Recent changes to making create a crux on banner useless when paired with inspired scholarship got me thinking. What is a class mastery script? What is class mastery in subclass meta? How does a character who is 3 equal parts 3 different classes master anything, that is a jack of all trades master of none.
So what im proposing is changing class mastery script to require all 3 skill lines from your base class to recieve the full benefit. And then change all of the class mastery scripts entirely.
Here's what im thinking. Its the same buff across every class, 10% boost to the values of active class skills when all 3 skill lines are the same, 7% when you have two and 3% when you have 1.
Pros:
This should shorten the power gap between pureclass and subclassed characters. Allowing for players to chose to play pureclasses without feeling like they are nerfing themselves.
The scaling makes sense thematically. You are mastering your class.
Many of the class mastery scripts are weird and unused entirely. Arcanist's create a crux was the only one i ever saw used in pve in a meaningful way.
Greater build diversity. Since there are skill lines like shadow, dark magic, and animal companions that simply arent used nearly as often, making people grab two or more lines from a class could lead to those being used. Id recommend buffing the less used lines a bit to bring them up in power, but this is nice start that might be easier.
The Cons
If the values of the percent increase is too high subclassing could be dead.
Im sure there are people using the other class masteries i just havent seen or noticed them in pve or pvp.
There is potential that this would be more calculations that are needed on the server.
I could see if a person deleted toons to make more "meta" characters upset that their unused brittleden is now very viable.
All in all i think the pros outweigh the cons and i think people would at least understand the reason for the change.
Let me know what y'all think!