If it's in PTS then it's the future of the game.......moderatelyfatman wrote: »Dear ZOS, please don't let this be the future of our game.
moderatelyfatman wrote: »
Dear ZOS, please don't let this be the future of our game.
It seems something is seriously going south with the way things are balanced now.
It seems something is seriously going south with the way things are balanced now.
Now? This is literally the way it's been for many years. At least going back to 2017 when they intentionally started
homogenizing classes. It was very clear that subclassing would ultimately result in standardization of many unique things, which is why I argued against it. But it happened already. It's not going to be rolled back.
There have been so many major changes to ESO over the years that I doubt any single person can remember them all. For example, class abilities used to be OP by design. Like the strife and searing strike skill lines, for example, had a tiny cost. With a couple of cost reduction glyphs, they seemed almost free with high regen. Like I could spam swallow soul without losing resources! Because each class had them, they offset each other. But players complained because they wanted non-class skill lines to be competitive.
The first ult nerf happened... I think with 1.6? I don't quite remember. Before that I think -- but again I don't quite remember --damage and healing would generate ult. We used to be able to charge ult before engagements. I remember jumping off cliffs to damage myself to generate ult healing at some point. Again, I don't remember the details, but it was super easy to generate ult.
Speaking of 1.6, it was pretty much a complete redesign of the combat system. For years a vocal minority complained about how much they missed 1.5. 1.5 was the first iteration of u35 lamenting.
I guess I'm in the same boat because I miss 2.1-2.3 pvp so much!
The whole LA/HA/Bash/Block method for generating ult was one of the first ult nerfs. But it doesn't seem so bad now, does it? But at the time, it was the end of the world to some players.
Personally, I was distressed for years while they changed the game from a game designed for core gamers to one designed for skyrim casuals. But it was a waste of time and energy.
The majority of players aren't even going to notice the u47 ult changes.
Anyway, things like 12 second barriers is broken at a gameplay level. Groups using subclassing to its maximum benefit are cruising through content like it's nothing. It breaks the game. The sooner they address this, the more painless it will be.
Here's what is happening right now: An exec decided there would be subclassing by a certain date and it was up for the combat design team to figure it out. They didn't have enough time, but did the best they could by that date. Now they're continuing that process. It will be ongoing for a long time.
Hybridization was the real start of this. Classes used to be good at "their thing". Templars stayed in their house, DKs had the war of attrition thing going on, NBs were fast, up front damage, etc. Different classes countered other classes and each had certain things they did better than others: single target vs aoe, for example. A nice spot was hit where classes could generally do all roles but the WAY they did it was different - different rotations, different timings to those rotations, different abilities and synergies to all work together. Mastering one class was NOT the same as mastering a different class and that mastery was definitely a goal for some people.
ZoS (and lots of players) mistake balance for homogenization. And the more that type of experience gets delivered, the worse off the game gets because the spark that made it special slowly dwindles and sputters. For some people, it's already gone.
Mathius_Mordred wrote: »Well, we still have housing, I suppose.
Oblivion_Protocol wrote: »I will say that I called this when subclassing was first announced. I said we’d all end up with just another meta where everyone ran the same things and the game wouldn’t change.
I was met with multiple people saying “Noooo, subclassing will be so different, bro! I swear, bro, there will be sooo much variety! Bro, just trust me, subclassing will revive PvP, make the rest of the game better, and cure cancer, bro!”
Well, look at where we are, now. And that’s not mentioning the omegalul buff that the crit-heavy Bladedensorc playstyle got. Strap in, folks, because this is it for at least the next year and a half.