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Veteran Rank 13 confirmed - OMG why? :(

  • Reykice
    Reykice
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    If the leveling past VR10 is only group content i`m out.... grouping is fun don`t get me wrong but i don`t want to ALWAYS group...

    Up to VR10 is mostly solo it would be beyond stupid to make it only group content after VR10...
  • Bromburak
    Bromburak
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    What's the sense to raise the cap so often? Cause there is no real endgame content?

    1. You can play a dozen MMOs with stand still endgame level, don't need another one!
    2. You don't know the future content.
    3. We do have content, calling it not real just shows that you are not able to appreciate the TESO concepts or don't like em. Thats fine but it's not a general issue its yours.
    Edited by Bromburak on May 15, 2014 3:38PM
  • ZiRM
    ZiRM
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    dps42514 wrote: »
    How are people getting to these levels so quickly? it's taken me 3 weeks to get to level 27 and I play 15 hours a day.
    They cheat and use exploits.

    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • PVT_Parts
    PVT_Parts
    ✭✭✭
    netsike wrote: »
    In the grouping tools video the characters are VR13... And I also read, that the max. is VR20. For me it destroys the game...I would like to reach max level and enjoy the endgame: get a nice gear, than gear sets, refine them to legendary, participate in dungeon or raid runs and when I'm bored of it, roll a new character. But like this:

    - I'm just VR6 but I'm already bored of the endless questing
    - I don't want to make a new char and try a new class and grind through everything again to reach V10
    - It's pointless to craft a legendary armor and use 56 dreugh wax for example for refining .... and a lot of stuff what ppl already complained about.

    What's the sense to raise the cap so often? Cause there is no real endgame content? I would stop the cap at V10 and release raids, dungeons with special sets, what ppl can collect together and I would start a token system, cause like this it's kinda pointless to repeat the veteran dungeons... I could write so much about a better endgame... Maybe it's just me, but I really don't like the future plans now. :(
    c87pyyqclj32.jpg

    I'm one of those Max lvl "beat the game" players. While I agree that this sucks for getting max gear etc, I believe an arbitrary lvling system would be better. For instance, the max lvl where you get a skill point or stat point would end at VR10, all armor would stop at VR10, but you can continue leveling throughout the time you play. Not only would this solve the issue of endgammers, but also solve the issue of people like me who beat the game at max lvl. I've always wondered why games don't put in an arbitrary leveling system that goes up x% XP needed for each additional lvl. That way, a lvl VR10 would be equivalent to a VR50, but the level would show the time played and stuff completed.
  • Bromburak
    Bromburak
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    Hilarious answer ... especially when he needs 3 weeks for 27 ...
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    zeuseason wrote: »
    We don't need more end game levels, we need more end game content. We all know in other games like WoW the game doesn't even start until you hit max level.

    actually in other games like WoW they start at lvl 1. Most people do not view endgame raid type content as the be all end all of a game.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Aci
    Aci
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    PVT_Parts wrote: »

    I'm one of those Max lvl "beat the game" players. While I agree that this sucks for getting max gear etc, I believe an arbitrary lvling system would be better. For instance, the max lvl where you get a skill point or stat point would end at VR10, all armor would stop at VR10, but you can continue leveling throughout the time you play. Not only would this solve the issue of endgammers, but also solve the issue of people like me who beat the game at max lvl. I've always wondered why games don't put in an arbitrary leveling system that goes up x% XP needed for each additional lvl. That way, a lvl VR10 would be equivalent to a VR50, but the level would show the time played and stuff completed.

    I think these little gear progressions are really good. Im looking forward to each new piece I get. Its NO big deal or like in other games that for example start with "w" and end with a "w" when one weapon does lets say 100 damage and 1 Level later (because its the new addon) its 1000 basically :disagree:

    It keeps the game...and crafters...busy! Yay. Except i failed in logic somewhere. But for me it sounds legit...? You always have something to do which IS the content AND the end content. Fine for ME. Yay²
    Edited by Aci on May 15, 2014 3:50PM
  • maxilaub17_ESO
    maxilaub17_ESO
    ✭✭✭
    I just hit VR10 yesterday and frankly I hated leveling from V1 - V10, there was no enjoyment in that grind whatsoever if i weren't for PvP I would have quit in the middle of that grind. I'm already dreading the possibility of more, no fun, crap level grinding, don't know how long I can play the game if it becomes one leveling grind to the next.
    Edited by maxilaub17_ESO on May 15, 2014 4:12PM
  • Evergreen
    Evergreen
    ✭✭✭
    Audigy wrote: »
    Evergreen wrote: »
    KerinKor wrote: »
    netsike wrote: »
    Maybe it's just me, but I really don't like the future plans now. :(
    At first sight I'm the same. Given VR11-VR12 content is group-only I fear this means ESO is to become a 1990s group-or die affair.

    You bring up an interesting point and I hope ESO does not go down the same treadmill for elitists design that SW TOR had. Be geared and know fights Anyone who has played TOR knows this basic elitist requirement for the harder group content.

    I really hope we don't just have an end game consisting of a typical treadmill progression of doing Daily and Weeklies properly geared and knowing fights for group content.

    The difference to WoW and SWTOR is, that grouping in those games only works for premades.

    You either have a guild or you get into a pug from the chat. In both cases you will have someone in charge who is "elite" so to speak. Someone who has a very special idea how you MUST be if you want to enter. This makes the whole group content so difficult to access at these games.

    ESO works different. The Dev´s answered my question at the last "ask us all" and they said, that everyone can go to the new Adventure Zones alone. You will be able to quest just like you do now at VR´s. No premade grouping required, but yes it will be hard, very hard.

    Since it is so hard in the open world there, you can either use the group tool to find players, or you just tag along with others - no invite button needed or "proving your weight" necessary.

    The trials and dungeons will be for your group, but you will be able to use the group tool for those as well.

    They have a video up which explains this very well, three players are from the friend list and the fourth is a random form the tool. This will make that whole VR content accessible for players who might not have the time for a premade group.

    We will need to see how this works out, I honestly hope that people will accept and adjust to the difficulty there and that they use the tool to group with others. If it works out, then ZO will have fixed one of the biggest issue´s at WoW, SWTOR & co. the Elite club that denies "casuals" content.


    I like that solo casual players that don't want to be geared or know fights can tag along without having to pull their weight. So no private solo or group instances? Great news overall, thanks for pointing those facts out to me.
    Edited by Evergreen on May 15, 2014 4:21PM
  • Maverick827
    Maverick827
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    So they're going to be increasing the level cap constantly, making crafting legendary gear to be a waste of time.

    If I'm not pursuing getting gear, what am I supposed to be doing in your game?
  • Bangstin
    Bangstin
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    So they're going to be increasing the level cap constantly, making crafting legendary gear to be a waste of time.

    If I'm not pursuing getting gear, what am I supposed to be doing in your game?

    Play for fun?

    Or linger in the forums like i do.

    Edited by Bangstin on May 15, 2014 4:23PM
  • Morzul
    Morzul
    Soul Shriven
    My ONLY problem with this regular increase on VR rank with added contents is the following:
    Now I am VR8, 50 in blacksmith/clothing and woodworking. I have mats to craft one legendary quality armor piece, for VR8 level of course, but I don't do it as I know VR10 is the max, so I plan to use my mats to make legendary quality gear pieces for VR10 level.
    But VR10 is now not the max as it will be VR12, sooo I will not use up the precious, long time collected upgrade mats, because I will use it to make VR12 level gear for VR12 level. Buuut VR12 is not the max, as it will be VR14, then VR16 and so on, I think you get the picture.

    So, if ZOS introduce a way to upgrade legendary quality items' level to the current max, so I can make one at VR10, then upgrade it at VR12, and so on, then I will not have any problem with this "endgame" system.
  • liquid_wolf
    liquid_wolf
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    I think the issue here is the mentality that you have to be Max Level.

    Honestly... all the dungeons appear to be VR5... why do you need to be more than that?

    When the next content is out... it will be VR 10, and stuff will adjust accordingly to get you there.

    You don't HAVE to be VR10 when the new content releases... Likely it will become even EASIER to get to VR10.

    Think about it for a second:
    You can spend days grinding to VR10 before the content comes out. Or you can spend a DAY grinding to VR10 AFTER the new content comes out. (Then weeks to VR12)

    The grind is there IF you really like that... but otherwise just be patient and be pleasantly surprised when you level up.

    You really only need to be VR5 for the Dungeons. Hell... I'm certain VR2/3 is acceptable.

    If you want to be VR10 for the bleeding edge content... then you are going to bleed for it.
    Edited by liquid_wolf on May 15, 2014 4:26PM
  • michaelpatrickjonesnub18_ESO
    What is the freaking point of having 50 vet ranks, and 50 cheese-ball ranks.

    This is the dumbest game design EVER.

    All they had to do is make the first 50 levels a grind. And eliminate vet.

    Who thinks up this insanity? A board room full of Tamrielian Moles?
  • Sakiri
    Sakiri
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    ✭✭
    teox76 wrote: »
    KerinKor wrote: »
    At first sight I'm the same. Given VR11-VR12 content is group-only I fear this means ESO is to become a 1990s group-or die affair.

    Uh so now in a Massive Multiplayer Online Role Playing Game the need to group with other people is demodé ?

    "Massively multiplayer only means others share your worldspace".

    We were essentially promised no forced grouping.
  • Loligo
    Loligo
    ✭✭
    KerinKor wrote: »
    At first sight I'm the same. Given VR11-VR12 content is group-only I fear this means ESO is to become a 1990s group-or die affair.

    Yeah, the concept of actually playing with multiple players in a massively multiplayer game is awful.

  • Phinix1
    Phinix1
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    ✭✭✭✭✭
    I agree, and I really cannot comprehend where the company is coming from here. Working on a level cap raise after the first MONTH? Most games will give it at least a year. Also, the leveling in this game is so horribly fast that I have been doing grey quests with no rewards other than the turn-in since level 20.

    If anything, they should have drastically increased the amount of xp you need to level. What are they trying to do, burn people out on a game that took years to create before they finish their first quarter of release?

    /mindboggled
  • Sakiri
    Sakiri
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    ✭✭
    What they *should* do is what they did for asherons call 2.

    Hin theory, level cap was unlimited. It just got exponentially difficult and near impossible to level around 150.
  • rhubbert_ESO
    rhubbert_ESO
    ✭✭✭
    I have had way more fun in Vet levels because I actually die every once in a while and feel challenged to try new strategies. BRING ON MORE VET LEVELS
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    NiRN wrote: »
    dps42514 wrote: »
    How are people getting to these levels so quickly? it's taken me 3 weeks to get to level 27 and I play 15 hours a day.
    They cheat and use exploits.

    I play as much as that guy and have two VR2s while waiting to see if my friend has quit or not. We were supposed to do VR together.

    Im working on my third.
  • Sakiri
    Sakiri
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    ✭✭
    Evergreen wrote: »
    Audigy wrote: »
    Evergreen wrote: »
    KerinKor wrote: »
    netsike wrote: »
    Maybe it's just me, but I really don't like the future plans now. :(
    At first sight I'm the same. Given VR11-VR12 content is group-only I fear this means ESO is to become a 1990s group-or die affair.

    You bring up an interesting point and I hope ESO does not go down the same treadmill for elitists design that SW TOR had. Be geared and know fights Anyone who has played TOR knows this basic elitist requirement for the harder group content.

    I really hope we don't just have an end game consisting of a typical treadmill progression of doing Daily and Weeklies properly geared and knowing fights for group content.

    The difference to WoW and SWTOR is, that grouping in those games only works for premades.

    You either have a guild or you get into a pug from the chat. In both cases you will have someone in charge who is "elite" so to speak. Someone who has a very special idea how you MUST be if you want to enter. This makes the whole group content so difficult to access at these games.

    ESO works different. The Dev´s answered my question at the last "ask us all" and they said, that everyone can go to the new Adventure Zones alone. You will be able to quest just like you do now at VR´s. No premade grouping required, but yes it will be hard, very hard.

    Since it is so hard in the open world there, you can either use the group tool to find players, or you just tag along with others - no invite button needed or "proving your weight" necessary.

    The trials and dungeons will be for your group, but you will be able to use the group tool for those as well.

    They have a video up which explains this very well, three players are from the friend list and the fourth is a random form the tool. This will make that whole VR content accessible for players who might not have the time for a premade group.

    We will need to see how this works out, I honestly hope that people will accept and adjust to the difficulty there and that they use the tool to group with others. If it works out, then ZO will have fixed one of the biggest issue´s at WoW, SWTOR & co. the Elite club that denies "casuals" content.


    I like that solo casual players that don't want to be geared or know fights can tag along without having to pull their weight. So no private solo or group instances? Great news overall, thanks for pointing those facts out to me.

    My impression was that the entire zone was instanced. Wheres the transcript for that ama?
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Shanna wrote: »

    this is true, too. I bought both of my sons the game (aged 14 and 21), and neither one of them will play due to "crappy pvp" and no end content. They haven't even activated their 30 free days.

    So they haven't even played it and they've decided PvP sucks and there is no end content? Brilliant kids you've raised.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    Agreed OP, I think the Ever-Receeding Goal Post method is very boring and ultimately just makes people quit.

    I also find it rather droll in general - okay, lets just make the numbers bigger... pointless.
  • Rosveen
    Rosveen
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    ✭✭✭✭
    Sakiri wrote: »
    Evergreen wrote: »
    Audigy wrote: »
    Evergreen wrote: »
    KerinKor wrote: »
    netsike wrote: »
    Maybe it's just me, but I really don't like the future plans now. :(
    At first sight I'm the same. Given VR11-VR12 content is group-only I fear this means ESO is to become a 1990s group-or die affair.

    You bring up an interesting point and I hope ESO does not go down the same treadmill for elitists design that SW TOR had. Be geared and know fights Anyone who has played TOR knows this basic elitist requirement for the harder group content.

    I really hope we don't just have an end game consisting of a typical treadmill progression of doing Daily and Weeklies properly geared and knowing fights for group content.

    The difference to WoW and SWTOR is, that grouping in those games only works for premades.

    You either have a guild or you get into a pug from the chat. In both cases you will have someone in charge who is "elite" so to speak. Someone who has a very special idea how you MUST be if you want to enter. This makes the whole group content so difficult to access at these games.

    ESO works different. The Dev´s answered my question at the last "ask us all" and they said, that everyone can go to the new Adventure Zones alone. You will be able to quest just like you do now at VR´s. No premade grouping required, but yes it will be hard, very hard.

    Since it is so hard in the open world there, you can either use the group tool to find players, or you just tag along with others - no invite button needed or "proving your weight" necessary.

    The trials and dungeons will be for your group, but you will be able to use the group tool for those as well.

    They have a video up which explains this very well, three players are from the friend list and the fourth is a random form the tool. This will make that whole VR content accessible for players who might not have the time for a premade group.

    We will need to see how this works out, I honestly hope that people will accept and adjust to the difficulty there and that they use the tool to group with others. If it works out, then ZO will have fixed one of the biggest issue´s at WoW, SWTOR & co. the Elite club that denies "casuals" content.


    I like that solo casual players that don't want to be geared or know fights can tag along without having to pull their weight. So no private solo or group instances? Great news overall, thanks for pointing those facts out to me.

    My impression was that the entire zone was instanced. Wheres the transcript for that ama?
    Not the whole zone, but most of interesting things in it. From the Craglorn AMA:

    "Are Adventure Zones instanced to your group? - Magnussen

    An Adventure Zone is a large area where you can explore and meet other groups along the way. The overland terrain isn’t instanced. However, much of the content you’ll find in Craglorn, like delves and points of interest, are instanced for your group."
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    I don't see the issue with the level cap going up personally. They've been pretty clear all along that will continue to happen. I get the concern with it happening too quickly, but you need to remember there are those folks out there who rush to the level cap each time and complain there is nothing to do, so raising it already is probably intended to mitigate those complaints.

    For those of us who aren't there yet, how is it an issue? We will have more to do when we do get there. It's not like a VR12 is that much stronger than a VR10 other than some gear upgrades.

    On that note, the only legit complaint I see here relates to the limited availability of resources to upgrade gear for each vet level. But honestly, by VR11-12 it should be taking weeks to get to the next vet rank for most people, so that should be kind of a non-issue as well. And this complaint is the same reason the difference between VR12 and VR10 won't matter much, because resources will limit the ability of those higher level players to upgrade their gear completely and gain that advantage.

    So it's a nice little circle and everything is OK. We can all go back to debating whether or not Mannimarco is too hard now, right?
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Phantax
    Phantax
    ✭✭✭✭✭
    Now I haven't had much cause to side with Zeni against player opinions as with all the bugs / issues / problems most of our complaints have been justified.
    But in this case what is the problem?

    More content in an MMO inevitably leads to higher(more difficult) content. If it didn't there would just come a point where the games has no challenge at all, then see how quickly people leave !
    A levelling system is the easiest and (In my opinion) the best way to do this. Granted Zeni have messed up with how VR levels complete that levelling system and hopefully will change it somehow. But a levelling system is definitely the way to go.

    And yes, higher ranks will mean new gear, GREAT ! That will mean new armour, new materials, new skill levels in crafting, maybe new recipes etc. All this will only help to give the game more depth and greater longevity.

    If more levels brings more content, more challenge, more immersion then hell yeah... bring it on !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • veneficus
    veneficus
    ✭✭✭
    I am not looking forward to grinding one character through the mire that is veteran levelling let alone all of my characters. I really don't know why they can't just stop raising that bar on an experience that most people find distasteful.

    City of Heroes is perfect example of a game which never raised the level cap and yet still rolled out great story arcs and content. Adding content and not forcing an unpleasant grind is a much more enjoyable experience.
  • Phantax
    Phantax
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    netsike wrote: »
    I can't take this game as an ES game, so I play it as an MMO, but it's not a good MMO. For me it's not a goal, to always level up, cause it's not fun, not at all. Instead I would like to see some interesting raids and dungeons, what also gives rewards.

    Nobody said you have to constantly level up. Do it at your own pace. If that means you don't hit VR10 for another 6 month then so be it. IN fact you would probably be better off taking your time. That way all the fanboys and max-level junkies can get their first, discover the bugs and put up with any crap content. By the time we get there its going to be all fixed.

    Happy days :)

    Edited by Phantax on May 15, 2014 5:39PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Deakun
    Deakun
    Soul Shriven
    I'm fine with a slow and constant adding of levels. I personally don't need to be max level to enjoy a game. As for different types of endgame in a mmo, I can say for certain that what I don't want to see is long reputation grinds where I have to do the same daily quests for weeks.
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    By the way, I'm re-watching the video and noticed that when he is using the LFG tool the level range he selects is "VR1-VR15". So there's that.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
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