Erickson9610 wrote: »I think each Class should have multiple sources of some buffs. For instance, Storm Calling and Daedric Summoning can both have a source of Major Resolve; no Sorcerer is guaranteed to have both skill lines, so options are welcome.
The_Meathead wrote: »Changing one Morph of the Heavy Armor skill to remove the snare would be nice.
The secondary skill could also be edited if necessary, but really - is the Break Free cost reduction really worth a massive snare, anyway?
Current pvp builds are limited by major resolve choice - the best source is from class skills which means you will always have to pick a class skill line that contains major resolve. And because restoring light and storm calling are so good you see everyone using them.
If you don't choose a class skill line with major resolve you need to use mighty chudan as there are no better alternatives but have the opportunity cost of losing better monster sets such as bloodspawn or balorgh.
Existing sources of Major resolve outside of class skill lines other than chudanSuggestions
- Heavy Armor skill is used by block tank builds in pvp to be as tanky as possible by sacrificing all damage, movement etc. The snare is not worth it on other builds.
- Mages guild balance is not worth using in pvp due to huge nerf to healing done and shield strength which can stack with other similar effects like jeralls, major and minor defile.
- Psijic order mending spirit major resolve at 5 secs is too short for pvp and the caster doesn't get resolve - the ally does. Also, replaces light attack damage with a heal instead, so it's not worth it on pvp damage builds.
- Scribing has no good source of major resolve for pvp because the highest duration is 10 secs which is too short on such an important buff and the skills that can have major resolve are better off with other buffs such as major vitality on healing soul. Some scribe skills can't have major resolve but do have minor resolve such as ulfsiid's contingency.
Add major resolve to:
- Annulment and it's morphs at 20 secs
- Evasion and it's morphs at 20 secs
- Fighter's guild ring of preservation at 20 secs
- Scribe skills that don't currently have major resolve such as contingency, increase duration of major resolve in Scribe skills to 20 secs up from 10 secs
i11ionward wrote: »The_Meathead wrote: »Changing one Morph of the Heavy Armor skill to remove the snare would be nice.
The secondary skill could also be edited if necessary, but really - is the Break Free cost reduction really worth a massive snare, anyway?
In my opinion, all Armor skills (Heavy, Medium, Light) are, at best, very niche, and some morphs feel completely useless. It would be great if the developers seriously reworked these active abilities. Ideally, if at least one morph of each Armor skill granted Major Resolve, it would make them far more appealing and functional.
I think all the scribing buffs are way too short
If you deliberately decide to bring lines without Major Resolve, that is the tradeoff you make for what your chosen lines offer.
I don't like the idea of balancing things with stronger options, and I don't like the overall increase in damage that the game is receiving, both in PVP and PVE.
BXR_Lonestar wrote: »You're forgetting the Warden Frost Cloak. That skill line is not particularly great, but you do get Frost Cloak which gives major resolve to you and your allies, or major resolve + minor protection for you, which are both good, Polar Wind is a nice burst heal with a HOT component, and even the warden projectile shield is useful. If you have a coordinated group, only one of you needs to run this, and it frees everyone else up to run something else. For instance, a player can choose to take this skill line for these buffs, and another one can choose to take the DK skill line with igneous weapons so everyone gets major resolve and major brutality/sorcery.
I thought this was the kind of issue that subclassing was supposed to resolve?
If you deliberately decide to bring lines without Major Resolve, that is the tradeoff you make for what your chosen lines offer.
Except it's not a good tradeoff. My point is that it's always better to use a class line with resolve rather than using a non resolve skill line with Chudan.
I am currently using animal companions, green balance and assassination on a dizzy 2h snb pvp build to be similar to warden pre subclass but with the added damage of using assassination (warden is a highly mobile class with mobile healing with vines + vigor).
Next patch, merciless is getting crit chance, so I don't need to use lotus and have a free skill slot for an armor buff skill but there isn't a good one outside of class.
So why in the next update would I use green balance with Chudan when I can use restoring light with bloodspawn/ balorgh?
Sure with green balance I would have higher healing per second due to vines, with major mending at low health + minor toughness
But with restoring light I can get major resolve with a hot and stamina sustain that continues through block and sprint, purge with group synergy to purge all negative effects, passives that increase healing and auto block for 2 secs every 15 secs at no cost.
Restoring light is clearly better. I just want a good source of major resolve outside of class, so more subclass combinations are competitively viable. Sacrificing using major resolve from a class line and using Chudan with green balance instead of using restoring light with bloodspawn or balorgh isn't a tradeoff - it's a downgrade.
Also, why is it that if a build lacks say a burst heal we can use healing soul to fill the gap but not major resolve through scribing or other skills?
Imo I think other sources of major resolve were left as intentionally bad to encourage us to use class sources to strengthen class identity.
Before subclassing if you saw black spikes on the back you knew it was a dk, a rune on the ground - a templar etc.
But now with subclassing class identity is dead, the only reason to use class source of major resolve is because they are the only good source.
I'll play devil's advocate by saying things like this should be an expected trade-off for sublassing in exchange for the benefits offered by replacing the skill line that offers this.
I think chudan and scribing are appropriate workarounds, but of course, they are also a tradeoffs. There have been a lot of strong pvp builds over the years that use chudan in exchange for more bar space.
Reason I'm suggesting a universal major resolve is so non meta builds using chudan are more viable against meta builds using restoring light and balorgh, bloodspawn etc. Oakensoul is a less competitive option.I will just say this: Oakensoul
LittlePinkDot wrote: »Maybe they just don't want people to choose 3xDD skill lines without making a sacrifice?
I do think healing skill lines should have major resolve and not just restoring light.
I'm using Chudan right now because Assassination, animal companions and earthen heart skill lines don't have Major resolve. But I guess that's the sacrifice I have to make in order to be able to use fossilized unlockable stun and Corrosive armour with relentless focus and cutting dive.
I also have to use Night Mother's gaze just to get a reliable source of major breach.
Except the benefits of sacrificing a major resolve line like restoring light or storm calling isn't worth it to use 1 extra skill and Chudan. Meta builds will have the bar space to get everything needed on 1 build, so Chudan is unnecessary. Meanwhile non meta builds need to use Chudan. Adding a universal major resolve will make non meta builds slightly more competitive by using a good monster set and open up more build diversity.