The_Meathead wrote: »Yeah, performance has been notably worse this time around while MYM has typically been the best periods we experience.
I don't know that it's purely Cyrodiil, though. My Guildies have mentioned things being ''sticky'' in overland content of late, too.
I do know that a single Ball Group or especially two+ at a time are just chewing things up like crazy in Cyrodiil this week, way more than normal. I typically have really good framerate but this week it's been an occasional unplayable slide show when they're doing their Ball-y things during primetime.
For what it is worth - I typically can have stable frames and minimal (almost no) lag when 3 or more ball groups are near me.
Just saying that because the second a ball group gets mentioned everyone gets fixated on that being the "cause" when.. ball groups just show the inefficiences of systems.. they aren't the true "cause".. if that makes sense.
YandereGirlfriend wrote: »UPDATE:
The tweak I posted fixed my issue. I've ran into multiple ball groups and it's night and day difference. I guess it's something to do with the recent Windows11 update and the settings file and how it allocates the cores.
Nevermind
I would imagine that those values are somewhat architecture-specific.
Like, I wouldn't want the game trying to run on Intel eCores or across chiplets on certain AMD processors.
Not that that applies to you on a 7800x3D, though.
What all was your experience like with those settings?
I don't have the game installed to test this out myself so I'm basically just spitballing, but: when it comes to fps drops I've seen people mention their audio cuts out as well, and that is something I was also experiencing the last couple of times I was in Cyrodiil. Is it possible we're correct in seeing the correlation but wrong in assuming the causation, i.e. could audio issues be causing the cpu spikes and fps drops? A lot of people mention a high-end cpu and gpu, but I'd guess most of those systems use the sound chip that came "free" with the motherboard, it's not something we even think about anymore. Maybe test with in-game audio disabled first, windows audio muted second, and finally if needed audio driver temporarily disabled?
I don't have the game installed to test this out myself so I'm basically just spitballing, but: when it comes to fps drops I've seen people mention their audio cuts out as well, and that is something I was also experiencing the last couple of times I was in Cyrodiil. Is it possible we're correct in seeing the correlation but wrong in assuming the causation, i.e. could audio issues be causing the cpu spikes and fps drops? A lot of people mention a high-end cpu and gpu, but I'd guess most of those systems use the sound chip that came "free" with the motherboard, it's not something we even think about anymore. Maybe test with in-game audio disabled first, windows audio muted second, and finally if needed audio driver temporarily disabled?
So I just reviewed my clip last night where my fps literally locks up and goes to 0 for a second and the audio kept going just fine.
I know what you're talking about though... I've ran into that audio issue for many years. It's more of a feature now
SET MinFrameTime.2 "0.00625000"
SET MinFrameTime.2 "0.00000000"
TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »Most of the issues I’ve run into this Midyear—honestly even in the weeks leading up to it—have been frame rate-related. Lag feels about the same as usual, but the FPS drops have been extreme. I’ll admit I use quite a few addons, but even after disabling most of them and only keeping the bare minimum I’m comfortable playing with, there was no improvement. There’s definitely something going on, especially in those massive fights involving hammers and scrolls.
My frames will tank to 10–20 FPS, which I’ve never experienced before. I’m running a Ryzen 9 5900X and a 4080 Super. I know the CPU is technically one generation old, but it’s still a very strong processor and had no trouble handling Cyrodiil until the most recent update.
My suggestion would be to actually disable all of them. Even the libraries. ESPECIALLY the libraries in fact. Some of those are really going haywire with this patch, I think. Enable them when you want to do some simple stuff like crafting and whatnot and then turn them back off before you try to do anything involving combat. It significantly helped my issues. It wasn't perfect but it was much better than when I had them on. I was getting like single-digit framerates with them on while in Cyrodiil. Disabling everything got me back up to the thiry-to-fourty FPS range when dealing with big fights.
Thanks for the suggestion! I actually already disable all the libraries I don’t use using Addon Selector, but I appreciate you taking the time to share it. That said, this issue only started happening after the most recent update—something definitely changed, because I never had these kinds of frame drops before.
Hi all, if you are having issues in MYM, could you note where you are playing from and add any footage you may have? We escalated this internally, but our graphs are not showing any issue with server health. It is all within margin. So any additional data you can provide, would be helpful. We can send that over to the team to assist in investigating this issue.
TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »Most of the issues I’ve run into this Midyear—honestly even in the weeks leading up to it—have been frame rate-related. Lag feels about the same as usual, but the FPS drops have been extreme. I’ll admit I use quite a few addons, but even after disabling most of them and only keeping the bare minimum I’m comfortable playing with, there was no improvement. There’s definitely something going on, especially in those massive fights involving hammers and scrolls.
My frames will tank to 10–20 FPS, which I’ve never experienced before. I’m running a Ryzen 9 5900X and a 4080 Super. I know the CPU is technically one generation old, but it’s still a very strong processor and had no trouble handling Cyrodiil until the most recent update.
My suggestion would be to actually disable all of them. Even the libraries. ESPECIALLY the libraries in fact. Some of those are really going haywire with this patch, I think. Enable them when you want to do some simple stuff like crafting and whatnot and then turn them back off before you try to do anything involving combat. It significantly helped my issues. It wasn't perfect but it was much better than when I had them on. I was getting like single-digit framerates with them on while in Cyrodiil. Disabling everything got me back up to the thiry-to-fourty FPS range when dealing with big fights.
Thanks for the suggestion! I actually already disable all the libraries I don’t use using Addon Selector, but I appreciate you taking the time to share it. That said, this issue only started happening after the most recent update—something definitely changed, because I never had these kinds of frame drops before.
Same here. My framerates were fine until that update just after Vengeance. Removing all of the addons helped me get back to at least a playable state, though.
I don't have the game installed to test this out myself so I'm basically just spitballing, but: when it comes to fps drops I've seen people mention their audio cuts out as well, and that is something I was also experiencing the last couple of times I was in Cyrodiil. Is it possible we're correct in seeing the correlation but wrong in assuming the causation, i.e. could audio issues be causing the cpu spikes and fps drops? A lot of people mention a high-end cpu and gpu, but I'd guess most of those systems use the sound chip that came "free" with the motherboard, it's not something we even think about anymore. Maybe test with in-game audio disabled first, windows audio muted second, and finally if needed audio driver temporarily disabled?
I don't have the game installed to test this out myself so I'm basically just spitballing, but: when it comes to fps drops I've seen people mention their audio cuts out as well, and that is something I was also experiencing the last couple of times I was in Cyrodiil. Is it possible we're correct in seeing the correlation but wrong in assuming the causation, i.e. could audio issues be causing the cpu spikes and fps drops? A lot of people mention a high-end cpu and gpu, but I'd guess most of those systems use the sound chip that came "free" with the motherboard, it's not something we even think about anymore. Maybe test with in-game audio disabled first, windows audio muted second, and finally if needed audio driver temporarily disabled?
Dedicated sound cards haven't really been a thing in decades. Since the early 2000s CPU have been so powerful that it all just gets processed on there. The only time you'd see an audio addon of some kind is in professional work where you need to reduce latency for input/output audio equipment, provide shielding to avoid picking up hum from things like mains power, or to provide additional jacks for more hi-end equipment.
In my experience audio cuts are the result of one of two issues. 1) The buffer being used isn't being filled with new audio data fast enough - usually caused when the CPU is bogged down but the audio system is still playing in parallel. This is usually easy to tell because they typically use ring buffers so you'll just hear the audio repeat over and over until new data is streamed in. Or 2) The audio itself is trying to handle too many 'voices' at once. Most projects I've worked on have a finite set of channels or voices that can be used to play an individual sound effect. Depending on how you handle the mixing it could be anywhere from a dozen to a couple hundred. When too much stuff is going on they all get filled up and you either have to drop some currently playing sounds so that you can start a new one or just not play the new sound at all.
Sometimes I hear the audio cut out when the game fps tank badly but there have been lots of times where my framerate is fine but the audio is still cutting a lot which leans me toward option number 2.
I'm going to try this out https://forums.elderscrollsonline.com/en/discussion/584759/frame-rate-cap-adjustment-how-to-limit-your-fps-from-being-too-high-updated
My value should have beenSET MinFrameTime.2 "0.00625000"
But was set toSET MinFrameTime.2 "0.00000000"
I don't have the game installed to test this out myself so I'm basically just spitballing, but: when it comes to fps drops I've seen people mention their audio cuts out as well, and that is something I was also experiencing the last couple of times I was in Cyrodiil. Is it possible we're correct in seeing the correlation but wrong in assuming the causation, i.e. could audio issues be causing the cpu spikes and fps drops? A lot of people mention a high-end cpu and gpu, but I'd guess most of those systems use the sound chip that came "free" with the motherboard, it's not something we even think about anymore. Maybe test with in-game audio disabled first, windows audio muted second, and finally if needed audio driver temporarily disabled?
Dedicated sound cards haven't really been a thing in decades. Since the early 2000s CPU have been so powerful that it all just gets processed on there. The only time you'd see an audio addon of some kind is in professional work where you need to reduce latency for input/output audio equipment, provide shielding to avoid picking up hum from things like mains power, or to provide additional jacks for more hi-end equipment.
In my experience audio cuts are the result of one of two issues. 1) The buffer being used isn't being filled with new audio data fast enough - usually caused when the CPU is bogged down but the audio system is still playing in parallel. This is usually easy to tell because they typically use ring buffers so you'll just hear the audio repeat over and over until new data is streamed in. Or 2) The audio itself is trying to handle too many 'voices' at once. Most projects I've worked on have a finite set of channels or voices that can be used to play an individual sound effect. Depending on how you handle the mixing it could be anywhere from a dozen to a couple hundred. When too much stuff is going on they all get filled up and you either have to drop some currently playing sounds so that you can start a new one or just not play the new sound at all.
Sometimes I hear the audio cut out when the game fps tank badly but there have been lots of times where my framerate is fine but the audio is still cutting a lot which leans me toward option number 2.
I'm in no way an audio person..
So with option 2, are you saying that.. for areas like cyro where theres just a billion different sounds/skills going off left and right, that the audio could be dropping because there are just to many and not enough tracks/channels left to play the sound effects?
I'm going to try this out https://forums.elderscrollsonline.com/en/discussion/584759/frame-rate-cap-adjustment-how-to-limit-your-fps-from-being-too-high-updated
My value should have beenSET MinFrameTime.2 "0.00625000"
But was set toSET MinFrameTime.2 "0.00000000"
Night and day performance for me after I made this tweak to match my monitors framerate.
Friendly-assasin81 wrote: »My PC is new and can play most other games on full graphics like Battlefield 1/5/2042 with 128 vs 128 player maps.
This game shouldnt be a problem for me, but it is....
RTX 4060
I5 12400
16 gb DDR 4 ram
Only the cpu is a 100% when the game has lagspikes and fps drops to 10fps randomly...
YandereGirlfriend wrote: »Friendly-assasin81 wrote: »My PC is new and can play most other games on full graphics like Battlefield 1/5/2042 with 128 vs 128 player maps.
This game shouldnt be a problem for me, but it is....
RTX 4060
I5 12400
16 gb DDR 4 ram
Only the cpu is a 100% when the game has lagspikes and fps drops to 10fps randomly...
I mean, you answered your own question there. ESO is generally more limited by CPU performance than GPU performance.
Friendly-assasin81 wrote: »YandereGirlfriend wrote: »Friendly-assasin81 wrote: »My PC is new and can play most other games on full graphics like Battlefield 1/5/2042 with 128 vs 128 player maps.
This game shouldnt be a problem for me, but it is....
RTX 4060
I5 12400
16 gb DDR 4 ram
Only the cpu is a 100% when the game has lagspikes and fps drops to 10fps randomly...
I mean, you answered your own question there. ESO is generally more limited by CPU performance than GPU performance.
Yes but not that much.... This started on the 25th of june this year....