ESO... is a long-term home for our players. When we add that 30+ years long view to our list of stars that guide us, it can steady us with clear-eyed purpose even when storms hit.
Erickson9610 wrote: »Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Can you give a list of mistakes here for ZOS to review? Phrasing them as "many of the decisions made" is not specific enough — how would ZOS know what mistakes they've made?
That's a nice slogan, but what does it actually mean? Which people and which circumstances will this apply to? I'm assuming this is a "customer first" kind of slogan. If so, this is a welcome change. Is this something that CS and moderators teams will be embracing? There's room to improve on feeling gratitude from ZOS that we're your customers.People first, game always.
Can we get some examples where integrity guided a decision? Example where it’s often not: the crown store. IMO, having a system where so many utilities (armory and outfit slots) are character bound, timed deals, and RNG crates doesn't seem like integrity is the guiding light. Feels like the guiding light is creating enticing products. There’s also quite a few items that target vulnerable new players. Based on previous streams, I don't feel like this feedback was well received. I certainly haven't any changes made.Turn square corners*—integrity is our guiding light in all we do.
Aside from some of the reversals in U47, I can’t think of many times where repairs were done quickly. And even more, I'd love to see a list of what you guys actually consider mistakes.Own our mistakes and make repairs quickly.
The subtext here feels like it's "we weren't open to feedback before, but are now". In any case, that's great. There's a lot of areas where you not only need to be open to feedback, but act on that feedback. Combat changes is the big one, so's the crown store. The issue isn't just being open to feedback, it's engaging the feedback. That's always been the bigger issue IMO.Get a little bit better every day by being open to feedback and focused on learning.