randconfig wrote: »
THIS COMBINED WITH THE FACT THAT YOU STILL HAVE NOT FIXED THE BUGGED INTERACTION BETWEEN TENTACULAR DREAD AND INSPIRED SCHOLARSHIP (https://forums.elderscrollsonline.com/en/discussion/674297/bug-arcanist-tentacular-dreads-33-not-applying-when-inspired-scholarship-generates-a-crux/p1?new=1), MEANS YOU'VE NOT ONLY KILLED MY MAIN BLASTBONES NECROMANCER WITH BUGGED PET LIMITS, BUT NOW MY BACKUP MAIN ARCANIST THAT DOESN'T USE THE STUPID BEAM IS BEING MADE USELESS WHEN IT SHOULD BE BUFFED BECAUSE OF THE EXISTING BUG WITH TENTACULAR DREAD NOT CORRECTLY GENERATING A CRUX WHEN PROCCING INSPIRED SCHOLARSHIP,
ALSO THE CRUX GENERATION CLASS SCRIPT WAS THE ONLY WAY WE COULD GET A CRUX GENERATING SPAMMABLE FOR VARIETY, SO NOW WE'RE FORCED TO USE JUST THE RUNEBLADES, AND WE'VE CANT EXPERIMENT WITH OTHER DAMAGE FOCUSED SUBCLASSES BECAUSE OF THE CRUX SYSTEM SINCE WE NO LONGER HAVE PASSIVE REGENERATION OF CRUX FROM THE BANNER
THE PROBLEM IS THE BEAM, MAKE IT SO YOU DONT GENERATE CRUX DURING THE BEAM CHANNEL, REVERSE THIS NERF TO BANNER CRUX GENERATION, FIX NECROMANCER BLASTBONES BEING COUNTED TOWARDS THE PET LIMITS, AND FOR THE LOVE OF TALOS, FIX THE TENTACULAR DREAD'S BUGGED INTERACTION WITH INSPIRIED SCHOLARSHIP. Now excuse me while I go AFK to finish having a mental breakdown induced by these patch notes. 🙃
karthrag_inak wrote: »randconfig wrote: »
THIS COMBINED WITH THE FACT THAT YOU STILL HAVE NOT FIXED THE BUGGED INTERACTION BETWEEN TENTACULAR DREAD AND INSPIRED SCHOLARSHIP (https://forums.elderscrollsonline.com/en/discussion/674297/bug-arcanist-tentacular-dreads-33-not-applying-when-inspired-scholarship-generates-a-crux/p1?new=1), MEANS YOU'VE NOT ONLY KILLED MY MAIN BLASTBONES NECROMANCER WITH BUGGED PET LIMITS, BUT NOW MY BACKUP MAIN ARCANIST THAT DOESN'T USE THE STUPID BEAM IS BEING MADE USELESS WHEN IT SHOULD BE BUFFED BECAUSE OF THE EXISTING BUG WITH TENTACULAR DREAD NOT CORRECTLY GENERATING A CRUX WHEN PROCCING INSPIRED SCHOLARSHIP,
ALSO THE CRUX GENERATION CLASS SCRIPT WAS THE ONLY WAY WE COULD GET A CRUX GENERATING SPAMMABLE FOR VARIETY, SO NOW WE'RE FORCED TO USE JUST THE RUNEBLADES, AND WE'VE CANT EXPERIMENT WITH OTHER DAMAGE FOCUSED SUBCLASSES BECAUSE OF THE CRUX SYSTEM SINCE WE NO LONGER HAVE PASSIVE REGENERATION OF CRUX FROM THE BANNER
THE PROBLEM IS THE BEAM, MAKE IT SO YOU DONT GENERATE CRUX DURING THE BEAM CHANNEL, REVERSE THIS NERF TO BANNER CRUX GENERATION, FIX NECROMANCER BLASTBONES BEING COUNTED TOWARDS THE PET LIMITS, AND FOR THE LOVE OF TALOS, FIX THE TENTACULAR DREAD'S BUGGED INTERACTION WITH INSPIRIED SCHOLARSHIP. Now excuse me while I go AFK to finish having a mental breakdown induced by these patch notes. 🙃
Cpt Caps-lock Returns!
One thing khajiit noticed though that COULD be improved is the ability to capitalize a link. The impact of your majestic tantrum was sorely diminished, right as it got a head of steam, by the link.
GloatingSwine wrote: »The crux generation was also the problem, but this is a silly fix.
Joy_Division wrote: »No, the ability to generate crux while also consuming it was the problem. The whole point in having a consuming mechanic is that something needs to be done beforehand in preparation. The Banner script circumvented this and allowed almost continuous beaming which was never intended (and should never have been a thing).
I say this as someone who really likes playing an Arcanist.
No, the banner crux gen was the problem. I'm sorry, you're just wrong.
This was making it possible for dread builds to run without any other form of crux generation, which is stupidly powerful and it entirely circumvents the crux mechanic.
It's ALSO super strong with beam builds since you only need 1 flail between beams, but both builds were significantly stronger on acanist compared to any other class because of the banner.
It's been an OP class mastery for the banner since day one, and it shouldn't have taken so long for them to nerf it.
All that aside, the current version of arc banner is pointless and needs to be changed. It could probably be something like "for each active crux gain +75 weapon and spell damage" which would buff non beam builds while making the banner about on par with the good class master banners.
madmufffin wrote: »No, the banner crux gen was the problem. I'm sorry, you're just wrong.
This was making it possible for dread builds to run without any other form of crux generation, which is stupidly powerful and it entirely circumvents the crux mechanic.
It's ALSO super strong with beam builds since you only need 1 flail between beams, but both builds were significantly stronger on acanist compared to any other class because of the banner.
It's been an OP class mastery for the banner since day one, and it shouldn't have taken so long for them to nerf it.
All that aside, the current version of arc banner is pointless and needs to be changed. It could probably be something like "for each active crux gain +75 weapon and spell damage" which would buff non beam builds while making the banner about on par with the good class master banners.
Dread builds come with the tradeoff of only having 33% uptime on the 12% crit damage, so while strong single target, you give up a fair bit to use it. Beam on the other hand often gives you two crux while beaming.
CameraBeardThePirate wrote: »madmufffin wrote: »No, the banner crux gen was the problem. I'm sorry, you're just wrong.
This was making it possible for dread builds to run without any other form of crux generation, which is stupidly powerful and it entirely circumvents the crux mechanic.
It's ALSO super strong with beam builds since you only need 1 flail between beams, but both builds were significantly stronger on acanist compared to any other class because of the banner.
It's been an OP class mastery for the banner since day one, and it shouldn't have taken so long for them to nerf it.
All that aside, the current version of arc banner is pointless and needs to be changed. It could probably be something like "for each active crux gain +75 weapon and spell damage" which would buff non beam builds while making the banner about on par with the good class master banners.
Dread builds come with the tradeoff of only having 33% uptime on the 12% crit damage, so while strong single target, you give up a fair bit to use it. Beam on the other hand often gives you two crux while beaming.
Lol what? Where are you getting that? You get the crit damage every time you generate or consume crux for seven seconds. It doesn't only activate on consumption.
Beam was a problem, banner made it worse, this does help the overall problem but doesn’t resolve the root.
No, the banner crux gen was the problem. I'm sorry, you're just wrong.
This was making it possible for dread builds to run without any other form of crux generation, which is stupidly powerful and it entirely circumvents the crux mechanic.
It's ALSO super strong with beam builds since you only need 1 flail between beams, but both builds were significantly stronger on acanist compared to any other class because of the banner.
It's been an OP class mastery for the banner since day one, and it shouldn't have taken so long for them to nerf it.
All that aside, the current version of arc banner is pointless and needs to be changed. It could probably be something like "for each active crux gain +75 weapon and spell damage" which would buff non beam builds while making the banner about on par with the good class master banners.
Arcanist was already super strong even before banner was introduced, they will be fine without it, the fix was indeed redundant though, they should have still made their class mastery worth running at some degree, but it should definitely not generate crux.
Arcanist's rotation is already simple enough without it, adding passive crux generation to banner — which by itself already makes your rotation easier by eliminating 2 skill slots, is just stupid imo.
Herald of the Tome will still be the top dog with those changes, if I was a main arcanist I'd be more concerned of them nerfing beam, it would mean I'd need to set up a real rotation with runeblades and tentacular dread.
randconfig wrote: »You didn't read anything, as I clearly said I don't like the beam being the only viable way to play the class, and you clearly don't play Arcanist because you think they're "super strong", when they're arguably the worst class in the game right now as every other class can do it better, so why comment?
EDIT: actually I was wrong, Necromancer is in a worse state given the large number of abilities that literally don't work from the bugged pet limit rules implemented U46. Arcanist is at least better than that.
Joy_Division wrote: »No, the ability to generate crux while also consuming it was the problem. The whole point in having a consuming mechanic is that something needs to be done beforehand in preparation. The Banner script circumvented this and allowed almost continuous beaming which was never intended (and should never have been a thing).
I say this as someone who really likes playing an Arcanist.
Joy_Division wrote: »No, the ability to generate crux while also consuming it was the problem. The whole point in having a consuming mechanic is that something needs to be done beforehand in preparation. The Banner script circumvented this and allowed almost continuous beaming which was never intended (and should never have been a thing).
I say this as someone who really likes playing an Arcanist.
randconfig wrote: »You didn't read anything, as I clearly said I don't like the beam being the only viable way to play the class, and you clearly don't play Arcanist because you think they're "super strong", when they're arguably the worst class in the game right now as every other class can do it better, so why comment?
EDIT: actually I was wrong, Necromancer is in a worse state given the large number of abilities that literally don't work from the bugged pet limit rules implemented U46. Arcanist is at least better than that.
Arcanist is among the classes I most play nowadays, and you're wrong, beam is not the only viable way to play the class, actually, running runeblades + tentacular dread, with no beam or banner is unarguably stronger for boss setups.https://www.youtube.com/watch?v=abT0kVItrak
And what do you mean by "every other class can do it better"? Have you actually been playing the game nowadays? Arcanist is so efficient they're the most played class by a huge margin, most trial cores are just full of them.
And one of the main reasons for that is exactly how only they can have crux generation on banner, making any other class running Herald just inferior by default.
randconfig wrote: »randconfig wrote: »You didn't read anything, as I clearly said I don't like the beam being the only viable way to play the class, and you clearly don't play Arcanist because you think they're "super strong", when they're arguably the worst class in the game right now as every other class can do it better, so why comment?
EDIT: actually I was wrong, Necromancer is in a worse state given the large number of abilities that literally don't work from the bugged pet limit rules implemented U46. Arcanist is at least better than that.
Arcanist is among the classes I most play nowadays, and you're wrong, beam is not the only viable way to play the class, actually, running runeblades + tentacular dread, with no beam or banner is unarguably stronger for boss setups.https://www.youtube.com/watch?v=abT0kVItrak
And what do you mean by "every other class can do it better"? Have you actually been playing the game nowadays? Arcanist is so efficient they're the most played class by a huge margin, most trial cores are just full of them.
And one of the main reasons for that is exactly how only they can have crux generation on banner, making any other class running Herald just inferior by default.
Again your problem is the beam.
Instead of targeting just the beam, you're nuking the entire class by gutting the class mastery script.
Prevent crux generation during the beam channel, it's really that simple.