Erickson9610 wrote: »Because the secondary effect affects abilities within the Grave Lord and Living Death skill lines, you will never be able to benefit from it if you Subclass into Bone Tyrant.
This wouldn't be an issue if base Class Necromancers could use the progress of Subclass Bone Tyrant, but because we are still required to level up our base Class skill lines per character, there is (almost) literally zero reason to ever level up the Subclassing version of this ability. This issue could also be avoided if we could have multiple Subclass skill lines from the same Class, but as it stands, we can only use one Subclass skill line per Class.
Thus, the only tangible benefit to leveling this morph up via Subclassing is an additional 10 seconds of Major+Minor Resolve. By contrast, the other morph pulls in ranged enemies and taunts them, with 20 seconds of Major+Minor Resolve, with a reduced cost.
ESO_Nightingale wrote: »Erickson9610 wrote: »Because the secondary effect affects abilities within the Grave Lord and Living Death skill lines, you will never be able to benefit from it if you Subclass into Bone Tyrant.
This wouldn't be an issue if base Class Necromancers could use the progress of Subclass Bone Tyrant, but because we are still required to level up our base Class skill lines per character, there is (almost) literally zero reason to ever level up the Subclassing version of this ability. This issue could also be avoided if we could have multiple Subclass skill lines from the same Class, but as it stands, we can only use one Subclass skill line per Class.
Thus, the only tangible benefit to leveling this morph up via Subclassing is an additional 10 seconds of Major+Minor Resolve. By contrast, the other morph pulls in ranged enemies and taunts them, with 20 seconds of Major+Minor Resolve, with a reduced cost.
wow you're actually right. i never realised this.
I love bone tyrant as a line but it should definitely have some updates so that it could be a viable line for damage dealers. this is a morph i could definitely see getting some changes to make it work.
I had some ideas to make bone tyrant empower transformation ult builds for damage dealing (would work for vampire and werewolf too as well as bone goliath).
As long as we have the corpse system I'd like more Necromancer passives other than Living Death's Corpse Consumption to interact with it like how the Arcanist has 1 passive in each skill line that interacts with Crux. There should be a corpse interaction passive in each skill line.
Erickson9610 wrote: »As long as we have the corpse system I'd like more Necromancer passives other than Living Death's Corpse Consumption to interact with it like how the Arcanist has 1 passive in each skill line that interacts with Crux. There should be a corpse interaction passive in each skill line.
I agree. Hopefully the corpse consumption passives in the other two skill lines do something other than generate Ultimate, because Werewolf's Devour synergy counts as a corpse consuming ability yet since Werewolf can't use Ultimate at all, that passive is useless for Werewolf.
It is still useful for Templar's Repentance ability (Restoring Light) since that's the only other non-Necromancer corpse consuming ability, and the human form is allowed to generate Ultimate.
Erickson9610 wrote: »As long as we have the corpse system I'd like more Necromancer passives other than Living Death's Corpse Consumption to interact with it like how the Arcanist has 1 passive in each skill line that interacts with Crux. There should be a corpse interaction passive in each skill line.
I agree. Hopefully the corpse consumption passives in the other two skill lines do something other than generate Ultimate, because Werewolf's Devour synergy counts as a corpse consuming ability yet since Werewolf can't use Ultimate at all, that passive is useless for Werewolf.
It is still useful for Templar's Repentance ability (Restoring Light) since that's the only other non-Necromancer corpse consuming ability, and the human form is allowed to generate Ultimate.
For Bone Tyrant I think it should make a debuffing aura that inflicts a status effect. I also really want that Bone Storm animation the npc Necromancer on the Solstice trailer uses for our playable Necromancer. It looks so good and it's already in the game so get some more value out of it.
For the Grave Lord corpse passive it should make damage you deal after consuming a corpse inflict a sticky DoT on targets with a 6 second cooldown. Infuse your attacks with necrotic energy and inflict the last wails of the dead onto your enemies kind of thing.
Both of these could be useful to other classes/playstyles, but would be more effective on base Necromancer and lean into the debuffer image ZOS says they want for the class if that's even still relevant post subclassing.