Erickson9610 wrote: »Nemesis7884 wrote: »TX12001rwb17_ESO wrote: »JaxontheUnfortunate wrote: »I think a proper Druid/wyrd class would be interesting though could be somewhat redundant since there is the warden class already.
A Warden is nothing like a Druid, Druid's shapeshift into things.
Why I would have given s bone goliath type transformation to the warden to trsnsform for example into an Ursauk as the druid dungeon boss actually does and a persistant pet like the warden bear to the necro.
That sounds like a werebear transformation, which would be cool to see.
katanagirl1 wrote: »I would like to see another class, but subclassing has made the ones we have greatly diminished on their own so I don’t see that happening.
If the devs would go back and make pure classes comparable to those with subclassing lines (please do not start this discussion again about how they are equal, it is not true) then they might put the time and effort into making a new class.
Erickson9610 wrote: »katanagirl1 wrote: »I would like to see another class, but subclassing has made the ones we have greatly diminished on their own so I don’t see that happening.
If the devs would go back and make pure classes comparable to those with subclassing lines (please do not start this discussion again about how they are equal, it is not true) then they might put the time and effort into making a new class.
The goal of this thread is to list Class ideas, not to discuss whether Subclassing makes new Classes feasible or not. Just presume that new Classes will happen in the future and give ZOS some ideas for what new Classes should be added.
If you want, you can list mechanics for each skill line that would make it preferable not to Subclass, such as how Summoner's Armor in Bone Tyrant buffs the summons found in the other two Necromancer skill lines, making it better to stay a Pureclass Necromancer.
CatoUnchained wrote: »There aren't going to be any new classes. It's build your own class now.