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This One-Shot Combination Does Exist

  • albertberku
    albertberku
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    Trying to talk about healthy mmorpg combat gameplay to the ESO playerbase, like what was i thinking. Anyway, if this thread wont get locked, i will just post here new clips and the death recaps, whenever i get one-shotted instantly. No more comments from me.
  • CameraBeardThePirate
    CameraBeardThePirate
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    What is your build then? I bet you play one of those 40k max resist wardens. Of course you will not notice these problems with that kind of build.

    I run a Necro/NB/Plar with Orders/Wretched/Balorgh/Monomyth, Defending Backbar puts me at 28k resists and I have 35k health with 4 medium, 2 heavy, one light.

    By no means a "tank".

    I'm also not sure what you mean by "of course you will not notice these problems". That's the point we're trying to make to you. If you're getting one-shot, you're too squishy. Build tankier.
    Edited by CameraBeardThePirate on August 8, 2025 9:16PM
  • Sluggy
    Sluggy
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    What is your build then? I bet you play one of those 40k max resist wardens. Of course you will not notice these problems with that kind of build.

    Just for the record I have maybe 1.5k more health than you and without my armor buffs up (which is often) I sit at about 14k armor. I do have about 3.9k crit resists though. I've been hit with that combo more times than I can count during the MyM event and it only ever outright killed me twice - and both times it was because of a hiccup in my internet (which I get quite regularly every half minute or so). Basically, in most cases you'll find that combo won't outright kill against anyone actively defending themselves. It's decently hard hitting but I would not consider it a one-shot by any means. Anyway, 'Normal build' is a relative term. 28k hp has been considered squishy status since at least 2022. Scale your stats with the state of the game as it is now, not as how it was in 2020.
  • Navaac223
    Navaac223
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    ercknn wrote: »
    23k is your problem
    Bump it up to 29-32k and you’ll be fine.

    This is exactly why players run all heavy in PvP. It’s to counter gankers and high dps (carry set players) that hang out in the back of groups.

    I get hit with combos like this all the time, and never die, unless it’s a massive Zerg and can’t LoS.

    Also get your health up to 38-40k.

    If you block this combo; roll or even part of it, it should only do half the your health or less.

    Many people here have made it clear that we need more bulk today but I think that grtting 40k health on every build is wrong.

    Getting this much health would impact your build too much : IMO, getting more weapon damage (for example) would be way more beneficial to your survivability than getting more health because of the pressure you would put on the enemies and the increased healing.

    Also, anyone who has any ammount of skill can survive with just 28k resists and 30k health...
    Therefore I recommend OP to get 50k health minimum
  • universal_wrath
    universal_wrath
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    This you t-bagging for a minute straight because you got ganked once?
    While in offline mode so can't even get whispered.
    Stick to streaking 5x in a row whenever in a 1v1.
    6q0uxd89wqt7.png

    Lmao, imagine ganking and T-bagging people, but start to complain the moment you get ganked.

    Am I misunderstanding, or who did I tbag?
    I just find it funny that he is so angry he got ganked once sat tbagging for genuinely 2 minutes while using detect pots. No one else was within like 1km of me :D

    This was meant for @albertberku
  • universal_wrath
    universal_wrath
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    This is the sequence @Major_Toughness is talking about when saying "not instant" and "multiple ticks" of beam. I usually keep my 6 seconds shield + inner light up all the time even when not in fight for this exact reason (think about how tiring it is), and when i dont do this for 2 seconds, this happens. You can even see my shield was just ended at the beginning of the video and i was going to refresh it. But people like this wait for the very moment you forget to use your shield for a second, crouching behind you maybe a whole minute, maybe more.

    So, tbagging a dead corpse gets you a warning in this game but being able to do this is ok? Keep in mind the traveling time when considering i am playing alone (and people know that), am AD, and this happens near Bleakers Outpost. If this is not considered harrasment/griefing, i dont know what is.

    And when i travel there again in 5 minutes, kill him in a split second while he was spamming his beam and javelin from distance on someone getting overwhelmed by others (because that is exactly why he is playing this build, he is frankly a very bad player), and tbag for straight 5 mins, because how frustrating for me the whole situation was, i am considered a bad human being and a harrasser by the community, by other players and by the moderation team?

    Now this is not personal, and this is not about this person, but this has been a trend in ESO. Players that are bad at PvP are taking this route to annoy other players, especially the ones with "normal" builds, and no pvp tank builds. I have nothing against it during active combat, but out of blue, like this. No, this shouldnt be possible!

    And please for the love of god, do not quote this post if you are going to answer, it is a long post!



    I use Death Dealer Fete, so my hp sits at around 28k. So ~22k resistances with 2.2k crit resist is just a normal build. Not everyone wants to play a PvP Tank build..

    7456y7lja6y2.jpg

    The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.
  • Sluggy
    Sluggy
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    The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.

    Here's the thing though - it's been like that for years. When they first remade it that way I tried to make it work using Eagle Eye. It was... unimpressive, to put it mildly. Even decent crit chance and complete penetration didn't make it useful as a spammable. Javelin, as it was a year ago, was mostly for utility. I currently use the three A's. Animals, Aedric, Assassin. If it wasn't for the passive that gives me 12% more crit damage in Aedric I wouldn't bother slotting it and would instead take either Storm Calling or one of the other skill lines from Warden. And we'd back here again the following week talking about that.

    To paraphrase my own post from another thread, "It's almost as if all of the class skills were designed within the context of the class itself." If they want this multiclassing thing to actually work then then basically painted themselves into a corner where a complete redesign on every class skill in the game, taking every permutation into account, is necessary. That ain't happening. We all know this.
  • YandereGirlfriend
    YandereGirlfriend
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    Sluggy wrote: »
    The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.

    Here's the thing though - it's been like that for years. When they first remade it that way I tried to make it work using Eagle Eye. It was... unimpressive, to put it mildly. Even decent crit chance and complete penetration didn't make it useful as a spammable. Javelin, as it was a year ago, was mostly for utility. I currently use the three A's. Animals, Aedric, Assassin. If it wasn't for the passive that gives me 12% more crit damage in Aedric I wouldn't bother slotting it and would instead take either Storm Calling or one of the other skill lines from Warden. And we'd back here again the following week talking about that.

    To paraphrase my own post from another thread, "It's almost as if all of the class skills were designed within the context of the class itself." If they want this multiclassing thing to actually work then then basically painted themselves into a corner where a complete redesign on every class skill in the game, taking every permutation into account, is necessary. That ain't happening. We all know this.

    If the damage from it was indeed so trivial then certainly nobody would miss it if it were gone.

    And it definitely is a sketchy outlier skill in today's game on several fronts, increasing the rationale to remove it.
    Edited by YandereGirlfriend on August 10, 2025 3:38AM
  • Sluggy
    Sluggy
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    Sluggy wrote: »
    The only problem in the video that is actualy a problem is the "ignore resistance" Javelin. Javelin with right set up, can hit as hard as spammables or stronger now.

    Here's the thing though - it's been like that for years. When they first remade it that way I tried to make it work using Eagle Eye. It was... unimpressive, to put it mildly. Even decent crit chance and complete penetration didn't make it useful as a spammable. Javelin, as it was a year ago, was mostly for utility. I currently use the three A's. Animals, Aedric, Assassin. If it wasn't for the passive that gives me 12% more crit damage in Aedric I wouldn't bother slotting it and would instead take either Storm Calling or one of the other skill lines from Warden. And we'd back here again the following week talking about that.

    To paraphrase my own post from another thread, "It's almost as if all of the class skills were designed within the context of the class itself." If they want this multiclassing thing to actually work then then basically painted themselves into a corner where a complete redesign on every class skill in the game, taking every permutation into account, is necessary. That ain't happening. We all know this.

    If the damage from it was indeed so trivial then certainly nobody would miss it if it were gone.

    And it definitely is a sketchy outlier skill in today's game on several fronts, increasing the rationale to remove it.

    I wouldn't miss it at all. I use it because it's a guaranteed stun that I can use on approach (outside my target's melee range) and because it gives me 12% crit damage and some other decent passives as well. I wasn't arguing that the damage was or wasn't an issue. I'm more arguing that the problem is much more systemic than a single skill adjustment can fix.
  • albertberku
    albertberku
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    Here another one:
    Incap: 15k (shield) + 5k = 20k
    Arterial Burst: 12k
    Whirling Blades: 16k
    In total 50+ k damage in a second.

    You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..

  • MJallday
    MJallday
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    at 20k odd resistances, you're not just squishy. you're jelly - no wonder you're being one shotted

    if you want to stand still and watch fights, build for it. that build... is not suitable for that purpose.

    with what i saw in that clip - you need to learn to be quicker, block (although it wont take much to get through that block) - or move around a lot - or actually in your case, hide. because you will get slotted the way they went through you.

    in that last clip, you had 3 blues on you, all zapping you. the video quality is pretty poor but i didnt see a block and i didnt see much counter play - in fact, you pretty much stood there and let them do it.

    if it helps you - i run 33k health, 32k reistances in both phys/mag and 2k crit rest.. i use a mix of heavy / light (and im increasing light the more i get used to pvp) - because i also build for pen - which is up around 22k i can also do some damage. (and will increase the more i get light armour - but the trade off is - i get squishier)

    its not a tank by any stretch - but i was like you. fed up of getting 1 banged - so i built for protection and worked backwards.

    Im not going to tell you my sets but what i will tell you is there isnt a single streamer that runs this build or these sets. in fact, most of them would look at sets i run and think "wtf" (because they are so far off meta theyre ignored) - but the point is - it works for me and my style. I spent a LOT of time on uesp researching combinations and working out stuff in an excel sheet.

    it doesnt work every time. and yes, we all get wiped by BG's and Rush of Agony - thats a different issue. but
    the TLDR is - ive found a balance and a build that works for me and that build doesnt look like its working for you. so my advice would be - change your build or style.
  • MGRza
    MGRza
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    The question is why would you do that, when there is a standing player there, you know that it will be a one-shot kill, and the other player will have to ride again for 5 minutes just to be able to play the game. What is your motivation here? There is no active combat, there is no game to be played, there is only frustration and unfairness caused. Like why?

    It's PvP, do they need motivation for killing other players? They're preventing you from getting to your destination. That's literally the entire point of ganking and it's been a staple of PvP since PvP has existed.

    Short and sweet, I do a lot of pve stuff in Cyro to finish off pve achievements. IC too and i get killed a lot but thats the nature of those zones, complaining about it makes no sense, you went into a pvp zone so that is what you should be expecting to happen.

  • kotisovich
    kotisovich
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    Here another one:
    Incap: 15k (shield) + 5k = 20k
    Arterial Burst: 12k
    Whirling Blades: 16k
    In total 50+ k damage in a second.

    You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..


    Oh i shared my build with kicb and he finally did it xd
  • albertberku
    albertberku
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    I think i am taking a break from ESO. I really love Cyrodiil and ESO, but this beyond broken gameplay is being too much for me. I dont know what is more annoying, this joke gameplay, or having to read advices of lfg players that dont leave close proximity of their castle..
    kotisovich wrote: »
    Oh i shared my build with kicb and he finally did it xd
    Yeah definitely felt like it. But you guys and many like you could be glad with your achievement. I really am not going to bother anymore, going to a far away castle and fighting there 15 mins, just to have to respawn like that, every single time, because there is a 5k hp player crouching waiting to hit me all the time, waiting the most vulnerable moments to land 40k hits during ongoing fights, that you cant do anything against because server does not register your breakfree, doesnt register your dodge. And then when i come here to explain what is wrong with the gameplay in the core, geniuses educating me about resistances, about reaction time. Enough is enough. You will not see me anymore out there, i am so done.
    Edited by albertberku on August 14, 2025 1:12PM
  • olsborg
    olsborg
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    Imagine playing in offlinemode so you think youre safe from getting banned for tbagging because they couldnt whisper you to stop....i mean...next level troll right there.

    PC EU
    PvP only
  • albertberku
    albertberku
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    I WAS playing in Offline Mode, not to have to deal with people wanting chat all the time. Get your facts straight, at least. Because this is a game, not a chatroom.. Some people behave it as it is a chatroom. Go find a friend to chat people, not random strangers online 2 am in the morning in a videogame.
    Edited by albertberku on August 14, 2025 1:03PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Here another one:
    Incap: 15k (shield) + 5k = 20k
    Arterial Burst: 12k
    Whirling Blades: 16k
    In total 50+ k damage in a second.

    You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..


    You definitely can react to Incap in all scenarios. The sound starts playing at the start of the cast time, and that cast time (0.4s) is well within the average reaction time to audio stimuli of human beings (~0.17s). You need to listen. That was the entire point of adding a cast time to Incap; it's no longer unreactable.

    Also, you keep going straight to the other extreme of resists as a bad faith argument. You're sitting at a very low resistance right now, but that doesnt mean you have to swing to the other extreme. Slot 2-3k more health and throw on 1 or 2 more pieces of heavy armor.
    Edited by CameraBeardThePirate on August 14, 2025 1:48PM
  • albertberku
    albertberku
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    You definitely can react to Incap in all scenarios. The sound starts playing at the start of the cast time, and that cast time (0.4s) is well within the average reaction time to audio stimuli of human beings (~0.17s). You need to listen. That was the entire point of adding a cast time to Incap; it's no longer unreactable.
    lmao, when you sit at 1 inch to your monitor, with headphones and without background music, and without a lot going around you, with perfect server response, sure you can do.. You can then use your average ~0.17s human response to react and also has 0.4s - 0.17s = 0.23s extra time to brew a coffee, drink it, come back and continue gaming if your sweat hasnt flooded the whole room already. Lmao, what an answer..
  • albertberku
    albertberku
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    I never asked for help of anyone in this thread. I am just showing that the gameplay is broken in this specific point and there is no counterplay for certain builds that are viable in normal ongoing combat. I am showing a simple 10 seconds video, and people throwing "help" at me from right and left, but the fact is:

    1 - That incap is not reactable for an average player, chilling in sofa with a controller in hand, having a favourite playlist playing on the background from TV speakers that stay in 5m distance. Considering there is a full fight going on around, too many other noises and maybe 40 - 50 players in the area, under average server response time.

    2 - The whole combo i showed you sits around 53k, most of the hits (if not all) were "guaranteed" crits due to the skill descriptions. Now i will make the math for you good players at this game: I had ~22k resists. Lets say i will push it to 30k (i go full heavy), more than most of you "advised". 660 is around 1%, this would make a bit more than 10%. I get -6k mitigation. Great. Now i had 2.2k crit resist, i will push it to 2.9k, another 10%, great. I get another -6k. I now have -12k dmg mitigation. What do i have now? 53k - 12k = 41k, lets say 40k, great. I had 28k hp + 15k shield. At this point, doesnt matter if i have more hp, because it will cause less magicka and less shield, so 43k is around top what i can achieve. But it is enough, because at the end of the combo, i will still have 3k health left with my full heavy armor, 3k crit resist "Sorcerer" (Remember, i want to play a sorcerer, which is traditionally a glass cannon in video games, or fantasy, my full heavy armor sorcerer looks appropriate..). I am sure that will be plenty to live a long healthy life for the rest of my days in Cyrodiil. This is of course if i was at full health and completely fully shielded and not in middle of a fight.

    3 - After break free, dodge is guaranteed escape, because sometimes multiple people attack you after stun, so a block is not guaranteed to have enough mitigation. But as seen in video, even i instantly brokefree and roll dodged, every hit still registered, due to the bad server response time. Sometimes you can dodge that second hit, sometimes not, due to the server response time, it is always rolling a dice. If i win the luck game, i get to kill a 5k hp ganker that will try the same 1 minute later because we are playing near their castle, and if i lose the luck game, i will have to ride whole Cyrodiil map another 5 mins, just to get killed by some other ganker at some point.

    I am showing a broken gameplay element to you all. I didnt ask for your help, i dont need it. I dont even care anymore, if you can do this in this game like many other broken gameplay elements this game's combat gameplay has. I am not going to be in Cyrodiil anymore, so i wont be in the receiving end of this. But i will leave this for you, just so that you know.
    Edited by albertberku on August 14, 2025 2:59PM
  • Rohamad_Ali
    Rohamad_Ali
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    It is true that Cyrodiil is a messy buggy death trap for the unaware but some of Us must still defend the bridge.
  • Sluggy
    Sluggy
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    Here another one:
    Incap: 15k (shield) + 5k = 20k
    Arterial Burst: 12k
    Whirling Blades: 16k
    In total 50+ k damage in a second.

    You definitely cant react to that incap, within an ongoing fight scene, that is first. Then i directly break stun and roll, but arterial burst still lands, and then before my dodge was even finished comes Whirling Blades spam. Like what can i do more? I had shields up, i had even Magelight up. The worst part about everything is people will comment about this saying that counterplay is more resists and hp, lmao. Yes would be helpful if i had a 40k hp 5k crit resist warden build, what a joke..


    Your counter play here was actually anticipated and counter-played by the attacker. They didn't immediately follow up with an attack at the next GCD when you escaped the stun. Instead they delayed it by about a half second with the expectation that you would dodgeroll. It's a very common tactic when trying to catch people just coming out of the roll and it works just as well in a normal brawling fight as it does when ganking. I didn't even have to watch the video to know that's what had happened. But I will admit it can be hard to notice in the moment and lag can make it hard to tell exactly the timing of what is ever happening. Besides, that wasn't a one-shot from a single person. You had at least three people coming at you and you were clearly being focused hard.
  • albertberku
    albertberku
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    Lets get the facts straight here:
    Sluggy wrote: »
    They didn't immediately follow up with an attack at the next GCD when you escaped the stun. Instead they delayed it by about a half second with the expectation that you would dodgeroll.
    Incap is initiated at beginning of 2nd second, and Aeterial Burst is initiated at the beginning of 3rd second. If you wish, watch the video at x0,25 speed in Youtube. This attacks comes directly after incap in the exact beginning of the next GCD (perfectly timed).
    Sluggy wrote: »
    It's a very common tactic when trying to catch people just coming out of the roll and it works just as well in a normal brawling fight as it does when ganking.
    Lets assume for a moment that there is an actual "roll catch" mechanic in ESO like in Dark Souls.. Roll catch is done at the end of roll, they hit me at the beginning of my roll (more like after initiating the roll). My character visually hit during the first phases of my roll animation.
    Sluggy wrote: »
    Besides, that wasn't a one-shot from a single person. You had at least three people coming at you and you were clearly being focused hard.
    I dont know how i should answer this, i have combat metrics, i have death recap (which is om video), i have damage numbers displayed during hits in video. You could just check the death recap and the video and compare which hit belongs to which damage number. There was not a single hit from any other player that diminished my health or not a single hit in any way at all, only from a single player.

    Like, what comes next? Will i have to explain you guys that the earth is not flat? Or that the gravity exists? Keep your facts straight people..
  • Sluggy
    Sluggy
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    Fair nuff. I actually watched the video with more attention this time. Indeed it does look like they caught you with a good combo. So then, what's your solution to this?

    Edited by Sluggy on August 14, 2025 6:34PM
  • albertberku
    albertberku
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    My solution to this will be to uninstall ESO and play GW2 WvW and never touch an MMO from ZoS ever again for the rest of my days.
  • Islyn
    Islyn
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    The problem is i am traveling from all the way south to the north castle alone, it takes like 5 minutes. Sometimes faregyl is the castle i start traveling. And i like to play like that to take the challenge. I sometimes enjoy watching the fights without interfering. I dont appreciate it, when a random guy decides to have a 40k opener on my standing still character. Most of the time you can kill me like that, since i have a glass cannon pure magsorc.

    People report me tbagging after i kill them and i got warnings several times for that, but i would indeed appreciate some respect for the players who just wants to play the game. Every time someone kills me from the standing position that is another 5 minutes travel time for me, and i dont have a lot of time to play the game, i just want to enjoy my playtime, but i sometimes will have to travel very frequently, because this keeps happening.

    You can report someone for tbagging which does not interfere in any way with their game and this is punishable but the behaviour i have described is accepted in this game. And now i am playing in Offline mode, since tbagging is not punishable alone, only if other player tell you to stop and you dont stop. Guess what, you cant whisper me. You wont be able to issue warnings to my account, since we wont be communicating. I got set up several times like that in the past and got warnings issued to my account, now i am not bothering with the whispers anymore.

    Being able to having 40k+ openers out of blue shouldnt be allowed. This is very unhealthy gameplay. Just change it so that you can do that kind of damage from stealth only if you are already engaged in combat. Otherwise there are these kind of players that just want to grief other people and what is the point of that? Why should i need 50k defences and 5k resistances just because this can happen? This is one of the many broken gameplay mechanics of ESO PvP, which a lot of players abuse, this is not a feature. What is the point of killing a standing still AD watching a fight between DC and EP, especially when you know the player traveled there alone and will have to travel another 5 minutes if you just kill them like that? This is pure griefing.

    And about streaking 5 times a row, it is not about escaping from 1v1s, when you play in a far away castle, you can almost be 100% sure that this "fair" "1v1" will escalate to a "fair" "5v1" before you can even notice it. So no thanks, there are no "1v1"s in Cyrodiil there are only your friends crouching near you waiting for the correct time to get out of stealth. You dont need to escape from 1v1s in ESO, they are very stale (except this new blastbones, grim focus, overload, streak build, when i see that coming, i streak away for my life).

    Lastly about my build, i cant gank anyone, i play the most predictable playstyle ever that exists in ESO since like 10 years, i still play curse overload frags combo with only max stat sets so no procs as well, so you just block it or dodge it whenever you see the purple cloud around you and you know that it will explode, cant get any easier..

    I just want to be in a pvp zone and only kill ppl, but not GET killed.
    Member of the Old Guard - Closed Betas 2013
  • kotisovich
    kotisovich
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    dodge is guaranteed escape

    Big mistake. Thats why we use whirling. It may miss because of range only if i move opposite direction from ur dodge and it will be my mistake. The right thing to do is block and stack shields. Sea serpent's coil makes combo on full with incap on start not viable, at least first time.( Next time it will be HA followed with incap). Full buffed pen on build is around 25k, thus usual resistances aren't so important, better focus on percentage buffs like major/minor protection(flare, relentlessness etc) and other damage reduction stuff like potentates, high crit resist if possible, shield stacking (both wards from sorc and resto, annulment). Zoal monster set also can stop ganker(if no immovability pot active). Not talking about some tank sets like juggernaut, buffer of the swift.

    The biggest issue here is game performance. Even if u reacted in 0.2 sec there are still server lags and high ping. I personally saw many players able to block incap right or dodge blood for blood instantly after being stunned. The last fella i asked had ping 23 🫣
  • Avran_Sylt
    Avran_Sylt
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    It's a pretty low-bar one-shot build.

    They could be using:

    Snipe (Channel + Travel time lets it line up with other abilities on the next GCD)
    Light Attack (After Snipe)
    Crystal Weapon (Cast before Snipe)
    Tome Bearers Inspiration (duration buff, cast before Snipe) (Empowers Crystal Weapon)
    Chilling Soul (cast after the LA buffered into Snipe)
    Winterborn (Set) (Forgotten Proc set that triggers off of Chilling Souls Cold Damage)

    All hitting at roughly the same time.
    Edited by Avran_Sylt on August 14, 2025 11:27PM
  • universal_wrath
    universal_wrath
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    I think i am taking a break from ESO. I really love Cyrodiil and ESO, but this beyond broken gameplay is being too much for me. I dont know what is more annoying, this joke gameplay, or having to read advices of lfg players that dont leave close proximity of their castle..
    kotisovich wrote: »
    Oh i shared my build with kicb and he finally did it xd
    Yeah definitely felt like it. But you guys and many like you could be glad with your achievement. I really am not going to bother anymore, going to a far away castle and fighting there 15 mins, just to have to respawn like that, every single time, because there is a 5k hp player crouching waiting to hit me all the time, waiting the most vulnerable moments to land 40k hits during ongoing fights, that you cant do anything against because server does not register your breakfree, doesnt register your dodge. And then when i come here to explain what is wrong with the gameplay in the core, geniuses educating me about resistances, about reaction time. Enough is enough. You will not see me anymore out there, i am so done.

    That is the nature of assaasins and glass canon builds though. Glass canons are supposed to dish out max dmg, but in return, they are very squishy and easy to kill. Assassin also design to engage targets while theur victims are distracted or in vunerable situations. Youcan clearly see in se ond video that the assassin was below 50% hp to activate his build, he probably would have very easily died if you LA and used 1-2 dmg skills on him.
  • albertberku
    albertberku
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    This is the correct answer:
    kotisovich wrote: »
    The right thing to do is block and stack shields.

    About initial incap block, break-free and dodging:
    kotisovich wrote: »
    The biggest issue here is game performance. Even if u reacted in 0.2 sec there are still server lags and high ping.

    Keep holding block after the initial break-free (since it registers faster than anything else), pray for your life, use shield or heal once, then run away.

    The main problem is since Incap has 0.4 cast time, it is not reactable (lets say for some). And due to the cast time next hit after stun comes after 0.6 secs and not full second. 0.6 secs is not enough (lets say for some) for break-free + dodge register, so you will get hit with Incap + Spammable. And if you initiated a dodge you will get hit as the third hit with a skill that ignores dodging before you finish dodging. That is the main idea. So best bet is to keep blocking after break-free.

    Not to mention, you of course have to keep reapplying shield every 6 seconds at all times, when not in combat, only because this can happen.
    Edited by albertberku on August 22, 2025 11:32AM
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