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Should Vengeance add Subclassing?

Erickson9610
Erickson9610
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In other words, should we be allowed to Subclass into Vengeance skill lines of other Classes the way we can Subclass into regular skill lines of other Classes? How would Subclassing affect Vengeance balance, given your knowledge of how Vengeance skills are balanced?
Edited by Erickson9610 on July 26, 2025 11:13AM
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Should Vengeance add Subclassing? 101 votes

Yes
19%
Sluggycmetzger93AstironFaltasëJohnRingoWolfkeksErickson9610AlienatedGoatJidorahYandereGirlfrienddinokstrunzsarahthesPeacefulAnarchyHoneyBunBadgersPDarkBHoodLunaFloraNavaac223randconfigRadiate77pinkpom 20 votes
No
78%
Freelancer_ESOdaryl.rasmusenb14_ESOwenchmore420b14_ESONemesis7884MuizerThe_MeatheadAlinielDenverRalphyTX12001rwb17_ESOPsychopoteStihlReignMasterSpatulaSmokedpyrotechDeimussilky_softshadyjane62kargen27Wald1naRomojcaceresw 79 votes
Other
1%
Major_MangleJaxontheUnfortunate 2 votes
  • valenwood_vegan
    valenwood_vegan
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    No
    Maybe that would be something to consider if it becomes an actual game mode, but I think it would be a distraction from the performance testing that is currently the goal.

    But sure if we were to assume for a moment that vengeance is in its final form right now... I think we'd start running into the issue where everyone just picks the objectively "best" skill lines and runs pretty much the same thing. Then the most interesting and powerful individual skills would likely be nerfed, since they weren't initially designed to be combined with the other most powerful and interesting skills... and we'd be left with a bunch of bland skills that basically do the same thing... I mean even more than is currently the case. At least right now each class kinda has something unique that it brings to the table.

    Without other characteristics to define our characters in vengeance, I think it really would just turn into a bunch of people running completely identical builds. Seems boring to me.

    Then there's also the issue that it would bring back some of the problems from live that make people prefer vengeance in the first place (like being able to stack huge numbers of heals - just the addition of the resto staff line and vigor brought this back to some extent, but imagine if people could also stack all of the best class heals). Relatedly, this would start to bring us back to the build knowledge problem that vengeance avoids, where experienced players would understand which skill lines to combine and newer or more casual players would be more overwhelmed by all of the choices (and skill lines they might not be familiar with, having not played every class), and would be more likely to make poor choices, moving us back toward the significant build-power gap that we see on live.

    But ultimately, the mode isn't finished and isn't balanced (around a final / complete set of features) yet so it's hard to answer when we don't know what it might look like in the future if it moves from a test to a game mode. But as it stands currently, no I don't think it would be helpful to add subclassing.
    Edited by valenwood_vegan on July 26, 2025 2:09PM
  • licenturion
    licenturion
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    No
    No vengeance is a very balanced and 'fun first' environment (for a lot people) that has a very low entry barrier for every type of player to jump in. Subclassing would detract from that.

    I would be a fan of a few rotating skill lines and a very limited rotating set pool per campaign to keep things fresh.
    Edited by licenturion on July 26, 2025 2:01PM
  • Desiato
    Desiato
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    No
    The benefit of class based systems is they are easier to balance than free-form skill based systems.

    I've adapted to subclassing in PVE, but it is not at all balanced. I don't think it can be balanced, but that's fine when we're fighting monsters in PVE.

    Classes can't be completely balanced either, but it is easier to balance 7 classes than the multitude of possibilities available by combining 3 of 21 skill lines.

    I'm sitting out Whitestrake's Mayhem this year because of what subclassing as done to PVP. I'm aware of the strong combinations and could successfully play them, but that wouldn't be fun for me. I wish there was a pure class campaign.
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  • jcaceresw
    jcaceresw
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    No
    In the last test I found people being able to fully restore health and shield to about 100k. I believe sub classing will make them a lot more un-killable.
  • Major_Mangle
    Major_Mangle
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    Other
    Vengeance in any shape or form should never become a pvp mode. It was presented as a test and should be treated as a test with the purpose to improve existing PvP.
    Edited by Major_Mangle on July 26, 2025 3:50PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Deimus
    Deimus
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    No
    Nope, subclassing wrecked balance which was never their strong point and it ironically slashed build diversity. Give us thousands of choices, but only a handful are worthwhile then that's all you will ever see. Even if they improve performance of the current campaigns if the feel of Cyrodiil stays like Gray Host is now it's not going to attract more players. The players love Vengeance aside from a vocal minority because it brings back the huge fights and makes skill a bigger factor than proc sets and cramming as many of the combat dev's favorite skills onto their bars.

    Subclassing along with heal stacking (and a good chance sets could too) will kill the appeal of Vengeance. As every player will just run the same mashup of 4 or 5 out of the 21 skill lines like they currently are. Instead of 7 classes using a handful of sets all we have are Sorcdenblades, Nightplardens, Nightsorcplars, or Arcdenblades using a handful of sets.

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  • MasterSpatula
    MasterSpatula
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    No
    The major reason I prefer Vengeance to Live is balance. Adding the single biggest unbalancing update ZOS has ever made to this mode would invalidate it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    Other
    Not yet, perhaps in a future vengeance round.
  • CalamityCat
    CalamityCat
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    No
    Voting no, but it's purely wishful thinking ;)

    I believe Vengeance is intended to improve the main Cyro experience. Given that the devs have put subclassing into PvP already, then eventually it'll have to be included in the Vengeance tests. Then we get whatever we get. IMHO that will be a less laggy version of what we have live now. Maybe with some changes to balance things better, but all I expect is less lag and business as usual.
  • TheMajority
    TheMajority
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    No
    No.

    Part of what makes it good is that you can still pureclass.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No
    No, infact they should remove Subclassing from normal PvP as well and make it more of a roleplay thing.
  • Wup_sa
    Wup_sa
    Soul Shriven
    No
    No, infact they should remove Subclassing from normal PvP as well and make it more of a roleplay thing.

    You are completely right. I have not heard a single positive about subclassing on grayhost PC EU zone chat, only compalints. And the devs seem to know that it was a mistake to add it, but they will never admit it, just like U35.
  • Renalds
    Renalds
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    No
    Subclassing really screwed up the dynamics of PvP but also opened it up for more creativity for the real dedicated players.

    I love the idea of subclassing, however so far in a competitive scenario it has only had more downsides than upsides to it.

    So no, I do not want to see subclassing in vengeance unless they can clearly adress the core issues that subclassing brings with it.
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  • redlink1979
    redlink1979
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    No
    Vengeance needs to be plain and simple.
    Multiclassing already has unbalanced the normal PvP.
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  • kargen27
    kargen27
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    No
    I'm thinking if subclassing was allowed most players would end up using the same skills. For testing purposes to me it seems you get a better representation of data to look at if a variety of skills are used.
    and then the parrot said, "must be the water mines green too."
  • BXR_Lonestar
    BXR_Lonestar
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    No
    I say no for now because we don't know what the source of lag is in PVP. I'm guessing the real "source" of the lag is a cumulative of a bunch of different things and not just attributable to one single element (say, use of proc sets or cross-healing, alone). If subclassing adds to the things the server has to keep track of, or makes the math more complex, then Subclassing shouldn't be added, just to keep Vengeance simple.

    I also just really enjoyed the Vengeance experience, which felt more like a "classic" pvp mode more than anything. Subclassing would disrupt that feel.
  • LadyGP
    LadyGP
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    No
    I say no for now because we don't know what the source of lag is in PVP. I'm guessing the real "source" of the lag is a cumulative of a bunch of different things and not just attributable to one single element (say, use of proc sets or cross-healing, alone). If subclassing adds to the things the server has to keep track of, or makes the math more complex, then Subclassing shouldn't be added, just to keep Vengeance simple.

    I also just really enjoyed the Vengeance experience, which felt more like a "classic" pvp mode more than anything. Subclassing would disrupt that feel.

    This.

    I don't like the cobat/skill of veng but I do love the performance of it and the size of the battles.

    Adding subclassing would 100% take away from the performance improvements they have been making. People would just stick to those skills, like beam, that have a huge hit on the server for calculations.

    They may implement subclassing down the road but I would argue it would be with the "new skills" they reworked. If that was the case then I don't see it being as big of a performance hit.
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  • El_Borracho
    El_Borracho
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    No
    Why would anyone want to ruin Vengeance, too? If you want 60K cheese tanks and endless charm spamming, just play GH.
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