My other hope is ESO does cut some of the on-the-side stuff, like the CGI trailers for example. I never really cared for those things, and to me these felt like wasting money that does not directly get put back into the game itself.
My heart goes out to the those involved in the layoffs. If it was anyone from ESO, thanks for all your hard work giving us all such wonderful entertainment. I hope everyone involved lands on their feet, and is somewhere they're appreciated.
I really do worry about the game's future. Any assurance about future plans and commitments to them is going to be doubted, because Microsoft could just rip the rug out from under them. And even if those plans are still in place, what's the impact of staffing changes to them?
For me, it's been pretty obvious there's less hands involved in ESO for a 2 or 3 years now. Really feeling it this year. I think folks like @ZOS_GinaBruno and @ZOS_JessicaFolsom need to work with leadership and just give us some transparency on what's going on. I think not doing that will be worse for the game.
It's an incredible pity that Zenimax didn't/couldnt go private, instead of being acquired by Microsoft.
Unfortunately, these things happen in the business world all of the time. Not pleasant but not unusual in any way. Perhaps, they will now stop wasting money, time and resources on this Vengeance nonsense.
I really, really hope ZOS is able to re-hire some of the devs from the Blackbird team back into ESO. They had some of their best people on that project, the ones who helped build ESO into what it is today.
It'd be a shame to see them go, especially when the studio didn't want them to.
My other huge concern is for the devs who were working on both projects. The loss of that institutional talent and knowledge will mean that the remaining devs will have a harder time adjusting and making things run smoothly.
It's what best for the health of ESO, the success of ZOS, and TES as a whole.
It's an incredible pity that Zenimax didn't/couldnt go private, instead of being acquired by Microsoft.
This isn't just a Microsoft thing. The gaming business has been in an upheaval for a while now.
spartaxoxo wrote: »This isn't just a Microsoft thing. The gaming business has been in an upheaval for a while now.
Microsoft said they had their most profitable time ever and that the projects were excellent. Poor performance is in no way the reason for the layoffs. Phil Spencer actually had to be pried away from Blackbird and the play testers thought it was going to be a big thing and was one of the most fun and positively viewed multiplayer games in ages. There was really no reason for Zenimax to see this coming. They were completely blindsided because they were doing incredibly well.
My personal theory as a total outsider looking in is that Microsoft is doing this because they think the future is AI and they're trying to get ahead of it so they'll be in a good position a few years from now. Nothing to do with current sales.
spartaxoxo wrote: »This isn't just a Microsoft thing. The gaming business has been in an upheaval for a while now.
Microsoft said they had their most profitable time ever and that the projects were excellent. Poor performance is in no way the reason for the layoffs. Phil Spencer actually had to be pried away from Blackbird and the play testers thought it was going to be a big thing and was one of the most fun and positively viewed multiplayer games in ages. There was really no reason for Zenimax to see this coming. They were completely blindsided because they were doing incredibly well.
My personal theory as a total outsider looking in is that Microsoft is doing this because they think the future is AI and they're trying to get ahead of it so they'll be in a good position a few years from now. Nothing to do with current sales.
If Microsoft felt Blackbird would be successful, they wouldn't have cancelled it, regardless of that anecdote. It wasn't the game he was playing, it was a demo. It wasn't close to ready.
Like I said, it's not about what's here but about what's coming. But regardless, the writing was on the wall for ESO when they decided there wouldn't be chapters anymore, regardless of the outcome with Blackbird.
And yes, machine learning will affect every aspect of the software and entertainment industries. Just like computer graphics disrupted the conventional special effects industry and the phonograph disrupted the player piano industry.
Microsoft's recent layoffs, impacting approximately 9,000 employees globally, are part of a broader restructuring strategy aimed at increasing efficiency and focusing on areas with the greatest growth potential. While not explicitly stated to be solely about "existing properties," the company's messaging highlights streamlining operations and concentrating resources on key strategic areas, particularly in cloud computing and Artificial Intelligence (AI).
Executives previously told BI that those layoffs were intended to reduce the number of middle managers and increase the ratio of coders to non-coders on projects as Microsoft aimed to grow its "span of control," or the number of employees who report to each manager. But those cuts also ended up including many individual-contributor-level engineers. A spokesperson told BI at the time that those cuts were not performance-driven.
If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
Hi All, just wanted to follow up quickly. We appreciate the player conversation element of this and would like to keep the thread open as long as possible. So just doing our due diligence in reminding folks to keep the discourse civil toward any and all parties and remember to follow our community guidelines. Thanks in advance.