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Would you like to see the addition of follower dungeons akin to WoW's system? (Explanation below)

Cooperharley
Cooperharley
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WoW's follower dungeons (just for normal) allow you to queue solo into this and have either 3 of your companions (for ESO purposes and systems) or just 3 NPCs congruent with the dungeon's story to fill in the slots that are missing. There is a setting where you can essentially have the NPC's follow a pre-determined path throughout the dungeon OR it allows you to lead and have the NPC's follow your lead and only engage once you pull. Tanks make sure to taunt all enemies, DPS do a pre-determined amount of damage, and healers give you basic buffs and a certain amount of healing, albeit with less uptime on buffs than an experienced player obviously.

I just consistently see these threads about fake tanks and fake healers and fake dps over and over again every week. Ultimately, what is the reason for this? It's 2 fold:

1) There is a natural surplus of DPS present in any MMO and the queue will always be longer for non-support players. Being that tanks and healers really only become super necessary in veteran DLC dungeons and some base game dungeons, you really aren't incentivized to play one until then. On top of this, they do so little damage in overland and solo content that they're really only used in group content unlike many other MMOs where you can play as your tank or healer build 100% of the time and enjoy it.

2) We are incentivized as players to run random normal dungeons as quickly as possible. For those that don't PvP especially, it is by far the fastest route to farming your transmute crystals for build creation/reconstructing gear/etc. As mentioned beforehand, tanks and healers really aren't needed in these lower tier dungeons and there is ZERO DIFFERENCE in rewards between a random veteran dungeon and random normal dungeon (WHICH IS SO CRAZY). So you have end game players spamming these dungeons and caring about efficiency: easiest thing to do is to gun through these dungeons after queueing as a tank on your zooped up DPS character and finish the dungeon ASAP. What's the problem with that though? You're mixed in with new players and inexperienced players who are trying to learn their class, learn the dungeon, learn their role and experience the story.

Unfortunately, it is a random queue and without gear/build checks & ZOS's play how you want mantra, there will never be a world where this won't happen. You simply cannot rely on the goodwill of your playerbase. You have to incentivize alternative gameplay like really increasing the rewards for random veteran dungeons (I.e. 2.5x XP and transmutes for the daily compared to a normal dungeon) OR introduce an alternative so people wanting to learn and experience the quest can do so at their own pace (I.e. follower dungeons). I personally think the follower dungeons is the route to go, but what do y'all think?
Edited by Cooperharley on July 19, 2025 1:41PM
PS5-NA. For The Queen!

Would you like to see the addition of follower dungeons akin to WoW's system? (Explanation below) 89 votes

Yes
65%
ImryllCredible_JoeDanikatVriendaAlinielHatchetHaroSilverBrideMorimizoRomocyclonus11DestaiSarannahlillybitGrimnaurLumennAcadianPaladinVonnegut2506RR_DF_RaptorRedmsettenFroil 58 votes
No
28%
Attorneyatlawldaryl.rasmusenb14_ESOwenchmore420b14_ESOJuzzBuboshpeacenoteerdbeerheldGorbazzurkBrodsoncolossalvoidsMunkfistIshtarknowsblindsinkSaffronCitrusflowererdYrrsonEnjay_JonesDesiatoSolarRunetom6143346TehTac 25 votes
Other
6%
ParasaurolophusMreeBiPolarCatagamiJaimehSoarorajoergino 6 votes
  • Cooperharley
    Cooperharley
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    Yes
    I just want to add here real quick: yes you can currently solo group dungeons; some can even solo on veteran. This is not an intended route of gameplay by ZOS to solo these group dungeons. I'm talking about the addition of a polished, solo experience added to our queue system essentially that recognizes your role you choose and then allows you to either use NPCs afforded to you if you don't have geared companions OR to choose companions from your roster than you have geared as a certain role that are then maybe buffed up a little to help you with this along with the removal of group mechanics (eg, like the 2 person lever system seen in imperial city prison for instance) to progress through the dungeon. It could afford you with 5 transmutes instead of 10 each day and the same amount of XP as the random queue with a group to still maintain that and not completely remove the population in the group queue.

    When WoW added this feature, we saw almost no change in queue times for random dungeons there to add, but it afforded players looking for a slower, story-based approach an option to do so.
    PS5-NA. For The Queen!
  • LunaFlora
    LunaFlora
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    Yes
    yes please!
    i would love doing dungeons with multiple companions.

    edited to add:
    Undaunted NPC's would also be cool. Lorewise the dungeons and trials are done by the Undaunted so making them part of the dungeon in this case would fit well.
    Edited by LunaFlora on July 19, 2025 2:09PM
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  • Desiato
    Desiato
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    No
    No. It is essential to the health of the MMO side of the game that players are encouraged to try group content.

    ESO isn't WoW. Its lineage is that of a single player game, yet it's an online multiplayer game. It's well understood that probably the vast majority of its players come from single player TES games and are inclined to play single player unless motivated to do otherwise.

    ZOS has already made 99.999% of the game solo friendly. They need to preserve the remaining group content or else the MMO side of the game will die.

    At this point, I would say most players I know, including the leaders of a prominent Discord community, started as single player TES fans. They only found they really enjoyed group content and started making friends when they made the jump to Dungeons. That path lead them to vet dungeons, then trials, and eventually trifectas.

    The same goes for Cyrodiil and IC, which is why we shouldn't have PVE instances of those zones.

    This topic is really offensive to me as a player of the MMO side of the game because it is threatening to it. There is no need because Dungeons represent such a tiny portion of the game and normal dungeons have already been made to be SO accessible.

    The desire the single player gamer may have to explore them more deeply is exactly the carrot that should lead them to making friends and acquaintances to do such things.

    I speak from experience. Though I no longer have such a desire, when ESO was new I wanted to have more freedom to explore dungeons. So I found a like-minded friend and we did that together.

    There is a bigger picture to all of this. Please do not water down the multiplayer side of the game even more.
    spending a year dead for tax reasons
  • metheglyn
    metheglyn
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    Yes
    I've done group content in other MMOs in my time and, frankly, I'm over it. One reason I have played ESO for as long as I have is that most of it can be accomplished as a single player.

    I would love it if I could experience dungeons at my pace with my companions or other story npcs; that way I could experience whatever story the dungeon has to offer and not have to worry about other players' expectations. I have no interest in veteran content or trifectas or anything like that, so this kind of mode would be perfect for me.
  • Soarora
    Soarora
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    Other
    I do not care how it’s done I just want something to be done so people stop complaining all the time.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Desiato
    Desiato
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    No
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    Impossible. Do you read the news? *Everything* is outrageous to someone.

    If this were implemented, those who requested it would move on to trials.

    It's not an easy thing to do which is why ZOS is instead planning a story mode -- which, as they describe, would be a new difficulty level, in essence.

    The thing is companion AI is really dumb. It's suited for Overland content and bad at that. So it's not like they could enable 3 companion groups and call it a day. They would also have to nerf the poop out of dungeon mechs to facilitate it. Do you think a companion group is doing oathsworn pit or exiled redoubt without serious adjustments? Of course not.

    I never use companions, never will, and absolutely hate it when I'm soloing a world boss and someone shows up with their tank companion, or someone pulls one out in a dungeon when another player drops. They pull the mob out of my AEs, keep the group stuck in combat while they get stuck in an epic solo battle with trash behind the group, etc...

    I hate this notion that all things should be for all people. It just results in a watered down product appealing to the least discerning.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    Edited by Desiato on July 19, 2025 4:20PM
    spending a year dead for tax reasons
  • metheglyn
    metheglyn
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    Yes
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.
  • Desiato
    Desiato
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    No
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    ZOS has already bent over backwards completely refactoring this game for ultra-casual solo players. There is so little content untouched by the wishes of this kind of player. And they're never satisfied. They won't be until everything is accessible to them on their terms.

    Edited by Desiato on July 19, 2025 4:33PM
    spending a year dead for tax reasons
  • metheglyn
    metheglyn
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    Yes
    Desiato wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    What are these major negative ramifications? I honestly would like to hear your view on it, because I don't know what you mean by it.

    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.
  • AngryPenguin
    AngryPenguin
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    No
    metheglyn wrote: »
    Desiato wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    What are these major negative ramifications? I honestly would like to hear your view on it, because I don't know what you mean by it.

    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.

    Maybe MMO's aren't for you. The idea with an MMO is to group with other players to complete content.
  • spartaxoxo
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    Yes
    Yes. This is already a feature in some of the biggest and healthiest MMOs for a reason. It's important people have a reason to group up. But that experience shouldn't be one that is so miserable it discouraged people from wanting to ever again engage in group content.

    And that is what we currently have. If you go look at social media, tons of casual users HATE the current group dungeon experience because they cannot even grab a quest before some high level person has swooped in and destroyed everything while they follow along feeling (and frankly being) like a glorified extra in someone else's experience.

    The group dungeon experience is completely awful for anyone trying to hear the stories. And that is literally the very first experiences people will have with them for the majority of players. First impressions are the most important.
  • Desiato
    Desiato
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    No
    metheglyn wrote: »
    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.

    Like I said, companion groups aren't going to be able to do a lot of dungeons, so implementing this would mean nerfing dungeon mechs -- which has already happened a lot over the years. Normal dungeons used to have 1 shot mechs that players had to learn to avoid! They were exciting. Those boring base game dungeons? They didn't used to be boring.

    This is content that was designed for as completely different kind of player. Players looking for a greater challenge and interesting mechs.

    And on top of that, part of the reward in completing something challenging is the exclusivity of the experience itself. This is something that has already been seriously degraded in eso and would basically be eliminated.

    I don't like the idea of a story mode either, but ZOS says it's on their radar, so whatever. That should be enough. But of course, in 2025, it's never enough. Live and let live doesn't exist anymore.

    Edited by Desiato on July 19, 2025 4:45PM
    spending a year dead for tax reasons
  • metheglyn
    metheglyn
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    Yes
    metheglyn wrote: »
    Desiato wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    What are these major negative ramifications? I honestly would like to hear your view on it, because I don't know what you mean by it.

    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.

    Maybe MMO's aren't for you. The idea with an MMO is to group with other players to complete content.

    Lol...yeah, maybe they aren't. But the words that make up MMO say nothing about groups. Massively Multiplayer Online...just lots of people in the same place at the same time. Regardless of the definition and interpretation of MMO, nothing about this particular suggestion is stopping people from grouping up if they want to.
  • Soarora
    Soarora
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    Other
    Desiato wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    ZOS has already bent over backwards completely refactoring this game for ultra-casual solo players. There is so little content untouched by the wishes of this kind of player. And they're never satisfied. They won't be until everything is accessible to them on their terms.

    I don’t think there would be major ramifications, if anything it’d be better for people to be satisfied about soloing dungeons:

    1 - It takes DPS (and probably low DPS players at that) out of the normal queue, making DPS queues in normal faster and runs go smoother due to people not trying to roleplay the quests.

    2 - If it gets people to stop talking about group dungeons in this way then perhaps dungeons can get away from being viewed as more casual content.

    3 - If people find they enjoy dungeons without the frustration of the normal queue causing them to quit, then maybe they will want to join the dungeon community.

    4 - People who never queue will want to buy dungeons, more money for ZOS, while the employees who worked on the content can be content that there’s people actually listening to all the dialogue.
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  • Grimnaur
    Grimnaur
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    Yes
    I think that it would be good for a couple of reasons.

    Most people want to enjoy the dungeon and complete the quest inside, for at least the first run. This would give people, that may not have a group of friends, a chance to do that.

    Also, it could let people learn the mechanics to the fights. Once a dungeon is out for a while, people expect you to know the mechanics, so this will help people understand all of that before grouping with others. Which will help people with anxiety issues.

    With that said, if they do add solo (follower) dungeons, I think the gear drops should be lower. Or maybe, just let the final boss drop a piece of dungeon gear. Also, no head pieces dropped for solo runs. That way, it would still encourage others to group up to gear up faster and get the head pieces drops.
    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • AzuraFan
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    Yes
    I don't have a problem grouping for dungeons, but I'd also like the option to do them on my own if I want to explore or pick up lorebooks or whatever. I can solo the base game dungeons, but I'm just not good enough to solo the DLC ones.

    Not having this feature doesn't make me group more often. It just means I don't do some activities (exploring, lorebooks, listening to all the dialogue with quests) that random groups don't want to do, anyway.

    I'd love a way to go through with NPCs, as long as they're competent (think Guild Wars henchmen).
  • Ishtarknows
    Ishtarknows
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    No
    Only if doing this would allow a solo player to queue a random dungeon and receive the mailed rewards.
  • Frayton
    Frayton
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    No
    This is a multiplayer game not a solo game. Most of the game is already casual soloable.

    Soarora wrote: »
    I do not care how it’s done I just want something to be done so people stop complaining all the time.

    I guarantee you people will complain the companions need to be buffed, nerfed, do xyz, etc. This won't stop complaints.
  • metheglyn
    metheglyn
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    Yes
    Desiato wrote: »
    metheglyn wrote: »
    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.

    Like I said, companion groups aren't going to be able to do a lot of dungeons, so implementing this would mean nerfing dungeon mechs -- which has already happened a lot over the years. Normal dungeons used to have 1 shot mechs that players had to learn to avoid! They were exciting. Those boring base game dungeons? They didn't used to be boring.

    This is content that was designed for as completely different kind of player. Players looking for a greater challenge and interesting mechs.

    And on top of that, part of the reward in completing something challenging is the exclusivity of the experience itself. This is something that has already been seriously degraded in eso and would basically be eliminated.

    I don't like the idea of a story mode either, but ZOS says it's on their radar, so whatever. That should be enough. But of course, in 2025, it's never enough. Live and let live doesn't exist anymore.

    But if those nerfed dungeon mechanics are in their own version of it, and the other versions still had the regular mechanics, wouldn't those still be challenging? Veteran dungeons and trifectas still exist, regardless of how easy the normal mode has become. Don't trials have greater challenge and interesting mechanics? Your experience with completing the most challenging of content is still yours; someone completing a dungeon in story mode isn't negating your trifecta.

    Well, it seems we have very different views of what makes the game enjoyable for us. I like them providing a spectrum of challenge for players to engage in as they wish. Story mode is one end of that spectrum, and very challenging group content is another. I think both can happily exist in the same game.
  • Danikat
    Danikat
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    Yes
    I can and will do dungeons in groups, but I'd really like the option to play the dungeon quests the way I typically play other quests - taking my time to explore every nook and cranny, read all the notes, click through all the dialogue options etc. and I don't want to hold up a group by doing that. I'm dyslexic so I read slowly, meaning even when I'm in a group with other people who are paying attention to the quest I'm likely to be the last one who is ready to move on at each step and I know that would get annoying for everyone else.

    I can solo some dungeons on some characters, but I'd like to be able to play the quests properly on all my characters.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Bubosh
    Bubosh
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    No
    Yeah so the dungeon queues will even be longer since all the solo enjoyers will stick to solo gameplay in a MMORPG and those who enjoy MMORPG aspects will end up with a lot less ppl in the dungeon queues. Sometimes ppl don't think through all of it sadly and I'm not saying this is a bad idea but for the actual moment and esos state one of the worst ideas. As many other ppl told there is so much content in the game you can do solo but the game right now lacks on the MMORPG aspects right now and that's where effort, work and time should be spent on imo.
  • Danikat
    Danikat
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    Yes
    Bubosh wrote: »
    Yeah so the dungeon queues will even be longer since all the solo enjoyers will stick to solo gameplay in a MMORPG and those who enjoy MMORPG aspects will end up with a lot less ppl in the dungeon queues. Sometimes ppl don't think through all of it sadly and I'm not saying this is a bad idea but for the actual moment and esos state one of the worst ideas. As many other ppl told there is so much content in the game you can do solo but the game right now lacks on the MMORPG aspects right now and that's where effort, work and time should be spent on imo.

    I doubt it would make much difference to dungeon queues. I'd never queue up if I'm hoping to do the quest because I know not to expect anything except people rushing through like they can't stand to be in the dungeon a single second longer than absolutely necessary.

    If I want to play the quest I ask people in my guild to join me, and explain in advance that I want to actually do the quest, including waiting for NPC scenes to actually play out. (Fortunately a while ago I found a guild called Story Mode which exists for exactly that purpose and makes it much easier to get groups together.)

    But maybe just like how they currently give greater rewards if you queue up for random so you can be used as a filler in other people's groups they could give reduced rewards if you do a dungeon solo/in companion mode/whatever the function ends up being. That way there's still an incentive for farmers to be queue up with other farmers and this mode would only be used by those who already avoid the automatic queue.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • spartaxoxo
    spartaxoxo
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    Yes
    metheglyn wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    metheglyn wrote: »
    Desiato wrote: »
    Soarora wrote: »
    I just want something to be done so people stop complaining all the time.

    There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.

    IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.

    I don't stress about not doing dungeons; I just don't do them. If a mode were added for me to be able to complete them without relying on other people, then I would do them. I'm not sure how adding a solo/story mode for dungeons would take anything away from people who play dungeons. The dungeons would still be there, in all their versions, for people to enjoy.

    People requesting a feature they would enjoy isn't being disrespectful to others; it isn't people complaining; it isn't people being offended. It's just people wanting more fun in their game.

    I disagree. I think it's incredibly disrespectful to request a change that would have major negative ramifications for an entire community.

    What are these major negative ramifications? I honestly would like to hear your view on it, because I don't know what you mean by it.

    Right now, if I can't solo a dungeon, I don't play that dungeon. Nothing is going to convince me to group up with other people to do dungeons or raids; I'm not interested in playing with a group. If a story mode existed for dungeons, I could experience the story (the main reason I play this game) and it wouldn't impact anyone else at all.

    Maybe MMO's aren't for you. The idea with an MMO is to group with other players to complete content.

    Lol...yeah, maybe they aren't. But the words that make up MMO say nothing about groups. Massively Multiplayer Online...just lots of people in the same place at the same time. Regardless of the definition and interpretation of MMO, nothing about this particular suggestion is stopping people from grouping up if they want to.

    Honestly, I find the whole "We can't have an MMO feature that other successful MMOs have because this is an MMO" to not make much sense. It's not, or at least, shouldn't be about forcing others into bad experiences. The quality of the experience should matter. How much it is enhanced by grouping should matter.

    How is hearing a piece of dialogue enhanced by others?
  • spartaxoxo
    spartaxoxo
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    Yes
    Only if doing this would allow a solo player to queue a random dungeon and receive the mailed rewards.

    No way. There does need to be incentive for grouping. Random dungeon finder is to incentivize helping people who need specific dungeons. You don't want to kill the dungeon finder population entirely. A solo mode would need to drop all group rewards IMO. No group sets, no masks, no pledge completion, no random finder rewards.

    Exp (undaunted and regular), the skill point from listening to the quest, and maybe the overland set where it is located. That's it IMO. Shouldn't be about getting rewards, just about knocking out the one time only quest so you can actually enjoy that quest.
    Edited by spartaxoxo on July 19, 2025 5:30PM
  • Bubosh
    Bubosh
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    No
    @Danikat there is already now enough complaints about the population and also about the queues. If you think this time is good to spread the players even further with more solo modes then ofc the grp queues will suffer. You can doubt that as much as you want but that's just a logical outcome and in this actual situation of eso right now with it's population. Ofc it can work in other MMORPGs when they have a much bigger audience than ESO sadly right now has. (Fix the game first and then put in new game modes when the player population is stabilized again and don't do such in critical Situations because it's too much risk and investment)
    Edited by Bubosh on July 19, 2025 5:34PM
  • spartaxoxo
    spartaxoxo
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    Yes
    Bubosh wrote: »
    Danikat there is already now enough complaints about the population and also about the queues. If you think this time is good to spread the players even further with more solo modes then ofc the grp queues will suffer. You can doubt that as much as you want but that's just a logical outcome and in this actual situation of eso right now with it's population. Ofc it can work in other MMORPGs when they have a much bigger audience than ESO sadly right now has.

    If you actually look at player feedback why they don't do dungeons, you'll notice that people rushing so fast that they can't take the quest is one of the most cited reasons. It makes people hate the entire group finding system and then they exit it entirely even when they're doing regular farming.

    The lack of a way to hear the story is literally poisoning the group finder.
  • Bubosh
    Bubosh
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    No
    @spartaxoxo you can always leave the grp, find yourself own ppl to run these for quests or simply try another queue. That rly shouldn't be a excuse to introduce a full out new solo mode for dungeons which would split the players right now even further to a negative outcome of the queue as is said. There is enough of ways to handle this named problem of you but that's up to zos (vote kicks etc.) as I also said you can do it in games where you have a healthy pop and queues but that's not a thing in eso atm and denying that would be just yeah whatever I guess :tired_face:
  • metheglyn
    metheglyn
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    Yes
    spartaxoxo wrote: »
    Only if doing this would allow a solo player to queue a random dungeon and receive the mailed rewards.

    No way. There does need to be incentive for grouping. Random dungeon finder is to incentivize helping people who need specific dungeons. You don't want to kill the dungeon finder population entirely. A solo mode would need to drop all group rewards IMO. No group sets, no masks, no pledge completion, no random finder rewards.

    Exp (undaunted and regular), the skill point from listening to the quest, and maybe the overland set where it is located. That's it IMO. Shouldn't be about getting rewards, just about knocking out the one time only quest so you can actually enjoy that quest.

    As someone who is in it for the story, I would be fine with reduced rewards.

    I understand people worrying this would impact queue times for dungeons, but in my case I'm never going to use the dungeon queue, so the impact would be nil. I can't be the only one with that view; I'm not that unique.
  • Soarora
    Soarora
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    Other
    Bubosh wrote: »
    Yeah so the dungeon queues will even be longer since all the solo enjoyers will stick to solo gameplay in a MMORPG and those who enjoy MMORPG aspects will end up with a lot less ppl in the dungeon queues. Sometimes ppl don't think through all of it sadly and I'm not saying this is a bad idea but for the actual moment and esos state one of the worst ideas. As many other ppl told there is so much content in the game you can do solo but the game right now lacks on the MMORPG aspects right now and that's where effort, work and time should be spent on imo.

    Dungeon queues would be…. shorter? Queues for tanks and healers = fast, queues for dps = slower. Therefore, less people queueing as dps = faster dps queue. I can’t imagine it’d cause a big enough impact in which healers and tanks would have a longer queue waiting for dps.

    And yes, to people responding to me saying people will always complain, I know, but at least the option would reduce complaints. We get complaint threads about the same things that last for several pages like every other month.
    Edited by Soarora on July 19, 2025 6:05PM
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  • Erickson9610
    Erickson9610
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    The point of the random normal/veteran dungeon queue is to pair you with people who queue for specific dungeons (whether that be for gear grinding or Undaunted pledges). It's not truly random by design — without it, you would wait for an uncertain amount of time trying to queue for a specific dungeon that people may not have your reasons to run.

    So, being allowed to bring Companions into dungeons is cool, but it should never give players a way to queue for a dungeon entirely solo. That is, the point of the queue is to fill those players into existing groups, so there should not be a way to bypass being grouped with players and still get the rewards for doing so.

    There's also the issue of Companions not being able to do things that players can, such as use synergies, revive players (and other Companions), follow dungeon mechanics, and step on pressure plates. If the Companions system is enhanced overall, this should be a priority.
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