Dwemer engineer
1. An engineer-like, definitely dwemer. Its a long time desire of many people and I agree woth them Some even developed the lines aeround dwemer tech and tonal magic.
2. After Arcanist dropped, i tinkered a little about a witch class, would be very Reach-lore based. I even came up with three lines: Blood magic, Ancient Spirits and Void Whisperer. I would love to see something like this.
3. Its growing in me for a while now a desire for a martial artist class and I think a Goufang Master, khajiit-lore heavy would be awesome. (I love the Kata emotes).
EDIT: I posted first, then saw the Artificer post up after. Thats what my #1 is about
just some rambling thoughts off the top of my head. would need a lot of work to make viable.
1) Shamen/Summoner
- has pretty much no resistances.
- cant use anything but staffs
- can summon perminant apperitions such as demons/dragons to fight for them
2) Chronomancer
- can move groups and enemies in battle.
- cant use anything but staffs
- can roll back time to reset things
3) Rogue
- Must use daggers and cant use anything but light armour. cannot use magic
- is super quick and can sneak
- can 100% crit
- very little resistances and is suceptable to magic
4) Monk
- cannot use weapons, must use hand to hand. hits like a wet noodle
- awesome at healing
- high health value and high resistance
JaxontheUnfortunate wrote: »I think a proper Druid/wyrd class would be interesting though could be somewhat redundant since there is the warden class already.
AcadianPaladin wrote: »I'd rather see ESO drop all classes and let characters choose three skill lines from a large menu of choices that could be changed similarly to subclassing. I was pleased to see the arrival of subclassing as a move in the direction of previous TES games where classes were minimally restrictive or there were no classes.
TX12001rwb17_ESO wrote: »JaxontheUnfortunate wrote: »I think a proper Druid/wyrd class would be interesting though could be somewhat redundant since there is the warden class already.
A Warden is nothing like a Druid, Druid's shapeshift into things.
Nemesis7884 wrote: »TX12001rwb17_ESO wrote: »JaxontheUnfortunate wrote: »I think a proper Druid/wyrd class would be interesting though could be somewhat redundant since there is the warden class already.
A Warden is nothing like a Druid, Druid's shapeshift into things.
Why I would have given s bone goliath type transformation to the warden to trsnsform for example into an Ursauk as the druid dungeon boss actually does and a persistant pet like the warden bear to the necro.