twisttop138 wrote: »As a new player who decided to make my first character a tank (Arcanist), I am very scared for when I hit 50, which is very soon. I have tried to hone my skills in dungeons since my only tanking experience is WoW (Vanilla to Cataclysm) and threat seems to work WAY differently in this game, but it's nearly impossible. Why impossible? Because every time I join a dungeon, I always have way over leveled and geared DPS who never give me a chance to pull first, everyone just rushes forward with no regard to me trying to keep up.
How am I supposed to learn like this? I love the concept of the Arcanist tank, like I LOVE my Arcanist, but I can't help but worry for when I try higher level content simply because no matter what I do, I can't find people to want to be patient and let me tank.
Find a good guild. Plenty of folks love to teach new people how to tank for dungeons and trials. It may take a bit of trying to find a right fit but you'll find it.
Hapexamendios wrote: »Hapexamendios wrote: »Solo queue for random normal would be ideal for me. Just maje sure dungeons with mechanics that require 2 players are not included. Rather solo than deal with idiots.
The entire reason the the random dungeon reward exists is to make it easier for players looking for a pug to find groups, so that would defeat the purpose.
ZOS is basically paying us with transmutes and exp to put up with all this stuff and especially to mentor new players, even if passively.
The groups are the problem. Better for me to do solo.
Cooperharley wrote: »Hapexamendios wrote: »Hapexamendios wrote: »Solo queue for random normal would be ideal for me. Just maje sure dungeons with mechanics that require 2 players are not included. Rather solo than deal with idiots.
The entire reason the the random dungeon reward exists is to make it easier for players looking for a pug to find groups, so that would defeat the purpose.
ZOS is basically paying us with transmutes and exp to put up with all this stuff and especially to mentor new players, even if passively.
The groups are the problem. Better for me to do solo.
Unfortunately with this being an MMO, they haven't (as of yet) made a robust solo option. It would be pretty cool if you had a scaled version of the dungeon based on how many players there were - imagine queueing with 2 or 3 people and it auto scaling the content based on the number of people? That'd be pretty cool.
OR
Something like WoW's follower dungeons where (just for normal), you could queue solo into this and have either 3 of your companions for ESO or just 3 NPCs congruent with the dungeon's story to fill in the slots that are missing. This would be such a phenomenal addition to the game. It'd allow people to experience the stories at their own pace & also just queue and get into dungeons immediately rather than waiting forever or queueing as a fake role to skip that timer and souring the group's experience. I'm really surprised they haven't done this yet after seeing how well it works.
Cooperharley wrote: »Hapexamendios wrote: »Hapexamendios wrote: »Solo queue for random normal would be ideal for me. Just maje sure dungeons with mechanics that require 2 players are not included. Rather solo than deal with idiots.
The entire reason the the random dungeon reward exists is to make it easier for players looking for a pug to find groups, so that would defeat the purpose.
ZOS is basically paying us with transmutes and exp to put up with all this stuff and especially to mentor new players, even if passively.
The groups are the problem. Better for me to do solo.
Unfortunately with this being an MMO, they haven't (as of yet) made a robust solo option. It would be pretty cool if you had a scaled version of the dungeon based on how many players there were - imagine queueing with 2 or 3 people and it auto scaling the content based on the number of people? That'd be pretty cool.
OR
Something like WoW's follower dungeons where (just for normal), you could queue solo into this and have either 3 of your companions for ESO or just 3 NPCs congruent with the dungeon's story to fill in the slots that are missing. This would be such a phenomenal addition to the game. It'd allow people to experience the stories at their own pace & also just queue and get into dungeons immediately rather than waiting forever or queueing as a fake role to skip that timer and souring the group's experience. I'm really surprised they haven't done this yet after seeing how well it works.