Leatherworking separate crafting line

scruffycavetroll
scruffycavetroll
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Please separate leather working from the normal clothing line OR please make it clearer as to which items are cloth and which are leather rather than tucking them at the end of the line.

I made the honest mistake of researching a cloth helmet on a toon that i want to use as a leather worker. It's not the biggest problem for me since it's on two alts and not my main, so getting that item back to research again will happen, but if it happened late game with a higher level item, it would be more frustrating.
Edited by scruffycavetroll on May 14, 2014 12:50PM
  • KerinKor
    KerinKor
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    Er, the item's tooltip shows Light or Medium, unless I'm mistaken that tells you the type of material is uses (Cloth or Leather), so I don't see any confusion.
  • Lupinemw
    Lupinemw
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    Yeah pretty simple, leather working isn't a craft your either crafting Light or Medium armour.
    Elysium
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  • scruffycavetroll
    scruffycavetroll
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    KerinKor wrote: »
    Er, the item's tooltip shows Light or Medium, unless I'm mistaken that tells you the type of material is uses (Cloth or Leather), so I don't see any confusion.

    i understand that, there is no confusion as this was an accident, however when you're crafting armor, one can make an honest mistake / briefly forget that the first items in that line are cloth, then it switches to leather with nothing really telling you, apart from you just needing to know.

    It's not a huge issue as I said, just something to help make things a little clearer when crafting armor.

    It's also makes sense since leather and cloth are 2 different materials. Light / medium / heavy has 0 to do with it, it's about the processes being different...cloth involves a loom, leather involves Tanning...totally different..the only thing in common is stitching in some places, yet leather working would also use rivets too.

    Might as well just add heavy armor to clothing as well after the leather goods, it's all clothing.

    you all can make it like I'm saying it's this huge confusing thing..it's not, but people here tend to read something incorrectly, interpret it wrong, then run with it. i made a hasty choice when going to do that research, it skipped my mind about them being cloth first then leather, then immediately realized my mistake...something simple just saying cloth items then a slash then leather. that's it.

    i'm not crying, not saying the game is terrible, not asking for items to be restored...just a friendly reminder for players to avoid a mistake.

    Edited by scruffycavetroll on May 14, 2014 1:23PM
  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    um just make that item on your leatherworker since you've researched it and stuff it in the bank for your clothier.

    whats the problem?
  • scruffycavetroll
    scruffycavetroll
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    um just make that item on your leatherworker since you've researched it and stuff it in the bank for your clothier.

    whats the problem?

    yeah, that's an option that's already gone through my head.

    as I've already said, i did this really early on an alt, so I WILL GET THIS item back at some point to research on the right toon, or i will do what you've said, make it and research...so it's NOT a BIG problem....just looking for something separating the leather items from the cloth rather than them just blending together. I also don't think I'd get the normal amount of inspiration from researching through an item i've made.

    apparently this will throw everyone's world into upheaval if they did this, so jeez, forget it was asked.

    all that asside, they should be different anyway since they're different materials / different processing involved, so from that point alone, lines should be different, but whatever, not a major issue.

    Edited by scruffycavetroll on May 14, 2014 1:45PM
  • Lupinemw
    Lupinemw
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    I have to say i'm not a Clothier by Craft as I wear Hvy Armour, but I'm still researching the traits and I get what you mean. Though later on when you decon certain items or even get traits from them they might not say leather at all. Even though you may decon them for a Hide of type, it means you have to just make sure you look before you leap.

    Plus Named crafted sets add another venture.

    If you were to split off Light/Medium armour into separate areas you would have pretty much the same craft except the choice of material. If you wanted to do both your use of Skill Points would jump. You would also then need to split Blacksmith in Armourer and weaponsmith.

    Although the amount of Skill points people have access to is a lot, if they did this you would have a lot of people asking why is it split etc.

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  • VampiricOmen
    VampiricOmen
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    If the Cloth and Leather items were separated like Blacksmithing does with Weapons + Armour, and like Woodworking does with Shields + Bows and Staves, it'd make research a little bit easier. If I make a blunder it's 2-4 days (or more) down the drain for that particular item (though on my Clothier I aim to get all Light and Medium armour traits so it would be more of a "I wanted to research that trait on Medium armour this time, not Light, ugh..."). It's still the same skill line, just different tabs in the crafting/research menu.

    I have an addon that allows further management of the inventory/bank by filtering slots to show only Medium Shoulder armour, for example. It's very handy, and it would be nice to have something like this for research; though being that specific isn't necessary, just separating the Light and Medium armour into their own tabs, not skills would suit me just fine.

    So far I've avoided time-costly blunders through banking just the items I want to research (I have a traited item holder alt). Not an ideal work around if you have very few characters or prefer keep items stored on your Leatherworker, so it isn't a solution that would work for everyone.
  • Lupinemw
    Lupinemw
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    @vampiricomen although it sounds an idea I'm sure the amount of complaints from people asking why they have to use SP for essentially the same passive because they want to do Lt/Med wouldn't be workable. And to be honest I can't see it changing either. Just takes a second of thinking.
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  • huntgod_ESO
    huntgod_ESO
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    I would not oppose creating a separate tab for medium armor, but asking them to split it off as a separate skill is, well a horrible idea. So to craft medium you would need to dedicate an additional 20 some odd pts to ANOTHER craft skill.

    It's also been pointed out in many threads that the availability of leather makes skilling on it alone, VERY difficult, without cloth, you would find yourself always short on resources for skilling it up.
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  • VampiricOmen
    VampiricOmen
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    @Lupinemw

    I'm with you on that opinion, I too am opposed to subdividing Clothier into "Tailoring" and "Leatherworking". With the fact in mind that we do not have to use more skillpoints just to craft Weapons and Armour under the Blacksmithing skill line, adding a tab for the crafting and or research of Light and Medium armour isn't over the top crazy. Which was why I suggested separating the tabs in the research and or crafting UI, nothing more or as extreme as splitting the skill line. I'd be among the many raising pitchforks if such a thing did occur!

    The Clothier skill line vies for my skillpoints alongside Class skill lines on one of my mains, so I am aware how many skillpoints it can use. Without adding in more Skyshards or other methods of gaining skillpoints, splitting skill lines without splitting the community just isn't feasible. In short, a UI change should be sufficient in increasing ease of access for players whom prefer to only research/craft Light or Medium armour.

    I apologise for lacking clarity in my initial post, it was pretty late and I wasn't far off using the keyboard as an impromptu pillow.
    Edited by VampiricOmen on May 14, 2014 8:15PM
  • kirnmalidus
    kirnmalidus
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    I'm confused – if you could research the trait from the item for light armor, you wouldn't have been able to use the same item to research the trait for medium armor. They require you find the same type of item to research the trait.

    They also use different sets of base materials, so the only overlap is in the racial materials and trait stones. So it's not like you could accidentally make a light armor helmet and burn all your leather materials for making a medium armor helmet.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Lupinemw
    Lupinemw
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    @kirnmalidus what he's saying is that he saw a hat and then researched it and didn't realise it was light instead of Medium. Yes the name is different and yes you can check but he's suggesting there be a more for want of a better term idiot proof element to it.
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  • kirnmalidus
    kirnmalidus
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    Lupinemw wrote: »
    @kirnmalidus what he's saying is that he saw a hat and then researched it and didn't realise it was light instead of Medium. Yes the name is different and yes you can check but he's suggesting there be a more for want of a better term idiot proof element to it.

    I don't see how it isn't already idiot-proof. Even if you screw up there isn't really much of a downside.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Arsvita
    KerinKor wrote: »
    Er, the item's tooltip shows Light or Medium, unless I'm mistaken that tells you the type of material is uses (Cloth or Leather), so I don't see any confusion.

    i understand that, there is no confusion as this was an accident, however when you're crafting armor, one can make an honest mistake /

    It's not a huge issue as I said, just something to help make things a little clearer when crafting armor.

    i'm not crying, not saying the game is terrible, not asking for items to be restored...just a friendly reminder for players to avoid a mistake.
    ...so it's NOT a BIG problem...

    So for a mistake you "honest"ly perpetrated you want to retool everything and create another separate craft, and sink of Skill Points, rather than suggest more clear item differentiation between the cloth and the leather in the tool tip.

    It has been pointed out, and is clear in game, that the light and medium are very self explanatory.

    You made a mistake, it happens, end of story.
  • SexyVette07
    SexyVette07
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    You lost 6 hours of research time due to a mistake you made, so you thought it would be a good idea to have Zenimax spend countless hours changing and recoding an entire profession to prevent you from making another mistake?

    Makes sense.
  • Lupinemw
    Lupinemw
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    Lupinemw wrote: »
    @kirnmalidus what he's saying is that he saw a hat and then researched it and didn't realise it was light instead of Medium. Yes the name is different and yes you can check but he's suggesting there be a more for want of a better term idiot proof element to it.

    I don't see how it isn't already idiot-proof. Even if you screw up there isn't really much of a downside.

    Nope I don't either and to be honest a good 85% of what gets posted in here I tend to think really, you can't cope or because you didn't get max x from 1 itrm the system is broke..
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  • ayriennub17_ESO
    Understanding the time lost is annoying, u can always create the item researched on the wrong character with that character, stick it in your bank, and research it with the correct crafter. Doesn't get back the time you lost researching, but it does save you from having to refind the item.
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