spartaxoxo wrote: »I'd have liked to see something a bit more concrete but given the current circumstances, I'm glad to see Jo reach out and reassure us that he's been here a long time already. I want to be cautiously optimistic to see where the game goes from here but there's still so much we don't know. I look forward to that future correspondence. Anyway, he's got a cool looking toon. And I hope to hear more from Jo in the future.
The core tenets that we have learned over the years haven't changed. These values are the stars that guide us through difficult times:
- People first, game always.
- Turn square corners—integrity is our guiding light in all we do.
- All hands on deck when the inevitable storms happen.
- Own our mistakes and make repairs quickly.
- Get a little bit better every day by being open to feedback and focused on learning.
- Everyone has a place in our studio and in our worlds.
Nice to hear from the new Head. But you know that the letter on the website is signed by Matt, right?
It’ll be interesting to see where things go next.
The letter mentioned some core tenants that guide ESO’s development.The core tenets that we have learned over the years haven't changed. These values are the stars that guide us through difficult times:
- People first, game always.
- Turn square corners—integrity is our guiding light in all we do.
- All hands on deck when the inevitable storms happen.
- Own our mistakes and make repairs quickly.
- Get a little bit better every day by being open to feedback and focused on learning.
- Everyone has a place in our studio and in our worlds.
I would love to see these tenants genuinely reflected in ESO’s development, beyond just reassuring messaging.
"Own our mistakes and make repairs quickly. "
This has never been a strongsuit of the studio, so hopefully it's something the team actually plans to prioritize moving forward. I could list a dozen examples of things being broken and remaining that way for entire 3-4 month patch cycles (or longer), and even more examples of extremely poor balancing decisions that were made and never revisited or justified.
Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Erickson9610 wrote: »Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Can you give a list of mistakes here for ZOS to review?
Nice to hear from the new Head. But you know that the letter on the website is signed by Matt, right?
Erickson9610 wrote: »Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Can you give a list of mistakes here for ZOS to review?
I would not be able to fit that here on the forums.
I will say though, I've written detailed posts outlining what I think were poor decisions when they happened. I've been vocal about the "play as you want" model, subclassing, balance, accessibility, the state of PvP, the list goes on and on. You can probably search for my posts within the past 3 or 4 years if you care.
Of course I'm just one person, but I've seen mass sentiment around certain decisions that have been made and the concerns were never acknowledged. Anyway, I only point this out as someone who wants the game to improve since no other game like it is on the near horizon.
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »Balancing decisions are not "mistakes", as much as we wish they were considered mistakes.
Crown Store prices being too high or low than intended or character data being copied from the PTS to Live are "mistakes", and those were swiftly repaired as ZOS owned up to those mistakes with compensation.
Some more clarification from ZOS on what exactly constitutes a "mistake" would be appreciated for future clarity. Otherwise we could say any unfavorable change was a mistake and we'd be complaining to ZOS for months to remedy something that they don't consider to be a mistake.
Any decision, even if well meaning, can be seen as a mistake given time if the decision has negative consequences. That's the thing, we see performance worsen and populations decline as a result of many of the decisions made. In retrospect those decisions can now be seen as mistakes. I just wish those mistakes were acknowledged and made right, that's all I'm asking for.
Can you give a list of mistakes here for ZOS to review?
I would not be able to fit that here on the forums.
I will say though, I've written detailed posts outlining what I think were poor decisions when they happened. I've been vocal about the "play as you want" model, subclassing, balance, accessibility, the state of PvP, the list goes on and on. You can probably search for my posts within the past 3 or 4 years if you care.
Of course I'm just one person, but I've seen mass sentiment around certain decisions that have been made and the concerns were never acknowledged. Anyway, I only point this out as someone who wants the game to improve since no other game like it is on the near horizon.
I agree with that last paragraph especially. Me and others have voiced concerns regarding certain decisions that never received acknowledgement from ZOS. And I agree, there really isn't another game like ESO out there — that's why I'm still here, pleading that ZOS would remedy longstanding issues and reconsider certain decisions they've made.
The important thing to note is that each player, like you or me, may have different visions for what ESO should be. What I consider to be an issue may be completely justified in your eyes, and vice versa. Maybe what we see as issues are justified in the eyes of ZOS.