MincMincMinc wrote: »actually in PvP subclassing leads to quite diverse builds.
Nowadays on my sorc I have around 10 builds, which use skill lines of all other classes, and rotate between them.
before subclassing, I could play only (1), now I have like 10 different builds to play with. You can argue that everyone in PvP run streak, but it's just 1 skill line, useful for mobility. and you still have options instead - cloak, swift, mist (jk).
Role play wise sure that sounds great, but numerically people are just running the one of two template meta builds
Either Storm+animal+aedric with acuity onslaught
Or Storm+animal+assassination with onslaught
Subclassing is going to force zos to either gut passives to tone down the game, or force passives to be major/minors. One passive may give 100 recovery essentially worse than a 2-4 piece bonus.........while another gives 12% crit damage done+12% block damage done, which is better than 99% of the 5 piece bonuses in the game.
running 3 lines vs 3 other lines you will either have a build with 300 recovery or a build with 36% crit damage....... no wonder people are stacking the lines that they are.
MincMincMinc wrote: »actually in PvP subclassing leads to quite diverse builds.
Nowadays on my sorc I have around 10 builds, which use skill lines of all other classes, and rotate between them.
before subclassing, I could play only (1), now I have like 10 different builds to play with. You can argue that everyone in PvP run streak, but it's just 1 skill line, useful for mobility. and you still have options instead - cloak, swift, mist (jk).
Role play wise sure that sounds great, but numerically people are just running the one of two template meta builds
Either Storm+animal+aedric with acuity onslaught
Or Storm+animal+assassination with onslaught
Subclassing is going to force zos to either gut passives to tone down the game, or force passives to be major/minors. One passive may give 100 recovery essentially worse than a 2-4 piece bonus.........while another gives 12% crit damage done+12% block damage done, which is better than 99% of the 5 piece bonuses in the game.
running 3 lines vs 3 other lines you will either have a build with 300 recovery or a build with 36% crit damage....... no wonder people are stacking the lines that they are.
I strongly disagree, in the cases which you provided you can at least:
1) swap animal with daedric/blastbones for delayed burst
2) swap storm for other mobility tool (cloak), and you don't even need storm that much outside of solo open world
actually personally I dislike animal + streak combination, since you end up missing shalks quite offen while rotating and when your opponent is not a compete potato. you might be better off with Daedric (sadly not crit bonuses) or blasbones line, but at least those don't miss and also hit harder
regarding passives, aedric crit is nice indeed, but attached skills are utter trash. spear is nice, but you already have streak in the cases you listed, jabs are trash, shards are trash, ult is weaker dawnbreaker, others I don't even remember. In many cases I would prefer to select skill line with actual skills.
100 recovery - I think most bonuses like shadow are % based? you get 100 only if you run low recovery build, and sustain via sets/things like dark deal. if you run around 2k, it should be more like 200, which is comparable to atro stone, while 12% crit is comparable to shadow one. balanced, in theory, but I agree that some regen passives could use a bit of improvement
again, I do not state that stacking crit chance is inefficient. It is strong, but you can also do it by using shadow + mythic + RAT + CP + maybe 1 passive, and select skill lines so you have more well rounded build depending on skills, not passives.
Major_Toughness wrote: »We need a Vengeance PvE.
The idea of an ESO Classic is gradually being built with each new ESO expansion.
In PvP everyone is running warden main to charm ->beatles->incap->spec bow.
Combo this with balorgh, sustain set, roa or rallying cry with monolyth mythic and you get your complete meta robot playstyle.
I already know this will be nerfed so enjoy it and use it while it lasts, especially if you aren’t really that good at PvP but want to be the MVP.
Enjoy the new meta everyone.
PS sustain can also come from Betty and Templar rune skill. Mobility for LOS comes from warden falcon. Healing comes from scribing.
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see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.