You can try to open a petition on a third-party site, collect thousands of votes, and send it to Gina Bruno, or other higher-ups) So that we can be heard.
RealLoveBVB wrote: »You can try to open a petition on a third-party site, collect thousands of votes, and send it to Gina Bruno, or other higher-ups) So that we can be heard.
There are thousands of votes (feedback) ongoing on the forums since years.
If they don't listen to feedback on their own platform, then they won't on third party sites either.
The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.
ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.
The simple fact is that players in ESO are too powerful.
Weapon damage is too high. Crit chance is too high. Ult generation is too high.
It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.
But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.
ESO cannot become a good game if the players don't want it to.
I share most of the sentiment expressed here, except that for me the decline started a little earlier, with U33 and the switch to account-wide achievements. These days I don't spend anything like the amount of time on the game as I used to.
We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.
ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.
The simple fact is that players in ESO are too powerful.
Weapon damage is too high. Crit chance is too high. Ult generation is too high.
It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.
But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.
ESO cannot become a good game if the players don't want it to.
LukosCreyden wrote: »The fact that it is 2025 and the devs are still changing the base functionality of skills from base game classes is kinda doing me in. I cannot get too comfortable with any build, because it could be destroyed st any moment by the bizarre whims on the combat devs.
Rest in peace, Lightning Form. You were my favourite armor buff.
It took me ages to settle on a new build post-subclassing. I had JUST gotten comfortable with my new build when the devs kicked the chair out. Now I am lost at sea again, as it were. My liferaft of a build is ruined and all the other liferafts around me have holes in.
RealLoveBVB wrote: »On the other side are the veterans, those, who have a clue about balancing. Those, who never ever wanted subclassing or updates, that makes them even more powerful or content, that is kept easy.
We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
Do you consider "this skill deals more damage than its equivalents" to be part of that skill's core identity? Do you think a Jabs that is more powerful than other class spammables is good design and balance?
Look, I'm sorry for the passive aggressiveness, but you're just proving my point. You're not actually concerned about balance, coherent design, or even fun. You're concerned about power.
We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?
tomofhyrule wrote: »We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?
Did things get balanced? Or did two (admittedly, very necessary) things happen, but pureclasses are still miles behind various Subclassed builds, not to mention that support players are also a thing and got no real changes.
After U46, what really should be coming is a lot of combat changes. Not "It has officially been an entire update with subclassing in the wild, and we’ve been closely monitoring all the fun and wacky antics unfold in its wake. We know there’s a lot of discussion over its impact in the game and how it could potentially change a lot of things moving forward (namely game balance), but we’re going to continue to watch as data comes in and solidify this brave new world! This patch will be relatively light with balance adjustments on classes, since we’re still discussing a lot of potential ways to move forward and waiting to see how behaviors, sentiment, and engagement change." There are exactly 6 changes to Class abilities across 3 Classes, one of which is a bugfix - and neither the Class nor the ability that most people complain is overpowered is among them.
RealLoveBVB wrote: »The ESO community is utterly incapable of accepting when something is too strong. With a mentality like this, any change that makes ESO into a better game will be seen negatively.
ESO has been dealing with a massive powercreep issue for years now. And the devs can't fix it. Not because they don't know how, but because the playerbase doesn't want it.
The simple fact is that players in ESO are too powerful.
Weapon damage is too high. Crit chance is too high. Ult generation is too high.
It's too easy to reach the resistance cap. Too easy to reach the crit cap. Too easy to reach 100% uptime on powerful buffs.
But the players are not able to accept this. They see any patch where their power goes up as a good patch, and any patch where it goes down as a bad patch.
ESO cannot become a good game if the players don't want it to.
Where have you been the last 4 months?
Because since April, when subclassing was announced, every experienced player warned everyone what bad decision it is and that it would bring nothing but chaos.
The community is split, but also caused by ZOS' promises. Keywords "accessibility" and "play how you want".
Their main target are the soloplayers with oakensoul ring. Of course they want to be powerful, as they want to play everything alone and they need the power to solo content.
On the other side are the veterans, those, who have a clue about balancing. Those, who never ever wanted subclassing or updates, that makes them even more powerful or content, that is kept easy.
They should have kept their main target on group players, as it is a multiplayer.
But with every update they hit veterans right in their eggs. Every single time.
We both agree then. Last patch increased damage too much. So you should be happy to see the damage go down. But you aren't. Why?Wrong. Sorry to be so blunt but you're 100% wrong. People told ZoS LAST PATCH that if they released subclassing as it was, it was going to be too much. They didn't WANT the power increase, especially because anyone who'd been here long enough knew that there would swiftly follow a patch that nerfed tons of stuff, not to the levels it was before, but even worse.
What's your definition of balance? Do you think overperforming skills getting turned down is not an example of good balance? Do you think they should remain the same, then, or even get buffed?In what way does reducing the damage of Jabs classify as an "upheaval to a class' core identity"?And not only are we seeing tweaking to try to bring things in line, we're seeing absolute upheaval of skills that have been central to a class's core identity FROM RELEASE. People don't want that. Jabs is still a controversial change how many years later?
Do you consider "this skill deals more damage than its equivalents" to be part of that skill's core identity? Do you think a Jabs that is more powerful than other class spammables is good design and balance?
Look, I'm sorry for the passive aggressiveness, but you're just proving my point. You're not actually concerned about balance, coherent design, or even fun. You're concerned about power.
francesinhalover wrote: »Game keeps getting better in my opinion.
People just don't like Change.
Eso is awesome
francesinhalover wrote: »Game keeps getting better in my opinion.
People just don't like Change.
Eso is awesome