I haven't bought the new chapter/pass yet. I think it's the first time since owning the game that I haven't purchased the new content.
As I am someone who did not like the storytelling of Necrom & Gold Road, but who did like the original ESO main story (along with Clockwork City and Elsewyr) would you recommend me the new chapter? I enjoyed Zerith Vars quest infinitely more than Gold Roads story, and I actively disliked Tanlorins quest. If those make any indication as to story and characters I enjoy.
I'm hoping to avoid plot spoilers and moreso want to know how the tone of the story is.
Is it the same dull "the world is going to end because of daedra but we will save the day with positivity and courage" tone? How are the characters? Is the plot predictable with betrayal, and with villains standing right in front of you but being unkillable? Are you forced to side against villains in the first place simply because they are "bag guy grrr"? How are the player choices in plot and dialogue?
Does the zone provide anything worthwhile too?
Are you forced to side against villains in the first place simply because they are "bag guy grrr"?
Are you forced to side against villains in the first place simply because they are "bag guy grrr"?
Will according to some interview made, yes, it's kinda a selling point even - punching simple bad guys in the face because they're bad, period.
"However, the Worm Cult is a different kind of villain. They’re irredeemable, power-mad megalomaniacs. You never have to ask yourself if it’s right for you to stop them, because they want bad things for bad reasons. That’s fun!”
Quoted from here : https://www.elderscrollsonline.com/en-us/news/post/68079
Can't answer more your questions cause I didn't buy Solstice, in a similar way to you I wasn't thrilled by the latest stories and Solstice didn't seem worth buying ( still don't ).
tomofhyrule wrote: »I haven't done the story yet - honestly I've been disappointed by the quests and storytelling in ESO for a while (High Isle was the worst thing I've ever done), especially since I can get my RPG and storytelling fix so much more from other games like BG3 or even the single-player TES games.
However, just looking at the amount of content afforded by the Season pass... no, it's not worth it at all.
Look at what we got in 2023:
Necrom, $40:Versus now:
- Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
- A New Class
- Two Companions
- A new World Event (Bastion Nymics)
- One new Tales of Tribute deck
- A new Trial
Solstice, $50:
- One zone, presumably with 6 WBs, 6 Delves, and 2 PubDuns (so far, only 3 WBs have been released with one more in the U47 patch, 3 Delves, and 1 PubDun)
- No new feature (Subclassing is basegame so not included in the value of Solstice)
- No Companions
- A new World Event (releasing with U47)
- No new Tales of Tribute deck
- A new Trial
- 4 DLC Dungeons (also playable via ESO+)
Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.
If you're only interested in the story and don't care about needing to rush it to take part in the Wall event, this really looks like a "wait until it's on sale" thing. Especially if you are currently on ESO+ and don't want to essentially pay to permanently unlock the dungeons you're already paying for.
tomofhyrule wrote: »I haven't done the story yet - honestly I've been disappointed by the quests and storytelling in ESO for a while (High Isle was the worst thing I've ever done), especially since I can get my RPG and storytelling fix so much more from other games like BG3 or even the single-player TES games.
However, just looking at the amount of content afforded by the Season pass... no, it's not worth it at all.
Look at what we got in 2023:
Necrom, $40:Versus now:
- Two zones (one large, one small), sharing 6 WBs, 6 Delves, and 2 PubDuns
- A New Class
- Two Companions
- A new World Event (Bastion Nymics)
- One new Tales of Tribute deck
- A new Trial
Solstice, $50:
- One zone, presumably with 6 WBs, 6 Delves, and 2 PubDuns (so far, only 3 WBs have been released with one more in the U47 patch, 3 Delves, and 1 PubDun)
- No new feature (Subclassing is basegame so not included in the value of Solstice)
- No Companions
- A new World Event (releasing with U47)
- No new Tales of Tribute deck
- A new Trial
- 4 DLC Dungeons (also playable via ESO+)
Mathematically, Solstice is offerring way less than Necrom did, and the Dungeons aren't making up for that. Solstice is only a good deal for people who: i) want to own the dungeons permanently regardless of ESO+ status, and ii) only get Chapters for the zones and do not care about Chapter features.
If you're only interested in the story and don't care about needing to rush it to take part in the Wall event, this really looks like a "wait until it's on sale" thing. Especially if you are currently on ESO+ and don't want to essentially pay to permanently unlock the dungeons you're already paying for.
I'm going to counter this misinformation right here. You are comparing a chapter, Necrom, which is priced at $40-$50 with the Content Pass, which is about the same price, but only comparing the Q2 release, when in reality, the chapter Necrom only included that one update you are paying for.
The content pass includes not only one update, but 2 dungeon DLCs, AND the q4 DLC which is the whole year's worth of content for the same price as a single piece of content. You are getting so much more for the Content Pass vs a single chapter.
This is completely separate from ESO plus, because you own the content, and can access it eith or without a subscription. So that argument bevomes invalid.
To put it blunty, the Content Pass is well worth the price, but in the end, buying it or not is a personal choice and the worth is 100% up to the person considering buying the content.
The wall event is a reason I'm even considering purchasing it. If the story is good, and the wall event feels like a fun part of that good story, I become more interested. But if it's not good, then I'm not interested in paying into FOMO tactics.
@Mathius_Mordred what is it that makes it great compared to recent ones?Mathius_Mordred wrote: »The story is great, best for a while.
It's difficult to say because we haven't seen the whole package yet. In terms of what's been released, it's worth buying if you like playing through story content
It's particular story content I enjoy. The selling point to me can't just be that there is some new story in it, but rather the particular narrative and tone of that story, and the freedom of the roles I could have within it.
It's particular story content I enjoy. The selling point to me can't just be that there is some new story in it, but rather the particular narrative and tone of that story, and the freedom of the roles I could have within it.
I don't think any of the story content in ESO meets that requirement. We never have any freedom to play a role the way we want to. Unless you're talking about a role you're playing in your head. In that case, I don't know about the Solstice story because I don't approach the stories in this game that way.
As for NPCs who block your path, etc., one of the quests in the main storyline is irritating like that, but otherwise I can't recall anything particularly annoying.
I suppose that information about the wormcult is true. This game does not let you play an evil role, short of killing civilians. I don't think I'd find my character wishing to side with them particularly.
But even with prior villains that we may "ask ourselves if it's right to stop them" we are never actually given that opportunity to enact our questions or decision, which is why the story can be downright annoying to play at times. So I'm not sure whether I actually like or dislike their stance on the wormcult then. I did enjoy fighting against them back when I played the first main quest, but that was because the game was still new to me and seemed elder scrollsy at the time.
Some of what I mean by the role is the new dialogue options I've heard they are adding. Since those are an increased feature, I was wondering if the story is more flexible than prior chapters in ESO. Even if it's just the illusion and doesn't actually change much outcome, it still feels better to play. Other options I've encountered in ESO are things like deciding which NPC will be part of your team for a certain quest, or whether or not to kill an antagonist, etc.
LadyLethalla wrote: »If I can ask a sort of tangential question, I bought the game again when I moved to PC, and I think I would have gotten all content to that date included in the price - how can I tell which of the DLC I actually own and which would just be included in ESO+?
In-game, go to Collections > Stories, and each item will state "Collected" (owned) or "ESO Plus Unlocked" (not owned). If you don't have ESO+ it will presumably say something like "Not Available" or "Not Collected" for the latter.LadyLethalla wrote: »If I can ask a sort of tangential question, I bought the game again when I moved to PC, and I think I would have gotten all content to that date included in the price - how can I tell which of the DLC I actually own and which would just be included in ESO+?