Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
DestroyerPewnack wrote: »Would love this too. It's bad game design.
Or at the very least, remove them from pledge rotation.
DestroyerPewnack wrote: »Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
It's bad game design because you can complete the entire encounter without ever knowing that you missed a mechanic for HM rewards.
If you could read a scroll that would make it so that killing a Daedroth/Wraith automatically wipes the group, new players will understand that there are extra mechanics that need to be completed.
If you can't PUG base game veteran dungeons, that's... sort of your problem. 😂
Most people can, and regularly do PUG veteran HM pledges, with zero issues. The things that make those two dungeons unique (in a bad way) are the missable HM mechanics. You don't see them in normal mode, and they are not a completion condition on veteran mode.
I'm also a little surprised that you think these mechanics are good practice to prepare players for trials... I mean, in BC2, the HM mechanic is literally for the dd's to ignore the adds and focus on the boss (the complete opposite of what you're supposed to do in 99% of trials,) and in CoH2, you just have to slow down your dps, plus ignore adds (which, again, is the complete opposite of what you're supposed to do in 99% of trials.)
It's bad game design, plain and simple.
Ishtarknows wrote: »If you have the undaunted pledge it tells you in the description exactly what you need to do for the hard mode. In console UI it's top right of the screen, no idea for PC.
Base game dungeons are easy, let's not dumb down them even more.
DestroyerPewnack wrote: »Ishtarknows wrote: »If you have the undaunted pledge it tells you in the description exactly what you need to do for the hard mode. In console UI it's top right of the screen, no idea for PC.
Base game dungeons are easy, let's not dumb down them even more.
I already know how HM works in these dungeons. I'm saying people who are new and don't know probably also don't know that they have to read the pledge description, because they don't need to do that for all other dungeons.
In other dungeons, you have to opt into HM before the encounter begins, everyone can see that you opted in (by reading the scroll/raising the flag) and completing the new mechanics becomes a requirement for completion.
I didn't call for the dungeons to be made easier or dumbed down. I would prefer it if these mechanics could be reworked/enforced, or if these two dungeons can be removed from the pledge rotation. But if that doesn't happen, then I'll just continue doing what I do now. I either skip them, or do them and explain how HM works to the new players, and if the new players still don't understand or don't speak English, then I vote kick and complete the pledge without them. Simple.
Nemesis7884 wrote: »The problem is pugs dont listen - i usually tank pledge vet pug or random normal pugs...you know how often pug newer players actually listen to what the tank tells them about mechanics besides just hitting the damage button? MAYBE 10% of my runs...one reason why no one wants to play tanks
If you can't PUG base game veteran dungeons, that's... sort of your problem. 😂
Most people can, and regularly do PUG veteran HM pledges, with zero issues.
These are extremely annoying to explain and do with pugs why i usually just stopped doing them all together and just skipp them...
I'm also a little surprised that you think these mechanics are good practice to prepare players for trials... I mean, in BC2, the HM mechanic is literally for the dd's to ignore the adds and focus on the boss (the complete opposite of what you're supposed to do in 99% of trials,) and in CoH2, you just have to slow down your dps, plus ignore adds (which, again, is the complete opposite of what you're supposed to do in 99% of trials.)
redlink1979 wrote: »Some mechanics may not obvious but you can't consider that a bad design.
¿que?
I can deal with PUG's just fine. I wasn't complaining about dungeon mechanics being too difficult and unintuitive for PUG's, you guys were.
Yeah and 99% of the dungeon mechanics are braindead unga-bunga.
And if you ever heard a raidlead screaming for DPS stop at the twins in vDSR or Bahsei in vRG or ANY other trial encounter with hp percentage triggers, you will perhaps understand why those BC2 and COH2 mechanics are not that bad in regards to raising awareness of the fact that sometimes DD's need to actually slow down and pay attention to what's happening. Because those are usually the bosses that are claiming the majority of wipes.
Nemesis7884 wrote: »The problem is pugs dont listen - i usually tank pledge vet pug or random normal pugs...you know how often pug newer players actually listen to what the tank tells them about mechanics besides just hitting the damage button? MAYBE 10% of my runs...one reason why no one wants to play tanks
Of course, PUGs seldom listen. They are PUGs.
It's peerfectly natural that PUGs should fail more ofter than pre-made group.
No, really, those HM are fine as is. And I do fail them from time to time because I PUG, too.
It"s only 1 key and 2 cristals. Not so bad.
Anything that's not tank'n'spank is bad game design. Got it.
This is veretan content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
Anything that's not tank'n'spank is bad game design. Got it.
This is veretan content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
This has to be one of the most lucidly cogent rebuttals I have read on this forum.
Anything that's not tank'n'spank is bad game design. Got it.
This is veretan content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
This has to be one of the most lucidly cogent rebuttals I have read on this forum.