LatentBuzzard wrote: »
tomofhyrule wrote: »I haven't done the story yet - honestly I've been disappointed by the quests and storytelling in ESO for a while (High Isle was the worst thing I've ever done), especially since I can get my RPG and storytelling fix so much more from other games like BG3 or even the single-player TES games.
However, just looking at the amount of content afforded by the Season pass... no, it's not worth it at all.
Look at what we got in 2023:
Necrom, $40:Versus now:
- Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
- A New Class
- Two Companions
- A new World Event (Bastion Nymics)
- One new Tales of Tribute deck
- A new Trial
Solstice, $50:
- One zone, presumably with 6 WBs, 6 Delves, and 2 PubDuns (so far, only 3 WBs have been released with one more in the U47 patch, 3 Delves, and 1 PubDun)
- No new feature (Subclassing is basegame so not included in the value of Solstice)
- No Companions
- A new World Event (releasing with U47)
- No new Tales of Tribute deck
- A new Trial
- 4 DLC Dungeons (also playable via ESO+)
Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.
If you're only interested in the story and don't care about needing to rush it to take part in the Wall event, this really looks like a "wait until it's on sale" thing. Especially if you are currently on ESO+ and don't want to essentially pay to permanently unlock the dungeons you're already paying for.
In-game, go to Collections > Stories, and each item will state "Collected" (owned) or "ESO Plus Unlocked" (not owned). If you don't have ESO+ it will presumably say something like "Not Available" or "Not Collected" for the latter.LadyLethalla wrote: »If I can ask a sort of tangential question, I bought the game again when I moved to PC, and I think I would have gotten all content to that date included in the price - how can I tell which of the DLC I actually own and which would just be included in ESO+?
When you purchase a retail edition as opposed to an upgrade, you will receive all content previously released as a Chapter, but not content only ever released as DLC. If you look at UESP's ESO DLC table, you should receive all the items marked in the right-most column with an "As Chapter" release date, but not any of the others. So you should have Northern Elsweyr, but not Southern Elsweyr; High Isle, but not Galen; etc.
I haven't bought the new chapter/pass yet. I think it's the first time since owning the game that I haven't purchased the new content.
As I am someone who did not like the storytelling of Necrom & Gold Road, but who did like the original ESO main story (along with Clockwork City and Elsewyr) would you recommend me the new chapter? I enjoyed Zerith Vars quest infinitely more than Gold Roads story, and I actively disliked Tanlorins quest. If those make any indication as to story and characters I enjoy.
I'm hoping to avoid plot spoilers and moreso want to know how the tone of the story is.
Is it the same dull "the world is going to end because of daedra but we will save the day with positivity and courage" tone? How are the characters? Is the plot predictable with betrayal, and with villains standing right in front of you but being unkillable? Are you forced to side against villains in the first place simply because they are "bag guy grrr"? How are the player choices in plot and dialogue?
Does the zone provide anything worthwhile too?
@Mathius_Mordred what is it that makes it great compared to recent ones?Mathius_Mordred wrote: »The story is great, best for a while.It's difficult to say because we haven't seen the whole package yet. In terms of what's been released, it's worth buying if you like playing through story content
It's particular story content I enjoy. The selling point to me can't just be that there is some new story in it, but rather the particular narrative and tone of that story, and the freedom of the roles I could have within it.
That is the reason I really disliked Necrom and Gold Road. The tale itself was not a bad concept, in fact I thought the concept was very interesting. But the execution of its narrative was very poorly done and I just simply did not care about anything that was going on because of it.
I'd previously described the characters of Necrom/GR as cardboard cutouts. Characters of a mere two dimensions that flap in the wind and make pointless noise as they're dragged through the story.
It also didn't help that the gameplay was just sooooo slow. Having villains that stand plainly in front of you and talk on end while you're forced to not be able to attack them instantly wipes any care I have for what's going on, because the game itself doesn't allow me to care– it tries to hold me in an artificial level of suspense that does not exist. And I remember dialogue and sequences even breaking because my reaction/engagement speed was...existent: using the sorcerer streak ability to get to target locations quickly or roll dodging past NPCs that are "blocking" a doorway. Having to literally stop the fun I'm having to walk back and reset the story really breaks the illusion of a high stake narrative.
If that is what Solstice is like too, then I do not want it.
twisttop138 wrote: »I understand wanting a good story. I love a good story. I played swtor, the mmo with the best story imo, for years. I bought the dlc for the trial. It was worth it to me as my team was going to be running it. Your requirements sound too stringent though man. What part of ESO's story was anything like what you want? Where were we ever given a freedom of roles we wanted to play? We're always the good guy. That's why I liked the orsinium story so much. No world ending stuff. Just local politics. I love it. Anyway, the story's been ok so far. It's no Summerset or Morrowind. Necrom was cool. This isn't anywhere near that stuff.
I've been seeing a lot of mixed answers, and the difficulty in deciding is that I believe both sides are correct in what they say. There's some improvements to the story compared to recent years, but overall it still falls short of what it should be.
Riding off of the enjoyment of finally playing Orsinium has got me wanting to give Solstice a chance, to see if it feels better than Necrom/GoldRoad. I'm still going to wait though and hear a bit more, across multiple threads and feedback, before I'm willing to drop a chunk of money on something that has a high risk of being a disappointment. ZOS still has a lot of burnt bridges to make up for imo before I'm willing to cross another one for them...just yet.
I appreciate what everyone has shared so far. Do we know when ✌️ "season 2" ✌️is coming out? Isn't the only way to get 1 is as a bundle together with 2?
SirLeeMinion wrote: »I'm going to surprise myself and say, "Yes," it's worth it. I agree with those that say the area is smaller, main plot is weak, and the gear is unremarkable. I'm also playing less due to incoming nerfs and the damper that AI monitoring puts on chat (this despite the fact that I personally prefer PG-rated chat). So why, yes?
I'll get a lot of entertainment out of my $50 this year, and it helps keep the studio alive.
tomofhyrule wrote: »I haven't done the story yet - honestly I've been disappointed by the quests and storytelling in ESO for a while (High Isle was the worst thing I've ever done), especially since I can get my RPG and storytelling fix so much more from other games like BG3 or even the single-player TES games.
However, just looking at the amount of content afforded by the Season pass... no, it's not worth it at all.
Look at what we got in 2023:
Necrom, $40:Versus now:
- Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
- A New Class
- Two Companions
- A new World Event (Bastion Nymics)
- One new Tales of Tribute deck
- A new Trial
Solstice, $50:
- One zone, presumably with 6 WBs, 6 Delves, and 2 PubDuns (so far, only 3 WBs have been released with one more in the U47 patch, 3 Delves, and 1 PubDun)
- No new feature (Subclassing is basegame so not included in the value of Solstice)
- No Companions
- A new World Event (releasing with U47)
- No new Tales of Tribute deck
- A new Trial
- 4 DLC Dungeons (also playable via ESO+)
Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.
If you're only interested in the story and don't care about needing to rush it to take part in the Wall event, this really looks like a "wait until it's on sale" thing. Especially if you are currently on ESO+ and don't want to essentially pay to permanently unlock the dungeons you're already paying for.
I'm going to counter this misinformation right here. You are comparing a chapter, Necrom, which is priced at $40-$50 with the Content Pass, which is about the same price, but only comparing the Q2 release, when in reality, the chapter Necrom only included that one update you are paying for.
The content pass includes not only one update, but 2 dungeon DLCs, AND the q4 DLC which is the whole year's worth of content for the same price as a single piece of content. You are getting so much more for the Content Pass vs a single chapter.
This is completely separate from ESO plus, because you own the content, and can access it eith or without a subscription. So that argument bevomes invalid.
To put it blunty, the Content Pass is well worth the price, but in the end, buying it or not is a personal choice and the worth is 100% up to the person considering buying the content.
wolfie1.0. wrote: »The problem with asking someone if something is worth the price is that you are asking a purely subjective question. Its opinion, and value is a moving target.
To some buying a coffee at your local café is totally worth the money, to me (I hate coffee) it's a waste of money.