lostineternity wrote: »What are we doing ZOS?
Balance what now?
This is so stupid. 3788 * 4 is 15152 vs 17556 and a heal and you can build to 10 stacks giving it more burst potential.
Do I need to say more?
Bound arms stacks fall off after 10 seconds, focus stacks don't because reasons. 1 skill is significantly better than the other one.
This is on the same character, side by side. What are we doing here?
Both skills were created for pure classes in mind, and comparing them 1 to 1 without any context is stupid (I would say was stupid 3 months ago but now with this brainless implementation of subclassing we don't have any context anymore, everything everywhere all at once and classes that were designed skill synergy between each other in mind remain unchanged with subclassing system that led to terrible outcome)
Savagejack wrote: »Any chance we could change bound armaments to aoe 8m around its target? It would distinguish it more from bowproc, and add to sorc's cyclonic appeal
MincMincMinc wrote: »Problem is that if stormcalling is the "damage" line does that mean we should delete the damage skills off of dark magic and daedric summoning?
MincMincMinc wrote: »Problem is that if stormcalling is the "damage" line does that mean we should delete the damage skills off of dark magic and daedric summoning?
Stormcalling is not just a Damage skill line, it’s a Lightning (Destruction) skill line with a focus on Mobility. Just look at Streak and Lightning Form, the main variable for Form is the changing between Minor or Major Expedition and how long you have it.
Just as (Conjured) Daggers make sense on a skill line that focuses on Conjuration, or TES’ version of Daedric Summoning in other games. Even the name of the skill Bound Armaments is a nod at prior Elder Scrolls games that had “Bound” Conjuration spells within them.
MincMincMinc wrote: »Problem is that if stormcalling is the "damage" line does that mean we should delete the damage skills off of dark magic and daedric summoning?
Stormcalling is not just a Damage skill line, it’s a Lightning (Destruction) skill line with a focus on Mobility. Just look at Streak and Lightning Form, the main variable for Form is the changing between Minor or Major Expedition and how long you have it.
Just as (Conjured) Daggers make sense on a skill line that focuses on Conjuration, or TES’ version of Daedric Summoning in other games. Even the name of the skill Bound Armaments is a nod at prior Elder Scrolls games that had “Bound” Conjuration spells within them.
Arcanist Beam is still strong.
Lightning form is useless.
Spectral bow not giving me 300 spell dmg nerfed my non beam pve build. I already have my crit buff.
Removing my 30 ultimate instant button also really hurts the performance of my PvE and PvP build. Major heroism is nice but id rather have 10 ult per sec for 3 seconds. Or just the instant 30. (Also having to be in combat for this is mega annoying).
Also if I didnt mention already, Arcanist Beam is overtuned and makes other playstyles obsolete.
YandereGirlfriend wrote: »MincMincMinc wrote: »Problem is that if stormcalling is the "damage" line does that mean we should delete the damage skills off of dark magic and daedric summoning?
Stormcalling is not just a Damage skill line, it’s a Lightning (Destruction) skill line with a focus on Mobility. Just look at Streak and Lightning Form, the main variable for Form is the changing between Minor or Major Expedition and how long you have it.
Just as (Conjured) Daggers make sense on a skill line that focuses on Conjuration, or TES’ version of Daedric Summoning in other games. Even the name of the skill Bound Armaments is a nod at prior Elder Scrolls games that had “Bound” Conjuration spells within them.
Obligatory, "Also Boundless Storm having an unusably small 5m radius that doesn't work as a damage skill" addendum.
Hey hey, hoo hoo, all 5m skills have GOT TO GO!
WreckfulAbandon wrote: »Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Literally don't understand how any time balance is addressed Sorcerer is always first on the chopping block. First to be disfigured. Always the first to receive any kind of nerf while NB and Warden make popcorn.
Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
But hey, Grim Focus has Savagery now and can triple tap. Which is cool because I use it now instead of whatever stupid Sorcerer skill I would have previously (not) used instead
The fact that dark magic can barely be seen used should at least tell you something.Major_Mangle wrote: »WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Literally don't understand how any time balance is addressed Sorcerer is always first on the chopping block. First to be disfigured. Always the first to receive any kind of nerf while NB and Warden make popcorn.
Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
But hey, Grim Focus has Savagery now and can triple tap. Which is cool because I use it now instead of whatever stupid Sorcerer skill I would have previously (not) used instead
While I agree that daedric summoning is a bit underwhelming for PvP, dark magic is far from. It´s actually one of the stronger skillines you can use for PvP depending on how you want to setup your build. Negate is probably the strongest utility ultimate in the game, dark deal while getting some strange changes on PTS is a very strong skill on live. Crystal Weapon and Crystal Fragments are both incredibly strong damage skills as well. The passives are also quite alright for most part (nothing fantastic but by no means bad).
MincMincMinc wrote: »GloatingSwine wrote: »MincMincMinc wrote: »
Zos:
- Either skill lines should be balanced and reworked to have all three damage/tank/heal aspects within.
- OR skill lines will have to be purely towards one damage or tank or heals. This enables drastic power creep where before a class only had 1 damage line......Now they will just run 3 damage lines.
- There is a third option of moving towards the pure skill line concept, but putting the subclass restriction where only a damage line can be swapped for a damage line.
It's almost certainly easier to rework the old skill lines to the new model than the other way around. I'm pretty sure any attempt to shuffle Arcanist especially just leaves it with the identity crisis Sorcerer has in U47.
Well the corpse and crux system was just a terrible idea if subclassing was on the table. Both of those concepts are not going to last the next few years without alot of changing.
Yes it is far easier, but healthier for the game and future balance is the main issue. My main point was that before people had 3 skill lines giving equal 3x damage 3x tank 3x heals. However now with subclassing meta lets look at pvp for example. Assassin is probably 3x damage with stormcalling for 3x damage and Animal which is 2x damage 1x tank(utility) So 8x damage compared to 3x from before.
This example even fails to mention how some lines are not even in the running. Now you can just avoid those lines. Like how stamsorc has always just used stormcalling as 90% of its kit. Now you can pick up two useful skill lines.
WreckfulAbandon wrote: »Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
What’s with the negative cross-out? If you don’t care, why would you state your opinion like it’s a fact? Seems like you do care, perhaps more than the average person. It’s okay if you don’t know how to use either of those skill lines, or even Stormcalling for that matter.
Everything has a place, you just need to build for it, and while you might not like Summons, I love when my Scamp eats an Incap or a Spec Bow and I proceed to Jab down whatever fool shot my monkey. And Dark Magic bad? Dark Deal is still top 3 for sustain, and the Dark Magic passives are some of the best sustain ones in the game… and Frags hit pretty hard when you have crit passives from other skill lines.WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Try looking at the other skills, with Lightning Flood you can proc your own synergy now and it doesn’t take a GCD so you can effectively burst people down when they come in to Incap you, by synergizing with a Dawnbreaker. Crit Surge is extremely strong on a DoT build or when running Jabs. I’ve been using both skills and seeing great results all Update.
Major_Mangle wrote: »WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Literally don't understand how any time balance is addressed Sorcerer is always first on the chopping block. First to be disfigured. Always the first to receive any kind of nerf while NB and Warden make popcorn.
Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
But hey, Grim Focus has Savagery now and can triple tap. Which is cool because I use it now instead of whatever stupid Sorcerer skill I would have previously (not) used instead
While I agree that daedric summoning is a bit underwhelming for PvP, dark magic is far from. It´s actually one of the stronger skillines you can use for PvP depending on how you want to setup your build. Negate is probably the strongest utility ultimate in the game, dark deal while getting some strange changes on PTS is a very strong skill on live. Crystal Weapon and Crystal Fragments are both incredibly strong damage skills as well. The passives are also quite alright for most part (nothing fantastic but by no means bad).
I can appreciate the attempted uniqueness of crystal weapon - I use it on a RP build that has two spammables and I rotate between them to get the second hit of damage from crystal weapon, but it really just doesn't work well in a game with such limited bar space. I have seen it used as a spammable sometimes on a bow build though.WreckfulAbandon wrote: »WreckfulAbandon wrote: »Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
What’s with the negative cross-out? If you don’t care, why would you state your opinion like it’s a fact? Seems like you do care, perhaps more than the average person. It’s okay if you don’t know how to use either of those skill lines, or even Stormcalling for that matter.
Everything has a place, you just need to build for it, and while you might not like Summons, I love when my Scamp eats an Incap or a Spec Bow and I proceed to Jab down whatever fool shot my monkey. And Dark Magic bad? Dark Deal is still top 3 for sustain, and the Dark Magic passives are some of the best sustain ones in the game… and Frags hit pretty hard when you have crit passives from other skill lines.WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Try looking at the other skills, with Lightning Flood you can proc your own synergy now and it doesn’t take a GCD so you can effectively burst people down when they come in to Incap you, by synergizing with a Dawnbreaker. Crit Surge is extremely strong on a DoT build or when running Jabs. I’ve been using both skills and seeing great results all Update.
Dark Deal is far from necessary these days with subclassing. Negate Magic is a good ult for coordinated play but that's about all I can say. In my 3-4 man group we rarely use it (this was back when we played actually; jury is out on whether we are sticking around this time after 2 weeks back). Passives are all bad, the sustain from Dark Deal is easy to replace these days, and Negate is situational. I see you are still going on about this philosophy of skill lines that ZOS seems to be trying to adhere to. Well for PvP Storm Calling is not a Damage line outside of Overload builds, aka the majority of the time. It's a utility line that is about to get hit hard with the nerf bat. I crossed out that line just to not be overly rude but it's absolutely how I feel btw.
With subclassing, picking a skill line is very competitive and Dark Magic does not make the cut.Major_Mangle wrote: »WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Literally don't understand how any time balance is addressed Sorcerer is always first on the chopping block. First to be disfigured. Always the first to receive any kind of nerf while NB and Warden make popcorn.
Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
But hey, Grim Focus has Savagery now and can triple tap. Which is cool because I use it now instead of whatever stupid Sorcerer skill I would have previously (not) used instead
While I agree that daedric summoning is a bit underwhelming for PvP, dark magic is far from. It´s actually one of the stronger skillines you can use for PvP depending on how you want to setup your build. Negate is probably the strongest utility ultimate in the game, dark deal while getting some strange changes on PTS is a very strong skill on live. Crystal Weapon and Crystal Fragments are both incredibly strong damage skills as well. The passives are also quite alright for most part (nothing fantastic but by no means bad).
That's a hard disagree on the efficacy of Dark Magic. Bad passives, and for me personally only Negate holds any value. Crystal Weapon still makes me angry to this day because for a short time it was reworked to be a beautiful skill, only to be given a bizarre overbuff (that some of us BEGGED to not get so it wouldn't be nerfed) so it could be nerfed into the ground the next patch. Crystal Fragments seems so clunky now (it was a much stronger skill years ago, harder hitting and able to be 100% animation cancelled for smooth comboing). The damage was also nerfed. I can't enjoy that skill any more because of the nerf bat, and especially the GIANT SLAP IN THE FACE that the state of Crystal Weapon represents to the Sorcerer class.
I don't want a spammable skill that sacrifices even 1% of the damage from the base hit to deliver a second much weaker hit and raise the base cost considerably, and they removed way more than 1%. It was a stupid change and Crystal Weapon still sucks and has sucked ever since they did that. Daedric Summoning is laughably unviable for anyone unconcerned with pets, which has historically been the majority of PvP Sorcs. I would even say that a lot of us were (and are) outright disdainful of pets.
Keep in mind also that Hurricane in its current form has been heavily nerfed in both damage and utility and this one seemingly small change is the straw that broke the camel's back. At least for me, but reading around the forums it doesn't seem I'm the only one
MincMincMinc wrote: »Problem is that if stormcalling is the "damage" line does that mean we should delete the damage skills off of dark magic and daedric summoning?
Stormcalling is not just a Damage skill line, it’s a Lightning (Destruction) skill line with a focus on Mobility. Just look at Streak and Lightning Form, the main variable for Form is the changing between Minor or Major Expedition and how long you have it.
Just as (Conjured) Daggers make sense on a skill line that focuses on Conjuration, or TES’ version of Daedric Summoning in other games. Even the name of the skill Bound Armaments is a nod at prior Elder Scrolls games that had “Bound” Conjuration spells within them.
WreckfulAbandon wrote: »Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
What’s with the negative cross-out? If you don’t care, why would you state your opinion like it’s a fact? Seems like you do care, perhaps more than the average person. It’s okay if you don’t know how to use either of those skill lines, or even Stormcalling for that matter.
Everything has a place, you just need to build for it, and while you might not like Summons, I love when my Scamp eats an Incap or a Spec Bow and I proceed to Jab down whatever fool shot my monkey. And Dark Magic bad? Dark Deal is still top 3 for sustain, and the Dark Magic passives are some of the best sustain ones in the game… and Frags hit pretty hard when you have crit passives from other skill lines.WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Try looking at the other skills, with Lightning Flood you can proc your own synergy now and it doesn’t take a GCD so you can effectively burst people down when they come in to Incap you, by synergizing with a Dawnbreaker. Crit Surge is extremely strong on a DoT build or when running Jabs. I’ve been using both skills and seeing great results all Update.
universal_wrath wrote: »WreckfulAbandon wrote: »Daedric Summoning is not a good skill line for PvP. Neither is Dark Magic. All you are doing is hurting the last remaining viable skill line Sorcerer has for PvP. Please, don't anyone waste a comment defending either of those two skill lines, because I literally don't care and also didn't ask.
What’s with the negative cross-out? If you don’t care, why would you state your opinion like it’s a fact? Seems like you do care, perhaps more than the average person. It’s okay if you don’t know how to use either of those skill lines, or even Stormcalling for that matter.
Everything has a place, you just need to build for it, and while you might not like Summons, I love when my Scamp eats an Incap or a Spec Bow and I proceed to Jab down whatever fool shot my monkey. And Dark Magic bad? Dark Deal is still top 3 for sustain, and the Dark Magic passives are some of the best sustain ones in the game… and Frags hit pretty hard when you have crit passives from other skill lines.WreckfulAbandon wrote: »If the Lightning Form change goes live the only Sorcerer skill I will still be using is Streak.
Try looking at the other skills, with Lightning Flood you can proc your own synergy now and it doesn’t take a GCD so you can effectively burst people down when they come in to Incap you, by synergizing with a Dawnbreaker. Crit Surge is extremely strong on a DoT build or when running Jabs. I’ve been using both skills and seeing great results all Update.
I hate to say this, but lighting flood subpar to other AOE skills even with the new buff to synrgy. Necromancer' Avid boneyard is almost identical to lighting flood, it deals AOE DOT, and has a synrgy you can use as caster. There are 3 significat problems that make lighting flood subpar to Avid boneyard:
1- Avid bone yard is supported by 3 passives and 1 skill from the same skill line in total of 25% increase DOT, ~3200 increased Pen, and 20% critical chance to targets under 33% HP, all of them are unique buffs.
2- Avid has an inhert buff that consume corpes for 30% more damage.
3- Avid Boneyard has minor vulnerability.
VS.
1- lightning flood is supported by 3 passives: 5% shock damage, 10% down to 1% increase damage dependig on remaining HP, 108 spell damage.
As it can be seen, while Lightning Flood identical to Avid Boneyard, there is no actual comparison because Avid is much stronger than Lightning Flood in every aspect.
Still waiting.
Was Lightning Flood not just the recipient of a massive status effect chance increase?