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From Anticipation to Apathy. Have We Lost Faith in ESO?

  • FullMax
    FullMax
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    You can try to open a petition on a third-party site, collect thousands of votes, and send it to Gina Bruno, or other higher-ups) So that we can be heard.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • RealLoveBVB
    RealLoveBVB
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    FullMax wrote: »
    You can try to open a petition on a third-party site, collect thousands of votes, and send it to Gina Bruno, or other higher-ups) So that we can be heard.

    There are thousands of votes (feedback) ongoing on the forums since years.
    If they don't listen to feedback on their own platform, then they won't on third party sites either.
  • LukosCreyden
    LukosCreyden
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    The fact that it is 2025 and the devs are still changing the base functionality of skills from base game classes is kinda doing me in. I cannot get too comfortable with any build, because it could be destroyed st any moment by the bizarre whims on the combat devs.
    Rest in peace, Lightning Form. You were my favourite armor buff.

    It took me ages to settle on a new build post-subclassing. I had JUST gotten comfortable with my new build when the devs kicked the chair out. Now I am lost at sea again, as it were. My liferaft of a build is ruined and all the other liferafts around me have holes in.
    Struggling to find a new class to call home.Please send help.
  • SeaGtGruff
    SeaGtGruff
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    I can honestly say that I've never been "excited" to read the patch notes when there's an update.

    But I wouldn't say that this makes me "apathetic" about the game. On the contrary, I look forward to logging in and playing the game each day. My desire to play the game hasn't gone down, and it isn't correlated with how "exciting" (or otherwise) I think the patch notes are. I just adapt to whatever I need to adapt to.

    And even though I've never been excited about reading the patch notes, I have certainly been excited about some of the QoL changes which have been added to the game over the years. But to me, patch notes are a type of reference document, and I don't generally get excited about sitting down to read reference documents. /shrug
    I've fought mudcrabs more fearsome than me!
  • FullMax
    FullMax
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    FullMax wrote: »
    You can try to open a petition on a third-party site, collect thousands of votes, and send it to Gina Bruno, or other higher-ups) So that we can be heard.

    There are thousands of votes (feedback) ongoing on the forums since years.
    If they don't listen to feedback on their own platform, then they won't on third party sites either.

    Well, somehow the voting is sluggish. During this time the topic already loses relevance and gets lost below among other similarly forgotten topics.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • Versalium
    Versalium
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    I started playing ESO in late May this year. Everything is new, fresh, and exciting. But even after a month and a half of playing it daily, after experiencing maintenances and seeing how long it takes for patches to come out (seriously, I come from single-player gaming, I thought MMOs deliver patches as soon as there is something to fix, I never thought it will take so much time to fix a missing coin sound (still waiting)), the excitement slowly fades away.

    Now I see that the game is pretty much outdated, the engine is outdated, even the swimming mounts will come only in this new update, while other big MMOs have flying mounts, diving, seamless open world, and so on, since forever.

    I won't switch to other MMO because I don't like MMOs in general. I play ESO because it's The Elder Scrolls, and it delivers a pretty good solo experience (except you, Craglorn. I hate you, Craglorn). The game is still fresh to me, and there's so much to explore and discover. And I am excited for swimming mounts and scribing coming to the base game.
    PC EU
  • Marto
    Marto
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    The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.

    ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.

    The simple fact is that players in ESO are too powerful.

    Weapon damage is too high. Crit chance is too high. Ult generation is too high.
    It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.

    But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.

    ESO cannot become a good game if the players don't want it to.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • heaven13
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    Marto wrote: »
    The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.

    ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.

    The simple fact is that players in ESO are too powerful.

    Weapon damage is too high. Crit chance is too high. Ult generation is too high.
    It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.

    But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.

    ESO cannot become a good game if the players don't want it to.

    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.

    The same thing happened with the Elseweyr patch. DoTs were ungodly strong. People begged ZoS not to release the PTS as it was (even though the players would get stronger). ZoS did it anyway and then in the very next patch nerfed DoTs back down to an even worse state than before the prior update.

    And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?

    Don't blame the players for trying to get ZoS to balance BEFORE a release and then the devs just forging ahead anyway like a bull in a china shop and then being surprise-pickachu-face when things are OP and then scrambling to readjust and just leave things way less fun than before they'd initially touched things.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • kargen27
    kargen27
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    Tandor wrote: »
    I share most of the sentiment expressed here, except that for me the decline started a little earlier, with U33 and the switch to account-wide achievements. These days I don't spend anything like the amount of time on the game as I used to.

    yep, account wide achievements is what slowed me down. I don't pay attention to the test server and what might be going on there but I still look forward to any new drops when they finally go live on the main server. Just don't spend as much time with new content because once one character has done it they all have.
    and then the parrot said, "must be the water mines green too."
  • karthrag_inak
    karthrag_inak
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    Oh dark moons, the drama in this thread. Khajiit needs a tissue, can someone give karthrag a tissue?

    After 22k hours khajiit is still excited to log in every day, on both accounts. Multi-classing has only made things even more exciting, even more Elder Scrolls-like. The recent maintenance overdose really crimped the tail, it is known, but still, this one is excited to play every day.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Marto
    Marto
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    heaven13 wrote: »
    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
    We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?

    What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?
    heaven13 wrote: »
    And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
    In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?
    Do you consider "this skill deals more damage than its equivalents" to be part of that skill's core identity? Do you think a Jabs that is more powerful than other class spammables is good design and balance?

    Look, I'm sorry for the passive aggressiveness, but you're just proving my point. You're not actually concerned about balance, coherent design, or even fun. You're concerned about power.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • RealLoveBVB
    RealLoveBVB
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    Marto wrote: »
    The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.

    ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.

    The simple fact is that players in ESO are too powerful.

    Weapon damage is too high. Crit chance is too high. Ult generation is too high.
    It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.

    But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.

    ESO cannot become a good game if the players don't want it to.


    Where have you been the last 4 months?
    Because since April, when subclassing was announced, every experienced player warned everyone what bad decision it is and that it would bring nothing but chaos.

    The community is split, but also caused by ZOS' promises. Keywords "accessibility" and "play how you want".

    Their main target are the soloplayers with oakensoul ring. Of course they want to be powerful, as they want to play everything alone and they need the power to solo content.

    On the other side are the veterans, those, who have a clue about balancing. Those, who never ever wanted subclassing or updates, that makes them even more powerful or content, that is kept easy.

    They should have kept their main target on group players, as it is a multiplayer.
    But with every update they hit veterans right in their eggs. Every single time.

  • Rungar
    Rungar
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    not that i have any faith but i hope they use this chance to take the game in a new direction. Away from the old tired and failing mmo standard formula and towards a more interactive high adventure model to improve player retention and attract some new blood.

    for too long theyve basically copy pasted dungeons over and over. This should be their flagship content but they put little to no effort at all into it. Its a shame really.

    Edited by Rungar on July 9, 2025 10:22PM
  • Klingenlied
    Klingenlied
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    Hmm. I did take a break for quiet some time. My raiding group did quit due to real life circumstances. At the same time, a tight knit circle of friends did go through some other games, so I kinda casually joined in. Now I am back since some time - enough to check out the forums.

    My opinion in regards to the current version of ESO: I enjoy it. I like it better then ever before. I think it is a rather simple mix of some small details, more options, more content, more QoL and the simple fact, that I did always enjoyed the game. It ain't perfect. But at least in my little bubble on PSN EU, it feels very much alive with players seemingly enjoying it throughout pretty all available content.

    Thus, yea, I am expecting that ESO will continue on a solid path. At the moment, it does seem the most "complete" MMORPG out there. It is almost easy enough to find your way in, housing is unmatched, dungeons with the vet and hardmodes concept feel unmatched as well, solo play is unmatched, with trials and PvP being good enough. So, to me personally, there is nothing in the space that could beat out ESO as an MMORPG.

    And for the times I actually might feel I need something different? I'll just take a break.
  • Frayton
    Frayton
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    The fact that it is 2025 and the devs are still changing the base functionality of skills from base game classes is kinda doing me in. I cannot get too comfortable with any build, because it could be destroyed st any moment by the bizarre whims on the combat devs.
    Rest in peace, Lightning Form. You were my favourite armor buff.

    It took me ages to settle on a new build post-subclassing. I had JUST gotten comfortable with my new build when the devs kicked the chair out. Now I am lost at sea again, as it were. My liferaft of a build is ruined and all the other liferafts around me have holes in.

    I quit ESO endgame PvE and PvP in large part due to the wild combat changes every 3 months that deleted all the time and effort I put into my builds. It was always demoralizing that all my progress was reset. Each patch brought dread, not enthusiasm.

    ESO is no longer the game I play when I want to play endgame bc I can't really settle into a build and enjoy it before ZOS nerfs it into oblivion and makes it useless. I think even if the constant nerf-buff cycle were to lessen in frequency, I still wouldn't play ESO endgame again bc like the OP, I've also reached the point where I just don't care anymore.
  • Vonnegut2506
    Vonnegut2506
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    I lost faith in all humanity ages ago. The overly dramatic on gaming forums just reinforce that loss of faith daily.
  • moo_2021
    moo_2021
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    On the other side are the veterans, those, who have a clue about balancing. Those, who never ever wanted subclassing or updates, that makes them even more powerful or content, that is kept easy.

    not for PvP. There hadn't been balance in PvP for a long time. With subclassing and class skill changes, the lines are more equal, there are now new builds to be made and dead classes revived.
  • heaven13
    heaven13
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    Marto wrote: »
    heaven13 wrote: »
    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
    We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?

    What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?
    heaven13 wrote: »
    And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
    In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?
    Do you consider "this skill deals more damage than its equivalents" to be part of that skill's core identity? Do you think a Jabs that is more powerful than other class spammables is good design and balance?

    Look, I'm sorry for the passive aggressiveness, but you're just proving my point. You're not actually concerned about balance, coherent design, or even fun. You're concerned about power.

    lol I'm not even playing so, no, I'm not concerned about power. I quit playing with U33 and every time I come back, it lasts for maybe a week because ZoS has changed the game so fundamentally that I do not enjoy it anymore. I come back for my nostalgia but reality is a rude awakening, even though the masochistic side of me keeps trying anyway.

    Asking what I think balance is is a good question. It's more than just spreadsheets. As I said in another thread, balance used to be that each class had their niche. They were good at something that gave them an edge and countered another class. They could do all the things, but some did certain things better than others and the skills each class had were unique and defined the class, rather than just being the same skill with different animations and colors. A rotation for a nightblade was very different than a rotation for a templar which was different than that for a sorc. They slotted more class skills than generics, had different timing, etc. But they could, for the most part, all compete in the same content at similar levels. I would much rather go back to when there were differences in my classes and characters and specs (also including stam/magicka differences), regardless of the power I would lose. Elseweyr is the first patch I remember being pretty unhappy about but even that was more fun than what we have now and I'd gladly even go back to that.

    I see you missed the "not only" part of the statement about class identity. Jabs was an "upheaval" because it changing the timing, changed the animation, and changed the visuals even though, technically, it supposedly made the skill "easier" to weave. It was never about losing power, at least not for most templar mains, including myself. Change for the sake of change isn't good and swapping certain buffs around on certain skills (in part because the full ramifications of subclassing weren't fully realized before such a change was released) isn't ideal and it's not fun and it certainly can kill the class fantasy that ESO [used to be] all about.

    However, the point of my post was that you cannot blame the players for being unhappy about the situation they are in. Devoted players who spend a lot of time on PTS have often warned the devs and given valid feedback that the power is too much and should be adjusted before ever hitting live. Instead the devs forge full steam ahead with a "trust me bro, I got this" mentality. Cue narrator next patch: "they did not, in fact, got this" but instead of seeing a reversal to put us back where we were or fine-tune, we see sweeping nerfs that then create even more problems. And, at the end of the day, they are not the devs - the devs have full control over this game (need I remind anyone of a certain dev's "deal with it" attitude regarding maelstrom weapons) and will do what they like, regardless of the player feedback. By pointing at players instead of holding devs accountable, you divide the community even more and shift the blame away from the people who have the power to actually make positive change.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • tomofhyrule
    tomofhyrule
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    Marto wrote: »
    heaven13 wrote: »
    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
    We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?

    What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?

    Did things get balanced? Or did two (admittedly, very necessary) things happen, but pureclasses are still miles behind various Subclassed builds, not to mention that support players are also a thing and got no real changes.

    After U46, what really should be coming is a lot of combat changes. Not "It has officially been an entire update with subclassing in the wild, and we’ve been closely monitoring all the fun and wacky antics unfold in its wake. We know there’s a lot of discussion over its impact in the game and how it could potentially change a lot of things moving forward (namely game balance), but we’re going to continue to watch as data comes in and solidify this brave new world! This patch will be relatively light with balance adjustments on classes, since we’re still discussing a lot of potential ways to move forward and waiting to see how behaviors, sentiment, and engagement change." There are exactly 6 changes to Class abilities across 3 Classes, one of which is a bugfix - and neither the Class nor the ability that most people complain is overpowered is among them.
  • francesinhalover
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    Game keeps getting better in my opinion.

    People just don't like Change.

    Eso is awesome <3
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • PurpleScroll
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    I have 18k hours in ESO, and had been subscribed to ESO+ since Jan 2017. Used to play every day for several hours as I have a lot of free time, but now I simply have no interest in even logging in.
  • Marto
    Marto
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    Marto wrote: »
    heaven13 wrote: »
    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
    We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?

    What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?

    Did things get balanced? Or did two (admittedly, very necessary) things happen, but pureclasses are still miles behind various Subclassed builds, not to mention that support players are also a thing and got no real changes.

    After U46, what really should be coming is a lot of combat changes. Not "It has officially been an entire update with subclassing in the wild, and we’ve been closely monitoring all the fun and wacky antics unfold in its wake. We know there’s a lot of discussion over its impact in the game and how it could potentially change a lot of things moving forward (namely game balance), but we’re going to continue to watch as data comes in and solidify this brave new world! This patch will be relatively light with balance adjustments on classes, since we’re still discussing a lot of potential ways to move forward and waiting to see how behaviors, sentiment, and engagement change." There are exactly 6 changes to Class abilities across 3 Classes, one of which is a bugfix - and neither the Class nor the ability that most people complain is overpowered is among them.

    Personally, I think we needed even more changes.

    Subclassing was such a shakeup, it should've come alongside other very needed changes that are inevitably going to change the meta and our knowledge of the game, like:
    • Finishing up hybridization by finally merging stats into just "Power", "Critical Chance", and "Armor"
    • Updating all the passives that only gave you weapon or spell damage. Removing all the remaining alchemy materials that only give you weapon or spell damage.
    • Renormalizing armor and penetration values by making everyone level 50, instead of technically being level 66 because of the deprecated Veteran Ranks system.
    • Changing item set bonuses to more comprehensive values. 100 magicka recovery instead of 129. 1000 max stamina instead of 1096. 1% crit instead of that utterly unintelligible "critical rating"
    • Removing all material tiers after level 50
    • Changing all current CP160 gear to the stat values of lvl50 gear. Alternatively, do the reverse. Change lvl50 armor to have the same stats as current CP160 gear. And adjust the curve so the transition is not as jarring.
    • Adjust all enemy health values accordingly.

    All this NEEDS to happen for every balance change since Update 33 to make sense.

    And when all his happens, all numbers and values will shift. Maybe the new median DPS will be 40k. Maybe 60k will be enough to skip all the mechanics of vet Osein Cage. Maybe the overland gets too hard on accident. Maybe it gets easier. Maybe ZOS will straight up remove a zero from all health and cost so we'll be talking in terms of "5k DPS"
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • licenturion
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    Marto wrote: »
    The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.

    ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.

    The simple fact is that players in ESO are too powerful.

    Weapon damage is too high. Crit chance is too high. Ult generation is too high.
    It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.

    But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.

    ESO cannot become a good game if the players don't want it to.


    Where have you been the last 4 months?
    Because since April, when subclassing was announced, every experienced player warned everyone what bad decision it is and that it would bring nothing but chaos.

    The community is split, but also caused by ZOS' promises. Keywords "accessibility" and "play how you want".

    Their main target are the soloplayers with oakensoul ring. Of course they want to be powerful, as they want to play everything alone and they need the power to solo content.

    On the other side are the veterans, those, who have a clue about balancing. Those, who never ever wanted subclassing or updates, that makes them even more powerful or content, that is kept easy.

    They should have kept their main target on group players, as it is a multiplayer.
    But with every update they hit veterans right in their eggs. Every single time.

    Solo players are not the cause of constant balance adjustments.

    The reason these sweeping changes are done regularly is 'experienced veteran players' min/max and theory craft the hell out of everything 10 hours after a new PTS patch is live. ZOS probably has telemetry to see that most of veterans switch to these build setups and to make everything else viable they balance things.

    You can also say 'why not buff everything else instead'. But everyone has been complaining about power creep and difficulty for a while now.

    So what do you expect them do here...

    One thing is for certain: solo players, ES fans and role players are not the cause of all your problems.

    I am pretty sure fun quality of life stuff, like swimming mounts, probably need to be looked after soon as well because someone will find a way to get an advantage with some meta combo during PvP or circumventing parts of dungeons and trials.
    Edited by licenturion on July 10, 2025 11:08AM
  • Vaqual
    Vaqual
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    A lot of players here have very much opposing opinions on several topics and most of you would probably have a hard time finding common ground for most balancing decisions. But these drama threads always manage to unite people for a bit of group therapy. Those "Agrees" and "Awesomes" must have healing properties.
  • ZhuJiuyin
    ZhuJiuyin
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    Marto wrote: »
    heaven13 wrote: »
    Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
    We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?

    What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?
    heaven13 wrote: »
    And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
    In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?
    Do you consider "this skill deals more damage than its equivalents" to be part of that skill's core identity? Do you think a Jabs that is more powerful than other class spammables is good design and balance?

    Look, I'm sorry for the passive aggressiveness, but you're just proving my point. You're not actually concerned about balance, coherent design, or even fun. You're concerned about power.

    Balance = Adjusting a stat that stands out
    EX: Reduced the damage this set deals by ~2%.
    Full nerf = Crudely nerfing everything, and magically ignoring some things that should be nerfed more
    EX: Turning all Ultimate passives into named buffs, making them lose their uniqueness and value, and completely ignoring Soul Harvest for providing more Ultimate points.
    Pointless nerf = Nerfing something that has no obvious problems, and making it worse when compared to skills of the same type
    EX: Bound Armaments V.S Relentless Focus

    In U47, we are now facing full nerf, pointless nerf instead of balance, because 1. those really powerful skills and builds are still the strongest, 2. Unreasonable changes to specific classes and skills make them worse compared to skills of the same type, 3. Many classes lose their unique Ultimate passives. And accidentally reminded everyone that only Sorc never got Ultimate passives. NB has 3 different abilities to get Ultimate, and Soul Harvest is not on the nerf list.

    I also raised concerns about the DPS increase in U46, but I also opposed U47 because these changes are rough, illogical, and even ridiculous, which is why the opposition to U47 is even stronger than U46. U47 did not bring any balance changes, we only saw rough and meaningless nerfs.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • JHartEllis
    JHartEllis
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    U46 was my favorite update in years since it finally got to addressing base game inventory issues.

    I think ESO hit a wall several years ago: adding more dungeons/trials/gear/houses/zones/quests doesn't necessarily make ESO better, but that's pretty well all the chapter yearly model seemed structured around. The seasonal model will hopefully help with giving the agility necessary to strengthen supports like reward systems, grouping tools, guild tools, trading systems, etc. It should also help with giving players more things to do--I'm hoping for things like additional pvp game modes, mini games based around collectibles, and more reason to aim for completionism.

    U47 feels like a lighter transition update since it's still wrapping up what was probably mostly created under the chapter model. I think things will start feeling peppier over the next few updates. If they really are more agile, we should start to see some fruits from the guild summit with U48.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • ScardyFox
    ScardyFox
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    Game keeps getting better in my opinion.

    People just don't like Change.

    Eso is awesome <3

    https://www.youtube.com/watch?v=BwSts2s4ba4


    You're probably right, because who doesn't love a game that changes like a shape-shifting monster with no rhyme or reason? It's like they want to keep us hooked, chasing after gear/et they've gleefully nerfed just when we got attached to it months ago.
  • RealLoveBVB
    RealLoveBVB
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    Game keeps getting better in my opinion.

    People just don't like Change.

    Eso is awesome <3

    It's not about change. It's about being forced to play something you don't want.

    As a NB main and preferably pure class player, every skill line is getting a huge hit in the next update.
    With the change to dark cloak, tanking as nightblade is totally pointless now.
    Of course I don't like this change, because I am not able to play this class as this anymore.
  • Bubosh
    Bubosh
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    A company which couldn't fix their game code and the lagg which kept throwing this game back for over 10+ years..... Hope? Faith? I rly don't understand how ppl still have any of that left for zenimax and this game, this company showcased over almost a decade what rly matters to them and still ppl fail to see that. Only 💲
    This game could have been the number 1 MMORPG but the company sadly changed the games direction to what we have now.
  • Arrow312
    Arrow312
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    IMO they put more effort into the crown store with all the cosmetic stuff than the "real" game.
    PC EU X'ing, Small Scale PvP
    Arr0w312
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