JustLovely wrote: »I play on PC so I don't know what's available add on wise for you guys.
An add on ya'll could really benefit from is called "action duration reminder". It puts a little timer on your skill box to let you know when the effect of that skill is about to expire so you know when to reapply it. Cuts down on unneeded reapplications of effects. It also helps save resources because you know not to reapply the buff until the last one is about to wear off.
So glad they could get dulgubons lazy writ creator to you guys. It's a game changer.
Ability Bar timers has been a base-game feature for ages at this point, unless you're referring to something else entirely, though based on your description, doesn't seem like it.
katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore. They are just too easy for others to find now. I used to encounter them just when doing other things because I kept an eye out for them, but now they have a big neon sign over them advertising their position.
katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore. They are just too easy for others to find now. I used to encounter them just when doing other things because I kept an eye out for them, but now they have a big neon sign over them advertising their position.
I wonder what the effect is going to be on the console economies.
Cool.I wasn't trying to insinuate anything about people who might have legitimate reasons for needing addons for accessibility reasons, <snip>
As for master writs, they are something I only occasionally interact with, such as during the current Zenithar event, and I thus I find addons that help with them to be unnecessary for me as, on my scale, the process of master writs is pretty straightforward already. Actually going to the correct crafting station is what takes the most time, crafting an item itself and improving it happens in 10 seconds at most. <snip>
allochthons wrote: »Cool.I wasn't trying to insinuate anything about people who might have legitimate reasons for needing addons for accessibility reasons, <snip>I've heard a lot of people go the other way, so thanks for expanding.
As for master writs, they are something I only occasionally interact with, such as during the current Zenithar event, and I thus I find addons that help with them to be unnecessary for me as, on my scale, the process of master writs is pretty straightforward already. Actually going to the correct crafting station is what takes the most time, crafting an item itself and improving it happens in 10 seconds at most. <snip>
Definitely, if you're doing 1 writ at a time. I do dozens (over a hundred when I first started leveling sub-classing) at once, and since you can only have 1 of each type active, being able to queue them saves a lot of time.
For me, at least, that one add-on is a game-changer.
JustLovely wrote: »I play on PC so I don't know what's available add on wise for you guys.
An add on ya'll could really benefit from is called "action duration reminder". It puts a little timer on your skill box to let you know when the effect of that skill is about to expire so you know when to reapply it. Cuts down on unneeded reapplications of effects. It also helps save resources because you know not to reapply the buff until the last one is about to wear off.
So glad they could get dulgubons lazy writ creator to you guys. It's a game changer.
Ability Bar timers has been a base-game feature for ages at this point, unless you're referring to something else entirely, though based on your description, doesn't seem like it.
The add-on versions are generally more versatile than the native one.
katanagirl1 wrote: »katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore. They are just too easy for others to find now. I used to encounter them just when doing other things because I kept an eye out for them, but now they have a big neon sign over them advertising their position.
I wonder what the effect is going to be on the console economies.
That is a good question. The claim is that addons cause massive inflation with the ease of doing daily crafting writs, though it is more pronounced on the PC NA server than EU server, I have heard.
I don’t expect it to cause prices to rise much on PS NA because it seems there are not as many players now as there were years ago. Many of the big trading guilds are gone and their void has been filled with smaller guilds that have much fewer and more basic items to sell.
DenverRalphy wrote: »katanagirl1 wrote: »katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore. They are just too easy for others to find now. I used to encounter them just when doing other things because I kept an eye out for them, but now they have a big neon sign over them advertising their position.
I wonder what the effect is going to be on the console economies.
That is a good question. The claim is that addons cause massive inflation with the ease of doing daily crafting writs, though it is more pronounced on the PC NA server than EU server, I have heard.
I don’t expect it to cause prices to rise much on PS NA because it seems there are not as many players now as there were years ago. Many of the big trading guilds are gone and their void has been filled with smaller guilds that have much fewer and more basic items to sell.
More resources farmed will lower value as the supply increases. For inflation you need more gold to enter the economy, and I don't know how many extra daily crafting writs will be completed on average due to lazy writ crafter, but it's not like it can be used infinitely like harvesting resources can.
katanagirl1 wrote: »That is a good question. The claim is that addons cause massive inflation with the ease of doing daily crafting writs, though it is more pronounced on the PC NA server than EU server, I have heard.
katanagirl1 wrote: »That is a good question. The claim is that addons cause massive inflation with the ease of doing daily crafting writs, though it is more pronounced on the PC NA server than EU server, I have heard.
It's the opposite. Writ automation will result in more harvestable mats entering the economy, reducing the price. Especially during the Jubilee event. Items purchased with writ vouchers should also see the same.
I stopped doing regular writs for years just because it wasn't worth the tedium. Grinding harvesting nodes was a better use of time. ...until automation addons made them too good to ignore.
Since, I haven't harvested regular nodes for years and just harvest surveys. On PC, it's normal for players to have way more surveys and master writs than they have time to do because addons make them so easy to obtain. The main value of writs is grinding exp now.
But that might be offset by the impact of trader addons that result in more speculation.
allochthons wrote: »This is an unfair statement. Choosing not to spend time on repetitive, boring tasks isn't lazy. Are we lazy because we choose not to make (most of) our clothes by hand? Thresh our grain instead of using mechanical means? No. There's a better way to do it.[snip]
I expect Dulgubon named their wonderful add-on Lazy Writ Creator as a bit of a joke, but the term "Lazy" is weaponized a lot in our society, and it's a sore spot. I am sad that one of the most popular Oakensorc build's name is "Lazy Sorc." It gives the impression that anyone who uses it just wants to clear, and is, in fact, lazy. When many who use it have issues with their hands, or actions per minute, or want a build that they can use to learn mechanics, and then switch to a more powerful build when those mechanics are learned.
When sub-classing was released on console, I used Lazy Writ Creator to earn 6K writ vouchers and level multiple sub-class skill lines in a few minutes. That's amazing. Not lazy.
Pre add-ons, I had pretty much stopped doing durable master crafting writs, because the process was so laborious and boring. This is how I used to do master crafter writs:
Now I'm crafting on all 15 of my toons to get as many writs as possible to finish up leveling those sub-classing skills.
This is how I still do alchemy writs:
I much prefer "Queue All Sealed Writs."
[edited to remove quote]
katanagirl1 wrote: »katanagirl1 wrote: »That is a good question. The claim is that addons cause massive inflation with the ease of doing daily crafting writs, though it is more pronounced on the PC NA server than EU server, I have heard.
It's the opposite. Writ automation will result in more harvestable mats entering the economy, reducing the price. Especially during the Jubilee event. Items purchased with writ vouchers should also see the same.
I stopped doing regular writs for years just because it wasn't worth the tedium. Grinding harvesting nodes was a better use of time. ...until automation addons made them too good to ignore.
Since, I haven't harvested regular nodes for years and just harvest surveys. On PC, it's normal for players to have way more surveys and master writs than they have time to do because addons make them so easy to obtain. The main value of writs is grinding exp now.
But that might be offset by the impact of trader addons that result in more speculation.
I thought the argument was that it was basically a gold printer from the number of mats produced that are sold, and the amount of gold created caused prices to go up.
EDIT: not talking about prices of mats here, but prices of everything else
EDIT2: of course this was before the big anniversary glut of the economy, maybe it has not returned to that state yet
Absolutely. The release notes do say Dolgubon is working on the alchemy master crafter writs. Fingers crossed!Cooperharley wrote: »
It’d be nice if it worked for alchemy writs! lol I’ve been primarily using provisioning writs in their place
allochthons wrote: »<snip>Cooperharley wrote: »
It’d be nice if it worked for alchemy writs! lol I’ve been primarily using provisioning writs in their place
Market Tracker - Guild Trader Pricing Assistant*
<snip>
* I really want to know where this add-on gets its price info. A lot of it is decent, some of it is wildly inaccurate, and it's kinda funny to see people rely on the bad data. Your Mercenary swords are not going to sell for 200K, my friend. 20k? Maybe, but probably not. Makes me wonder if it's getting thrown off by gold sellers.
I suspect that's correct, but it would be nice to know.DenverRalphy wrote: »But if it's anywhere close to accurate, that means the plethora of players on the PS servers are working with bad data, and often old bad data at that.
Really? I don't think so. It's all about the moment: being in the right place at the right time.katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore.(...)
katanagirl1 wrote: »I thought the argument was that it was basically a gold printer from the number of mats produced that are sold, and the amount of gold created caused prices to go up.
[snip] I mean, one of the Day 1 addons I saw was "automatic mount training", which skips the dialogue/menu that appears when you talk to a stablemaster to just auto-train whatever stat you set it to when you talk to one. As in, the menu that has three (3) options and which takes probably about a single second to open, select an option, and back out of, lol.
The majority of the addons so far seem to touch on areas of the game I don't interact with very much, like dedicated trading ones and the crafting writs, which, again, just seems kind of unnecessary to me when we already have an option to only show quest targets while in a crafting station. Maybe there'll be ones I'd actually like to use in the future, but as of now, I have not interacted with them that much.
[edited for baiting]
redlink1979 wrote: »Really? I don't think so. It's all about the moment: being in the right place at the right time.katanagirl1 wrote: »I’m finding out the downside to addons now, I hardly find a chest or heavy sack anymore.(...)
How are you liking addons?