your sweat hasnt flooded the whole room already. Lmao, what an answer..CameraBeardThePirate wrote: »You definitely can react to Incap in all scenarios. The sound starts playing at the start of the cast time, and that cast time (0.4s) is well within the average reaction time to audio stimuli of human beings (~0.17s). You need to listen. That was the entire point of adding a cast time to Incap; it's no longer unreactable.
albertberku wrote: »Here another one:
Incap: 15k (shield) + 5k = 20k
Arterial Burst: 12k
Whirling Blades: 16k
In total 50+ k damage in a second.
You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..
Incap is initiated at beginning of 2nd second, and Aeterial Burst is initiated at the beginning of 3rd second. If you wish, watch the video at x0,25 speed in Youtube. This attacks comes directly after incap in the exact beginning of the next GCD (perfectly timed).They didn't immediately follow up with an attack at the next GCD when you escaped the stun. Instead they delayed it by about a half second with the expectation that you would dodgeroll.
Lets assume for a moment that there is an actual "roll catch" mechanic in ESO like in Dark Souls.. Roll catch is done at the end of roll, they hit me at the beginning of my roll (more like after initiating the roll). My character visually hit during the first phases of my roll animation.It's a very common tactic when trying to catch people just coming out of the roll and it works just as well in a normal brawling fight as it does when ganking.
I dont know how i should answer this, i have combat metrics, i have death recap (which is om video), i have damage numbers displayed during hits in video. You could just check the death recap and the video and compare which hit belongs to which damage number. There was not a single hit from any other player that diminished my health or not a single hit in any way at all, only from a single player.Besides, that wasn't a one-shot from a single person. You had at least three people coming at you and you were clearly being focused hard.
albertberku wrote: »The problem is i am traveling from all the way south to the north castle alone, it takes like 5 minutes. Sometimes faregyl is the castle i start traveling. And i like to play like that to take the challenge. I sometimes enjoy watching the fights without interfering. I dont appreciate it, when a random guy decides to have a 40k opener on my standing still character. Most of the time you can kill me like that, since i have a glass cannon pure magsorc.
People report me tbagging after i kill them and i got warnings several times for that, but i would indeed appreciate some respect for the players who just wants to play the game. Every time someone kills me from the standing position that is another 5 minutes travel time for me, and i dont have a lot of time to play the game, i just want to enjoy my playtime, but i sometimes will have to travel very frequently, because this keeps happening.
You can report someone for tbagging which does not interfere in any way with their game and this is punishable but the behaviour i have described is accepted in this game. And now i am playing in Offline mode, since tbagging is not punishable alone, only if other player tell you to stop and you dont stop. Guess what, you cant whisper me. You wont be able to issue warnings to my account, since we wont be communicating. I got set up several times like that in the past and got warnings issued to my account, now i am not bothering with the whispers anymore.
Being able to having 40k+ openers out of blue shouldnt be allowed. This is very unhealthy gameplay. Just change it so that you can do that kind of damage from stealth only if you are already engaged in combat. Otherwise there are these kind of players that just want to grief other people and what is the point of that? Why should i need 50k defences and 5k resistances just because this can happen? This is one of the many broken gameplay mechanics of ESO PvP, which a lot of players abuse, this is not a feature. What is the point of killing a standing still AD watching a fight between DC and EP, especially when you know the player traveled there alone and will have to travel another 5 minutes if you just kill them like that? This is pure griefing.
And about streaking 5 times a row, it is not about escaping from 1v1s, when you play in a far away castle, you can almost be 100% sure that this "fair" "1v1" will escalate to a "fair" "5v1" before you can even notice it. So no thanks, there are no "1v1"s in Cyrodiil there are only your friends crouching near you waiting for the correct time to get out of stealth. You dont need to escape from 1v1s in ESO, they are very stale (except this new blastbones, grim focus, overload, streak build, when i see that coming, i streak away for my life).
Lastly about my build, i cant gank anyone, i play the most predictable playstyle ever that exists in ESO since like 10 years, i still play curse overload frags combo with only max stat sets so no procs as well, so you just block it or dodge it whenever you see the purple cloud around you and you know that it will explode, cant get any easier..
albertberku wrote: »dodge is guaranteed escape
albertberku wrote: »I think i am taking a break from ESO. I really love Cyrodiil and ESO, but this beyond broken gameplay is being too much for me. I dont know what is more annoying, this joke gameplay, or having to read advices of lfg players that dont leave close proximity of their castle..Yeah definitely felt like it. But you guys and many like you could be glad with your achievement. I really am not going to bother anymore, going to a far away castle and fighting there 15 mins, just to have to respawn like that, every single time, because there is a 5k hp player crouching waiting to hit me all the time, waiting the most vulnerable moments to land 40k hits during ongoing fights, that you cant do anything against because server does not register your breakfree, doesnt register your dodge. And then when i come here to explain what is wrong with the gameplay in the core, geniuses educating me about resistances, about reaction time. Enough is enough. You will not see me anymore out there, i am so done.kotisovich wrote: »Oh i shared my build with kicb and he finally did it xd
kotisovich wrote: »The right thing to do is block and stack shields.
kotisovich wrote: »The biggest issue here is game performance. Even if u reacted in 0.2 sec there are still server lags and high ping.