Some funny

PureeEvil
PureeEvil
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I find it very funny that ZOS translated Puncturing Sweep and Fatecarver to derect damage for nevelate necro passive.
but now we can up damage from that 2 skills with:
Lightning Staff passive
Merciless Charge
Deadly Strike
mabe i loose some els

all on +39%

but corse +10% necro passive not work on it now xD

i like how its work and i dont wanna chage it but ZOS lern youre game pls xD
  • Araneae6537
    Araneae6537
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    Hasn’t damage over time always meant something that continues dealing damage after you cast/inflict it? Like continuing bleed damage from twin slashes, wall of elements, etc.? So you “lay down your DoTs” and then go into your main rotation.

    Skills like fatecarver only do damage while they are being channeled, so they are direct damage. They are also area damage as versus single target, but that is a different distinction.

    They are also necro passive pairs well with dragonknight, several guild and weapon abilities, and sets such as Deadly Strikes (which increases DoT as well as channeled damage), Elf Bane (increases the duration of flame DoTs by 5 seconds).
  • spartaxoxo
    spartaxoxo
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    Snipped for brevity
    Hasn’t damage over time always meant something that continues dealing damage after you cast/inflict it?

    No. Damage over time has traditionally been skills that did its damage over a period of time. The same way it is most games. Direct damage was instant damage.

    They recently changed a bunch of channeled skills though like fate carver because of subclassing. So now the game does classify them as direct damage even though they deal their damage across a time period.
    Edited by spartaxoxo on August 5, 2025 3:47PM
  • PeacefulAnarchy
    PeacefulAnarchy
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    lightning staff passive and deadly strike were always there, they were and remain channeled abilities.
  • PureeEvil
    PureeEvil
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    Hasn’t damage over time always meant something that continues dealing damage after you cast/inflict it? Like continuing bleed damage from twin slashes, wall of elements, etc.? So you “lay down your DoTs” and then go into your main rotation.

    Skills like fatecarver only do damage while they are being channeled, so they are direct damage. They are also area damage as versus single target, but that is a different distinction.

    They are also necro passive pairs well with dragonknight, several guild and weapon abilities, and sets such as Deadly Strikes (which increases DoT as well as channeled damage), Elf Bane (increases the duration of flame DoTs by 5 seconds).

    the point is that according to them, they changed the type of damage for some skills so that they couldn't be increased by the necromancer's passive skill by 10%. However, now we can increase the damage from these skills by 24% from what we get erley and on 39% in end.
  • PureeEvil
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    lightning staff passive and deadly strike were always there, they were and remain channeled abilities.

    oh i forget about channeled in lithning. well Merciless Charge upt it now more then necro passive.
  • Araneae6537
    Araneae6537
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    Channeled damage used to be considered a DoT? That seems strange to me, but I’ll take your word for it.

    It’s true that necro is not useful for a lot, mostly that passive and if you need a group revive. It would be nice if necros could summon actual skeletal warriors and bone goliaths like NPC necros do, even a pit of skeletal hands like the final boss of Elden Hollow I. But at least with subclassing, my necros aren’t stuck being only crafters any more!

    There doesn’t seem to be as many sources or sets that increase ice/frost damage over time, are there? That would be a nice pairing color-theme wise and one of necro’s few DoTs does frost damage.
  • spartaxoxo
    spartaxoxo
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    Channeled damage used to be considered a DoT? That seems strange to me, but I’ll take your word for it.

    Yes, as of Update 46. It's pretty recent so I do got a source for it. 😊

    https://forums.elderscrollsonline.com/en/discussion/comment/8321070
    Abilities that are traditionally referred to as “beams” have all been updated to now be considered Direct Damage, rather than Damage over Time. This affects the following abilities;
    Radiant Destruction and morphs
    Fatecarver and morphs
    Soul Strike and morphs
    Vampiric Drain and morphs
    Edited by spartaxoxo on August 5, 2025 4:33PM
  • PureeEvil
    PureeEvil
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    Channeled damage used to be considered a DoT? That seems strange to me, but I’ll take your word for it.

    It’s true that necro is not useful for a lot, mostly that passive and if you need a group revive. It would be nice if necros could summon actual skeletal warriors and bone goliaths like NPC necros do, even a pit of skeletal hands like the final boss of Elden Hollow I. But at least with subclassing, my necros aren’t stuck being only crafters any more!

    There doesn’t seem to be as many sources or sets that increase ice/frost damage over time, are there? That would be a nice pairing color-theme wise and one of necro’s few DoTs does frost damage.

    Are you kidding? the best line of healing. no one healing you how healing necro skill now. and werry profit dd line. wanna mostley good crit get asasination/necrodd/aedra. u46 up necro in pvp.
  • DenverRalphy
    DenverRalphy
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    Lightning staff passive and Deadly Strike set already buffed fradiant glory (not puncturing sweep) and fatecarver because before the change they buffed Damage Over Time and Channeled. Now it's Direct Damage and Channeled. So the change didn't affect them at all.

    The change was so you couldn't stack 2 class skills with those attacks. As for Meciless Charge.. <shrug> kinda makes the change a wash if you back bar a 2H weapon.
    Edited by DenverRalphy on August 5, 2025 6:19PM
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