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List ideas for **at least 3** new Classes!

  • tomofhyrule
    tomofhyrule
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    I think a proper Druid/wyrd class would be interesting though could be somewhat redundant since there is the warden class already.

    A Warden is nothing like a Druid, Druid's shapeshift into things.

    Why I would have given s bone goliath type transformation to the warden to trsnsform for example into an Ursauk as the druid dungeon boss actually does and a persistant pet like the warden bear to the necro.

    That sounds like a werebear transformation, which would be cool to see.

    Did someone say werebear?
    zv0ifw02d8dq.png
    Because my bear needs a pet :D
  • LittlePinkDot
    LittlePinkDot
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    irswat wrote: »
    Dwemer engineer

    That would be called a dwarven machinist
  • katanagirl1
    katanagirl1
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    I would like to see another class, but subclassing has made the ones we have greatly diminished on their own so I don’t see that happening.

    If the devs would go back and make pure classes comparable to those with subclassing lines (please do not start this discussion again about how they are equal, it is not true) then they might put the time and effort into making a new class.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Erickson9610
    Erickson9610
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    I would like to see another class, but subclassing has made the ones we have greatly diminished on their own so I don’t see that happening.

    If the devs would go back and make pure classes comparable to those with subclassing lines (please do not start this discussion again about how they are equal, it is not true) then they might put the time and effort into making a new class.

    The goal of this thread is to list Class ideas, not to discuss whether Subclassing makes new Classes feasible or not. Just presume that new Classes will happen in the future and give ZOS some ideas for what new Classes should be added.

    If you want, you can list mechanics for each skill line that would make it preferable not to Subclass, such as how Summoner's Armor in Bone Tyrant buffs the summons found in the other two Necromancer skill lines, making it better to stay a Pureclass Necromancer.
    Edited by Erickson9610 on August 9, 2025 7:48PM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Kappachi
    Kappachi
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    I only have but one: Sheogorath's Apprentice. But it does so many things it might as well be 3 classes in one.

    Wabbajack's Folly
    This one's straight up Wabbajack energy: shoot random magic that might nuke foes, turn 'em into critters, or even mess you up by healing them. Embrace the gamble.
    Active Skills:
    1. Erratic Blast (Cost: 2700 Magicka) - Fire a projectile at a target that triggers one of five random effects: transforms them into a mudcrab (stuns for 4s), explodes for 1500 Flame Damage in an AoE, heals them for 800 Health (oops), drains 500 Stamina and transfers it to you, or summons a cheese wheel that rolls and deals 1200 Physical Damage to nearby foes.
    2. Madcap Morph (Cost: 3000 Magicka) - Target an enemy to polymorph them randomly: into a chicken (reduces their damage by 50% for 6s), a sweetroll (immobilizes for 3s but they explode for 2000 Magic Damage if hit), a Dremora minion that fights for you briefly, invisible (but they take 20% more damage), or a pile of gold that taunts nearby enemies.
    3. Chaos Orb (Cost: 3200 Magicka) - Lob an orb that bounces between up to 3 enemies, each hit random: Ice Spike (1200 Frost Damage and snare), Thunderbolt (1400 Shock Damage and off-balance), Fireball (1300 Flame Damage and burn DoT), heal an ally instead (1000 Health), or turn the orb into a friendly skeever that distracts foes.
    4. Fickle Fate (Cost: 2800 Magicka) - Curse an area with madness; enemies inside get a random debuff every 2s: minor maim (15% less damage), minor breach (lower resistances), hallucination (they attack illusions instead), cheese overload (slowed by slipping on cheese wheels), or empowerment (they gain minor berserk, but it backfires and damages them after 4s).
    5. Wacky Wave (Cost: 3500 Magicka) - Send out a wave of energy in a cone, random per enemy hit: instant kill (rare, turns to ghostly remains), transform to rabbit (flees in panic), drain Magicka (500 and gives to you), apply poison DoT (1000 over 8s), or bounce back as a buff to you (minor expedition for speed).

    Ultimate: Sheogorath's Roulette (Cost: 200 Ultimate) - Spin the wheel of madness on up to 6 enemies: each gets a mega-random effect like full transformation into a daedra (fights for you), massive explosion (3000 AoE damage), total heal (full health restore, troll), summon cheese rain (AoE damage over time), or invert controls (PvP confusion for 10s).

    Passives:
    These shift randomly every 60 seconds, picking one active bonus from a pool of three per passive.
    1. Unstable Aura - Random: +10% critical chance on magic abilities, +500 Magicka recovery, or +15% chance for skills to trigger an extra mini-Wabbajack effect (like a tiny polymorph).
    2. Mad Resilience - Random: +1000 max Health when below 50%, +20% block mitigation, or regenerate 300 Magicka on taking damage.
    3. Chaotic Flow - Random: +8% damage with light attacks, +500 spell damage, or 10% chance to refund skill cost on cast.
    4. Folly's Favor - Random: +15% experience from kills, +10% gold from loot, or +5% movement speed in combat.

    Mad God's Gambol
    Drawing from those Dancing Shoes, this line's about evasive ***, flips, and random procs on movement. Great for tanking hits or zipping around like a jester on crack.

    Active Skills:
    1. Errant Dodge (Cost: 2500 Stamina) - Roll dodge like a total maniac, kicking off one of five random chaotic effects: drop a slippery cheese puddle behind you that snares pursuers for 3s, blast out a wave of mad laughter that disorients nearby foes (off-balance for 2s), snag 6 Ultimate from the ether, spawn a quick illusion of Sheogorath that taunts and distracts, or boost your speed with minor expedition but risk hallucinating and veering off course randomly.
    2. Jester's Jig (Cost: 2800 Stamina) - Perform a mad dance in place, granting random buffs to you and allies: minor expedition (speed up), minor protection (damage reduction), cheese armor (temp +2000 armor), hallucinate foes (they miss attacks), or wild card (random ultimate gain or enemy debuff).
    3. Chaotic Leap (Cost: 3000 Stamina) - Jump to a target location, landing with random impact: shockwave (1000 Physical AoE and knockback), cheese explosion (1200 Magic Damage and snare), summon dancing skeletons (taunt enemies), gain invisibility for 3s, or teleport a foe randomly nearby.
    4. Frenzied Footwork (Cost: 3200 Stamina) - Dash through enemies, each hit random: steal 300 Stamina, apply bleed DoT (800 over 6s), trip them (immobilize 2s), drop cheese traps (damage on step), or boost your evasion (20% dodge chance for 4s).
    5. Mad Pirouette (Cost: 3400 Stamina) - Spin in a circle, affecting nearby foes randomly: disorient (off-balance), polymorph to frog (jump around uselessly), heal yourself per enemy hit, rain shoes that slow movement, or empower allies with random minor buffs.

    Ultimate: Dance of Delirium (Cost: 180 Ultimate) - Force a massive group dance: enemies in AoE get random controls inverted, transformed, or damaged (2000 mixed types), while you and allies gain random major buffs like berserk, evasion, or ultimate regen.

    Passives:
    Shift randomly on dodge or every 30 seconds, cycling through options.
    1. Slippery Steps - Random: +15% dodge cost reduction, +300 Stamina recovery, or +10% chance for dodges to trigger a free cheese wheel spawn.
    2. Gambol Grace - Random: +800 max Stamina, +20% sprint speed, or regenerate 200 Health on movement skills.
    3. Erratic Energy - Random: +10% critical damage with stamina abilities, +400 weapon damage, or 15% chance to stun on dashes.
    4. Dance Delight - Random: +10% alliance points in PvP, +5% mount speed, or +8% stealth detection.

    Shivering Isles Whispers
    Your summon and support line, dragging in crazy ass denizens from the Isles, illusions, and cheese madness to help or screw things up.

    Active Skills:
    1. Whispered Illusion (Cost: 2600 Magicka) - Summon an illusory clone that taunts, but random: explodes after 5s (1200 damage), heals allies, turns real and attacks, spawns cheese minions, or betrays you and attacks an ally.
    2. Mad Summon (Cost: 2900 Magicka) - Call a random Shivering Isles creature: Golden Saint (tanks and buffs armor), Dark Seducer (debuffs enemy damage), cheese golem (AoE damage over time), manic skeever horde (swarm and bleed), or aureal archer (ranged DPS help).
    3. Insanity Infusion (Cost: 3100 Magicka) - Buff an ally with random madness: major sorcery (spell damage up), minor resolve (armor up), cheese shield (absorbs 1500 damage), hallucination ward (evade attacks), or overload (they gain power but take DoT).
    4. Delusional Domain (Cost: 3300 Magicka) - Create a mad zone where enemies suffer random: fear (run away), polymorph chain (turns multiple into animals), cheese rain (DoT), ally summons appear, or reality warp (swaps positions).
    5. Sheogorath's Jest (Cost: 3500 Magicka) - Target a foe for a joke: random instant effect like turn to gold statue (stun), summon butterflies that blind, heal them but apply massive debuff after, drop cheese avalanche (high damage), or gift them a buff that explodes later.

    Ultimate: Gates of Madness (Cost: 220 Ultimate) - Open a portal to the Isles, flooding the area with random waves: summon army of mad creatures, massive polymorph on all enemies, cheese meteor storm (huge AoE), group heal with buffs, or chaotic inversion (enemies fight each other).

    Passives:
    These flip randomly on summon cast or every 90 seconds.
    1. Whispered Wisdom - Random: +12% healing done, +400 max Magicka, or +10% summon duration.
    2. Isles Insight - Random: +15% ultimate generation, +300 Health recovery, or 20% chance for summons to duplicate.
    3. Mad Bond - Random: +8% damage to summoned creatures, +500 spell resistance, or regenerate Magicka on ally buffs.
    4. Delirium Drift - Random: +10% inspiration gain, +5% fishing luck (for fun), or +8% detection radius for hidden stuff.
  • BasP
    BasP
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    I'd like to see a proper Battlemage class most. While we can arguably combine different class and weapon skills to build some sort of Battlemage ourselves, getting an actually coherent class with a mechanic that fits the theme would be nice (though I don't have any ideas for such a mechanic).

    I think some sort of Shaman would be cool too. One skill line could have elemental abilities, one skill line could have abilities that summon totems and spirits, and one skill line could have primal abilities.

    I think a Berserker/Barbarian would be nice as well. Quite a few players seem to be interested in building a non-magical melee build, but just using weapon skills isn't viable for harder content at the moment. But maybe this would be better suited for a single skill line instead of three. Truth be told, I'm having a hard time coming up with 5 good skills for such a skill line that aren't similar to the current Two Handed/ Dual Wield skills myself.
  • IndigoDreams
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    with such an emphasis on "play your own way", they ought to just remove classes and let you level up skills line .

  • katanagirl1
    katanagirl1
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    I would like to see another class, but subclassing has made the ones we have greatly diminished on their own so I don’t see that happening.

    If the devs would go back and make pure classes comparable to those with subclassing lines (please do not start this discussion again about how they are equal, it is not true) then they might put the time and effort into making a new class.

    The goal of this thread is to list Class ideas, not to discuss whether Subclassing makes new Classes feasible or not. Just presume that new Classes will happen in the future and give ZOS some ideas for what new Classes should be added.

    If you want, you can list mechanics for each skill line that would make it preferable not to Subclass, such as how Summoner's Armor in Bone Tyrant buffs the summons found in the other two Necromancer skill lines, making it better to stay a Pureclass Necromancer.

    I don’t have any ideas, just showing support for a new class.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Araneae6537
    Araneae6537
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    I’d love for more classes and/or skill lines and additional scribing options! :blush:

    As for classes, nooo bards! Not just because combat music has not been a thing in Elder Scrolls (at least not since Morrowind — the bard class consisted of skills like persuasion, bartering, acrobatics, etc.), but it would be sooo aggravating to have discordant din during fights and just everywhere in the world.

    As for I would love to see:
    • We could use more purely martial skill lines, included and a monk class or skill line could be a nice addition.
    • I would be glad for water magic, maybe with morphs for healing, CC, and DPS — or a Maormer-themed class as someone mentioned above!
    • Actual necromancer abilities.
    • A mesmer class or skill line, themed on Sheo perhaps.
    • I would also enjoy more nature magic — vines/roots that can ensnare and inflict bleed damage, animals from different Tamriel biomes (I love Morrowind, but bears don’t fit, while I’d love to have fitting options for Bosmer wardens)
    Edited by Araneae6537 on August 11, 2025 6:01PM
  • CatoUnchained
    CatoUnchained
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    There aren't going to be any new classes. It's build your own class now.
  • Erickson9610
    Erickson9610
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    There aren't going to be any new classes. It's build your own class now.

    Even if that's the case, which 3 new Class skill lines would you like to see added to the Subclassing mix? Any themes or mechanics in particular sound interesting?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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