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Quest Log Full...

HairyFairy
HairyFairy
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I'm curious as to why you need to cap the amount of quests that we pick up?

The world grows larger and there are more and more dailies and quests added, yet the quest log cap remains and to what end?

Raise the cap on the quest log if not remove it altogether. Unless there is a legitimate reason it is needed for performance issues? unsure.
Hello darkness my old friend

HairyFairy- MagNB
Scary-Fairy- MagDK
HairyFairy's Kitty- StamNB
Your a Lizard Hairy- MagSorc
Jarl HairyFairy- StamDK
Lord HairyFairy- MagPlar
Craazy Fairy- StamSorc
HairyFairy The Colossus - StamPlar
Thanos Ender of Worlds - Stamcro
Necro-*** - Magcro
  • bmnoble
    bmnoble
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    Or you could start finishing some of them, if I take a quest I usually go do it in that gaming session or the next, so long as I avoid the temptation to pick up quests when wandering between zones my quest log rarely fills up to capacity.
  • HairyFairy
    HairyFairy
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    bmnoble wrote: »
    Or you could start finishing some of them, if I take a quest I usually go do it in that gaming session or the next, so long as I avoid the temptation to pick up quests when wandering between zones my quest log rarely fills up to capacity.

    Congrats on replying with the most obvious and least thoughtful answer.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • HairyFairy
    HairyFairy
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    Us folks with ADHD have this issue.

    It becomes an issue when I have quests that I don't want to abandon or complete, but want to pick up dailies

    And to be honest it just doesn't need to be an issue in a game like this. Taking off a quest cap isn't asking for much.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Tandor
    Tandor
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    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.
  • Juju_beans
    Juju_beans
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    More than likely you'd be in the same position (full log) no matter how high they raise it if you are the type to take all the quests and sit on them.
  • SkaiFaith
    SkaiFaith
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    Companions' quests seem unskippable, right?
    I mean, I can obtain all the companions but then when they prompt their subsequent quests I am forced to accept them and occupy slots in my quests journal even if I don't want to close their quest lines.

    I'm saying I agree with OP.
    Also the 50 daily quests limit is odd...?
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Vahndamme
    Vahndamme
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    should put daily quests on a different counter than 'normal' quests. That would fix a lot of the issue where you have to drop a quest you're planning or halfway into to get for example your writ lol..
  • valenwood_vegan
    valenwood_vegan
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    My guess would be that some kind of active quest limit is needed for performance reasons. Note that they have made many (some very unpopular or controversial) changes in the last few years to, in particular, reduce database size (such as AwA, reduced mail expiration timers, reduced guild trader listing times), suggesting that this is at least a somewhat serious and ongoing issue.

    Having a quest active is > zero impact, as for each such quest, the game would have to check its state and ensure that the correct npc's, monsters, quest markers, quest-locked locations, etc., are loaded properly.

    Maybe they could increase the limit a bit, I have no idea... but given the apparent database constraints I doubt it could be made unlimited. So one who takes on a lot of quests would probably just fill the quest log to the new limit and be back with the same issue again soon.

    In the end, only zos can do anything other than guess and speculate, but they don't often reply to these suggestions so we may never know. Nice to see Kevin offering some insight below.
    Edited by valenwood_vegan on July 22, 2025 6:03PM
  • SilverBride
    SilverBride
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    I work on completing one zone at a time and only pick up quests I see in that zone. I know it's tempting to pick up more when I see them as I'm out collecting surveys etc., but I know I wouldn't get to them for a long time so I don't.
    PCNA
  • HairyFairy
    HairyFairy
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    Tandor wrote: »
    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.

    That makes sense. I wonder if they can make two separate caps for dailies/normal quests. Maybe lower the normal quest cap slightly and bring in a daily quest cap. Most of the time people picking up dailies are completing right away.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • ToddIngram
    ToddIngram
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    Vahndamme wrote: »
    should put daily quests on a different counter than 'normal' quests. That would fix a lot of the issue where you have to drop a quest you're planning or halfway into to get for example your writ lol..

    This solution seems the most sensible too me. When you have a newer toon wandering overland content you can end up picking up a lot of quests pretty fast, and we want to pick them up because we ran across the quest giver in a remote location on the map and might not get back there anytime soon.

    So yes, this suggestion to put repeatable quests in a different category is a great idea.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Tandor wrote: »
    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.

    Pretty much this. It's in an effort to keep things performant. Everything has a cost and we have to manage the overhead of that.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Poss
    Poss
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    ZOS_Kevin wrote: »
    Tandor wrote: »
    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.

    Pretty much this. It's in an effort to keep things performant. Everything has a cost and we have to manage the overhead of that.

    I’m not very technologically adept but I do often wonder how ESO performed so much better in 2015, with 100s more people in Cyrodiil, on older generation consoles but fast forward to 2025 you’re all making these changes to help with performance when we all play on far superior devices
  • SilverBride
    SilverBride
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    Poss wrote: »
    I’m not very technologically adept but I do often wonder how ESO performed so much better in 2015, with 100s more people in Cyrodiil, on older generation consoles but fast forward to 2025 you’re all making these changes to help with performance when we all play on far superior devices

    Because a lot of content has been added to the servers since launch. Players now having better devices doesn't make the servers better.
    Edited by SilverBride on July 22, 2025 6:05PM
    PCNA
  • SeaGtGruff
    SeaGtGruff
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    Keep in mind, the quest journal has to keep track of more than just (up to) 25 quest IDs for each character-- not just 25 per account, but 25 per character per account. Because in addition to the quest IDs, the journal must keep up with our progress within each quest. So that's potentially a large amount of data for the database to store.

    And for at least some types of quests our progress must be checked when loading the character, as well as while playing that character-- for instance, if you craft three specific types of items for a crafting daily quest, but then accidentally deconstruct one of them, or sell it, etc., the quest log gets updated to reflect that you must now craft the item over again since you no longer have it.

    That's probably part of why the quests in your quest log can affect character-loading times, since the game needs to check your inventory to see whether or not you've got the requested items, and in some cases must also count how many you have to see if you've got the requested number of them.
    I've fought mudcrabs more fearsome than me!
  • Versalium
    Versalium
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    I think repeatable quest should be excluded from the quest limit. For example, I have a master blacksmith writ on my quest log, but I don't have the necessary requirements to complete this quest (like, I can't craft in dwemer style), so this quest will stay in my quest log for as long as it takes and it will take space in my quest log. There's no need for this.
    PC EU
  • HairyFairy
    HairyFairy
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    ZOS_Kevin wrote: »
    Tandor wrote: »
    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.

    Pretty much this. It's in an effort to keep things performant. Everything has a cost and we have to manage the overhead of that.

    Thank you, I understand this better now
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Northwold
    Northwold
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    As others have said I do think reworking how dailies are accounted for would make a HUGE difference to all this. If you do your crafting dailies, for instance, I can't remember if that's five or six quests that either have to fit in your journal or you have to do each crafting daily one at a time. It's quite mad.
  • Vonnegut2506
    Vonnegut2506
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    Northwold wrote: »
    As others have said I do think reworking how dailies are accounted for would make a HUGE difference to all this. If you do your crafting dailies, for instance, I can't remember if that's five or six quests that either have to fit in your journal or you have to do each crafting daily one at a time. It's quite mad.

    Seven if you are doing all of the crafting writs
  • spartaxoxo
    spartaxoxo
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    ZOS_Kevin wrote: »
    Tandor wrote: »
    This has been raised before, and if I remember correctly the more quests you have, the more it can impact loading times.

    Pretty much this. It's in an effort to keep things performant. Everything has a cost and we have to manage the overhead of that.

    I never knew this! Good to know for future reference!
  • allochthons
    allochthons
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    @ZOS_Kevin, the companion quests are a real issue, though. I suggested in 2023:
    With 6 companions now, their loyalty quests are really starting to clutter up quest journals. Especially on alts where many of us will never do more than the original acquisition quest.
    Please give us a way to remove their loyalty quests from the list of 25 quests (which also needs to be expanded, OMG).
    Perhaps under the "Let's talk about our partnership" companion conversation.
    "Let's talk about that later, Companion" perhaps, to hide it from the log, and a "Hey, what was that about <Aurelia | your idiot brother | Brisha>?" to pick it back up and put it back in the log?
    and:
    6 companions x 4 quests x 20 toons x 15 min per quest? Is roughly 96 hours.
    Every time I pull out my companions on my alts the quest pops up. And I have to go through taking it (especially annoying on Tanlorin, with that sparkling letter), and then abandoning it again. Or periodically deliberately lowering their rapport. Waste of time. I often just don't bother to pull them out, which kinda defeats the whole point of having companions.
    She/They
    PS5/NA (CP2900+)
  • SeaGtGruff
    SeaGtGruff
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    I kind of feel like this issue boils down to the old idiom, "Don't bite off more than you can chew." It's okay to have unfinished quests sitting in your journal-- I've currently got 16 quests sitting in my main's journal, and the majority of them have been sitting there at the same stages of (in)completion for the longest time. But really, if you've already got so many quests that you don't have enough free slots to pick up all of the repeatable quests that you're wanting to do, just abandon one or more of the incomplete quests that you've had languishing there for a while.
    I've fought mudcrabs more fearsome than me!
  • Hapexamendios
    Hapexamendios
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    The 25 quest limit is plenty. If you have any problems within it, they're self-induced.
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