I tried Gemini, results were not too shabby
Q.I want to make a Stamina dps Warden with subclassing, to include ring of pale order in setup. Also want it to dual weild with daggers, any suggestions
A. Gemini
The Elder Scrolls Online's "Subclassing" system (introduced in the Gold Road Chapter as "Scribing") allows you to customize your abilities by combining a base skill (from your class or weapon lines) with Focus, Signature, and Affix scripts. This opens up a lot of possibilities for hybrid builds.
Building a Stamina DPS Warden with dual-wield daggers and incorporating the Ring of Pale Order requires a balance of damage, sustain, and survivability, as the Ring of Pale Order prevents you from receiving direct healing from other players.
Here's a breakdown of suggestions for your build, considering subclassing and dual-wield daggers:
Core Concepts for a Stamina Warden DPS with Ring of Pale Order
Self-Healing is Key: Since Ring of Pale Order negates external healing, your build must have strong self-healing. Wardens have some naturally, but you'll want to lean into it.
Damage Over Time (DoT) Focus: Wardens excel at DoT damage, and daggers benefit from this through the Twin Blade and Blunt passive (increased critical chance for dual wield).
Medium Armor: For optimal Stamina DPS, you'll primarily wear Medium Armor due to its passives that boost Stamina, Weapon Critical, and Weapon Damage.
Race:
Dark Elf: Excellent for hybrid builds, offering bonuses to both Stamina and Magicka, Weapon/Spell Damage, and Fire Resistance. This flexibility can be useful for Warden's hybrid nature.
Orc: Great for Stamina DPS with bonuses to Max Stamina, Weapon Damage, and movement speed.
Khajiit: Strong choice for critical damage and critical healing, which synergizes well with daggers and a crit-focused build.
Redguard/Wood Elf: Good for sustain if you find yourself running out of resources.
Gear Suggestions
With Ring of Pale Order, you'll occupy one Mythic slot. This means you'll typically run two 5-piece sets, and a 1-piece monster set.
Mythic:
Ring of Pale Order: (Required) Provides significant self-healing from your damage dealt, essential for solo content and surviving without external healers.
Primary Damage Sets (5-piece):
Pillar of Nirn (Medium, Dungeon: Falkreath Hold): A fantastic burst damage set that applies a strong Bleed DoT. Very reliable.
Perfected Arms of Relequen (Medium, Trial: Cloudrest): Top-tier single-target set, applies a stacking physical damage debuff with light and heavy attacks. Ideal for boss fights.
Kinras's Wrath (Medium, Trial: Black Drake Villa): Provides Minor Berserk and Major Savagery/Brutality when you deal damage, offering strong overall damage buffs.
Aegis Caller (Medium, Dungeon: Unhallowed Grave): Creates a damaging AoE that follows your enemy, excellent for both single target and AoE.
Tide-Born Wildstalker (Crafted, Solstice): Offers excellent penetration and a flat damage bonus to monsters, making it strong for general PvE.
Orders Wrath (Crafted, High Isle): A great general-purpose critical chance and critical damage set, easily accessible.
Monster Set (1-piece):
Slimecraw (Medium, Dungeon: Wayrest Sewers I): Provides Minor Berserk (5% increased damage done), which is a crucial buff and easily obtained with one piece.
Kjalnar's Nightmare (Light, Dungeon: Stone Garden): Provides a strong single-target burst proc, good if you can consistently activate it.
Balorgh (Heavy, Dungeon: March of Sacrifices): Offers a huge burst of Weapon/Spell Damage and Stamina Recovery after casting an Ultimate.
Example Gear Setup:
5x Pillar of Nirn: (Body pieces, or Jewelry/Weapon if using a trial body set)
5x Arms of Relequen (Perfected preferred): (Body pieces, or Jewelry/Weapon)
1x Slimecraw: (Monster shoulder or head)
Ring of Pale Order: (Mythic Ring)
Dual Wield Daggers (Front Bar): Nirnhoned/Charged and Disease/Poison enchant.
Two-Handed Greatsword or Bow (Back Bar): Infused and Weapon Damage/Berserker enchant. (Two-Hander for Stampede and Carve, Bow for range and Volley/Caltrops).
Skills & Subclassing
Here's where subclassing comes in. You'll want to leverage your Warden skills, but also add powerful abilities from other class lines via Scribing.
Warden Skills (Core):
Subterranean Assault (Animal Companions): Your bread-and-butter AoE and burst skill. Must be kept active.
Fetcher Infection (Animal Companions): Strong single-target DoT.
Arctic Blast (Winter's Embrace): Provides good damage and a burst heal, essential for your self-sustain with Pale Order.
Bird of Prey (Animal Companions): Provides Major Berserk (damage done) if morphed to Cutting Dive or Silver Shards (from Fighters Guild) for more specific use. Often just slotted for passive Minor Berserk from Advanced Species.
Bull Netch (Animal Companions): Provides Major Brutality (Weapon Damage) and Major Savagery (Weapon Critical) while also restoring Stamina. Keep this buff active!
Wild Guardian (Ultimate - Animal Companions): Your primary ultimate for burst damage.
Dual Wield Skills:
Rapid Strikes (Dual Wield): Your main spammable for single target.
Deadly Cloak (Dual Wield): AoE damage and damage reduction.
Back Bar (Two-Handed or Bow):
Stampede (Two-Handed): Excellent AoE DoT and Gap Closer.
Carve (Two-Handed): Strong frontal AoE bleed.
Endless Hail (Bow): Powerful AoE DoT.
Poison Injection (Bow): Ranged execute.
Subclassing/Scribing (Choosing a "Subclass" for Warden DPS):
This is the most flexible part. You want to pick skills that complement your Warden's strengths and fill gaps, especially focusing on more damage or self-sustain.
Option 1: Warden + Necromancer (Damage-focused)
Why: Necromancer has some of the strongest Stamina-based skills and DoTs.
Key Necromancer Skills to Consider Scribing:
Blighted Blastbones (Grave Lord): A powerful "semi-spammable" that deals high damage. You could use this as a core part of your rotation.
Detonating Siphon (Grave Lord): Another strong DoT that procs an explosion.
Skeletal Archer (Grave Lord): A summon that provides extra penetration and Stamina recovery.
Scribing Application: You'd replace some less impactful Warden or weapon skills with these. For example, you could scribe a "Travelling Knife" (Dual Wield) with scripts that make it behave like "Venomous Knife" for more poison damage, or use Scribing on a Warden skill to gain additional effects.
Option 2: Warden + Arcanist (Crux synergy & utility)
Why: Arcanist brings unique Crux mechanics and powerful AoE. While often more Magicka-focused, certain abilities can be adapted for Stamina.
Key Arcanist Skills to Consider Scribing:
Escalating Runeblades/Cephaliarch's Flail (Herald of the Tome): If you can integrate Crux generation, these can be powerful.
Fulminating Rune (Herald of the Tome): A good AoE DoT.
Scribing Application: You'd likely be looking at Scribing a weapon skill to generate Crux, or using Arcanist passives to enhance your existing skills.
Option 3: Warden + Nightblade (Burst & Critical Focus)
Why: Nightblade offers strong burst and critical chance buffs.
Key Nightblade Skills to Consider Scribing:
Merciless Resolve/Relentless Focus (Assassination): Provides a powerful proc (Spectral Arrow) after light attacks, and major savagery/prophecy.
Killer's Blade (Assassination): Excellent execute ability.
Scribing Application: You could Scribe a weapon skill to gain Nightblade-like effects, like a "Travelling Knife" with Assassination-related scripts for bonus critical damage.
General Scribing Strategy:
Base Skill: Choose a skill you want to modify (e.g., Dual Wield: Traveling Knife, or a Warden skill if it's applicable).
Focus Script: Determines the primary damage type or effect (e.g., Poison Damage, Bleed Damage, Frost Damage).
Signature Script: Adds a major buff or debuff (e.g., Warrior's Opportunity for Physical Damage, Lingering Torment for DoT, Class Mastery for unique class benefits).
Affix Script: Adds a minor buff or effect (e.g., Berserk for more damage, Minor Breach for penetration).
Example Skill Bar Setup (Dual Wield Front / Two-Handed Back):
Front Bar (Dual Wield Daggers)
Rapid Strikes (DW spammable) OR a powerful scribed skill (e.g., a "Venomous Knife" like morph from Travelling Knife with relevant scripts)
Subterranean Assault (Warden burst/AoE)
Fetcher Infection (Warden DoT)
Arctic Blast (Warden Self-Heal/Damage)
Deadly Cloak (DW AoE/Mitigation)
Ultimate: Wild Guardian (Warden Burst)
Back Bar (Two-Handed Greatsword)
Stampede (2H AoE DoT/Gap Closer)
Carve (2H AoE Bleed)
Bull Netch (Warden Buffs/Sustain) - Flex Spot: Can be a scribed skill if preferred for a different utility.
Barbed Trap (Fighters Guild DoT/Minor Force)
Resolving Vigor (Assault Line Self-Heal) - Crucial for self-healing with Pale Order
Ultimate: Flawless Dawnbreaker (Fighters Guild - passive Weapon Damage & active burst) OR Pestilent Colossus (Necro if subclassed for it)
Champion Points (CP)
Warfare Tree (Blue):
Slottable: Deadly Aim, Master-at-Arms, Wrathful Strikes, Exploiter (if you can reliably apply Off Balance), Biting Aura (for AoE).
Passive: Precision, Piercing, Tireless Discipline, Quick Recovery, Preparation.
Fitness Tree (Red):
Slottable: Boundless Vitality (Health), Fortified (Armor), Rejuvenation (Resource Recovery), Celerity (Movement Speed).
Passive: Tumbling, Mystic Tenacity, Hero's Vigor.
Craft Tree (Green):
Mostly utility. Slottable points in Steed's Blessing (movement speed), Rationer (food duration), Liquid Efficiency (potion duration).
Consumables
Food: Lava Foot Soup-and-Saltrice (Max Stamina and Stamina Recovery) or Braised Rabbit with Spring Vegetables (Max Health and Max Stamina) if you need more health. With Ring of Pale Order, you'll manage healing through your skills, so focus on Stamina.
Potions: Essence of Weapon Power (Weapon Damage, Weapon Critical, Stamina Recovery) are crucial for maximizing your uptime on buffs. Ensure you have the Medicinal Use passive from Alchemy for extended duration.
Rotation Basics
The key to good DPS is weaving light attacks between every skill cast and maintaining your DoTs and buffs.
Pre-buff: Bull Netch, Deadly Cloak (if starting on front bar).
Back Bar: Apply DoTs like Stampede, Carve, Barbed Trap. If using a Bow, Endless Hail. Activate Resolving Vigor if needed.
Front Bar: Swap to your dual wield front bar. Cast Subterranean Assault. Use Rapid Strikes (or your scribed spammable) as your primary damage skill. Reapply Fetcher Infection, Arctic Blast, and Deadly Cloak as they run out.
Ultimates: Use Wild Guardian for single-target burst, or your subclass ultimate (e.g., Pestilent Colossus) for AoE or major debuffs, depending on the situation.
Sustain: Keep Bull Netch active. Use potions on cooldown. Ring of Pale Order will handle most of your direct healing from your damage output.
Important Considerations
Practice: Get comfortable with your rotation on a target dummy. Practice weaving light attacks.
Adaptation: This is a template. You'll need to adapt your skills and gear based on the content (solo, dungeons, trials) and group composition.
Penetration: Ensure you have sufficient penetration (around 18,200 for organized content) through gear, CP, and potentially skills/debuffs from your group. If solo, The Lover mundus stone can help.
Scribing Flexibility: Experiment with different Scribing options for your skills. The system is designed to allow for unique combinations.
This comprehensive approach should give you a strong foundation for your Stamina DPS Warden with dual daggers and the Ring of Pale Order, allowing you to deal significant damage while remaining self-sufficient.