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will there be? a new class, or even a race

BegoMblu
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Many of our players love the game not only for the story, dungeons, or skins. But also for the races, and I always wonder if they will ever introduce a new one. Maybe a Daedra? or a dragons, although there are already lizards in the game...
  • Maitsukas
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    New Class? Possibly.

    New playable Race? Not likely.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • KekwLord3000
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    Could be a new class, they could also just drop skill lines as we can adopt them now so it won't require making a new char slot for them.
    New race, I mean there are some that we can play like you said deadra,maormer ,zombie, ghost etc like creativity wise there can be tons of them but lore wise I don't think so as all the races I've mentioned are never (or at least rarely) seen inside of ESOs main towns.
    Like when have you seen a deadra in any of the capitals? they'd get assaulted before they even enter, same thing with zombie/ghost or moarmer. And I doubt there's a hidden race that we missed, unless they will revive the dwemer but very likely not as zos probably has them locked in a safe up until the next ES game just like the Dragons.
  • SilverIce58
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    Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.

    I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.
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  • Soarora
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    Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.

    I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.

    I love Maormer so much. Would be great to have a Maormer class too with water themes. Then players can subclass to have lightning and water :).
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  • Nemesis7884
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    the dwemer researcher .....soon... think GW2 engineer but Dwemer themed (please? :* )

    I just hope ZOS gives up on the xbox s which seems to be the problem (memory or lack thereof) but i dont know if msoft allows that...
  • Abelon
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    Seconding Maormer because they are incredibly present in this game. They already have access to all kinds of places and are not considered inherently bad. In a similar vein would maybe be Reachmen, in the sense that they exist at this time and in high enough numbers. They'd be starting to cross the line in terms of acceptance from the rest of the population. But probably not impossible.

    Anything else I find highly unlikely. Dwemer or Falmer are an obvious no, both are basically dead/wiped out. Everything else that comes to mind is basically ancestor races that are just progenitors of the current ones, think Chimer, Aldmer, etc. I guess Ayleids come to mind as another exception, but they too have been thoroughly explored by the game and belong to the "firmly dead" camp. Other races like giants, goblins and I guess daedra (if you want to count that as a "race") are too far from Men and Mer, often hostile, and would never be accepted anywhere. It's unclear how you could really play as one.

    Classes or skill lines will definitely happen, it's just a question of which form they will take.
  • method__01
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    PC EU/NA /// PS4 EU/NA

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  • Faulgor
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    With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
    Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.

    Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.

    Barbarian would make a great fit for the current roster.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • AngryPenguin
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    method__01 wrote: »

    Oh my. This is informative.

    I just did a google for "Zenimax blackbird" and a whole bunch of other sources confirmed it. According to the sources ZOS is cancelling their next MMO production. So now what?
  • method__01
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    [

    Oh my. This is informative.

    I just did a google for "Zenimax blackbird" and a whole bunch of other sources confirmed it. According to the sources ZOS is cancelling their next MMO production. So now what?

    i dont know,this is why i posted here
    PC EU/NA /// PS4 EU/NA

    Vasanha
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    desperately need a survey assistant
  • Nemesis7884
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    I have no clue about game development but it seems crazy to me that games that have been in development for 10?! and 7 years are apparently at that point not as far progressed where finishing them looks more promising than canceling the whole production....

    on a positive note, maybe that means ESO will get more attention (or the opposite and they want to cut down on such games in general)...

    I am wondering what MSoft will do with Bethesda anyway if TES VI does not become a huge banger...
    Edited by Nemesis7884 on July 2, 2025 4:59PM
  • BegoMblu
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    Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.

    I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.

    so it's another set of elves... there are already a lot of them
  • OgrimTitan
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    Faulgor wrote: »
    With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
    Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.

    Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.

    Barbarian would make a great fit for the current roster.

    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
  • Thysbe
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    OgrimTitan wrote: »
    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    Barbarians and Bards were both class pre-sets in Morrowind and Oblivion - so if they make TES a D&D knock off it´s already one for a long long time.

    I personally would like a Spellsword or a real Archer class - bringing back ranged combat and a menaingful use of the bow in group content.

  • Faulgor
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    OgrimTitan wrote: »
    Faulgor wrote: »
    With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
    Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.

    Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.

    Barbarian would make a great fit for the current roster.

    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    I intentionally picked Barbarian because it's been a TES class since Arena. So are Bards, by the way, and while there aren't Paladins, we had Crusaders in Morrowind and Oblivion.

    TES I: Arena
    Barbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.

    TES II: Daggerfall
    Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.

    TES III: Morrowind
    Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

    TES IV: Oblivion
    Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.

    If that's not enough TES for you, I don't know what is. Certainly more so than Dragon Knights or Arcanists.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vaqual
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    I think new weapon combos that do not require new item models are the easiest to implement in terms of new skill lines, like 1h+spell and unarmed combat.
    Races should be the next easiest to integrate, as long as the humanoid body type makes sense.
    New classes probably depend more on the outcome of those vengeance tests, but mechanically speaking I don't think that the add-on classes were particularly great. Individual skill lines or scribing updates might be a more economic idea. Something like a 4th line for each class or new morphs could also be interesting, if it is at all doable performance-wise.
    New weapons would probably be an enourmous tasks, given how many styles exist. But at the same time, I can imagine that many players would be ok if a new weapon does not release with a full set of styles right away. Additionally, things like spears/polearms could probably be produced reasonably fast, since staves and blades exist already conceptually, so they wouldn't need to design them from scratch.

    If they are going to consider new races, there is really nothing that I am missing at the moment.
    Regarding new classes, I also have a hard time imagining something that would really be needed, that can't be somewhat emulated. Maybe something acrobatic. I really loathe DnD bards and their charisma magic mary sue main character syndrome theme. The positive thing about it would be that I could really get into hunting those in PvP.
    So overall I am hoping more for new stuff in the weapon selection and in scribing.
    Edited by Vaqual on July 3, 2025 5:56AM
  • OgrimTitan
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    Faulgor wrote: »
    OgrimTitan wrote: »
    Faulgor wrote: »
    With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
    Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.

    Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.

    Barbarian would make a great fit for the current roster.

    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    I intentionally picked Barbarian because it's been a TES class since Arena. So are Bards, by the way, and while there aren't Paladins, we had Crusaders in Morrowind and Oblivion.

    TES I: Arena
    Barbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.

    TES II: Daggerfall
    Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.

    TES III: Morrowind
    Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

    TES IV: Oblivion
    Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.

    If that's not enough TES for you, I don't know what is. Certainly more so than Dragon Knights or Arcanists.

    Yes, we certainly should stick to the outdated and cheap D&D atavisms instead to something new and original, because old = good, right? After what amount of years a thing starts to be certified classics that everyone should be inspired by, instead of "that time in 90s-00s when TES in search of identity poorly copied D&D with a lack of better alternative"? Is there a formula to calculate the proper amount?
  • Abelon
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    BegoMblu wrote: »
    Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.

    I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.

    so it's another set of elves... there are already a lot of them

    To be fair, that's what Elder Scrolls races mostly consist of... Mer are elves plus Orsimer (who are also of elven blood) and Men are the different humans. Beastfolk only have the 2 races worth mentioning. There isn't really anything else that falls under the "civilized" umbrella (for lack of a better term, though it feels a bit wrong to put it that way). There are other sentient races like goblins, giants, dreugh, whatnot, who are intelligent and can live in communities, but not in the communities that would matter to the player.

    ESO is firmly set in the lore of the series and it can't just be making up races for the sake of variety and cool looks. And even if looking at extinct races, pretty much all of them will also be elves or humans. The only 2 non extinct ones are Maormer and Reachmen, also elves and humans respectively.
    Edited by Abelon on July 3, 2025 11:10AM
  • Abelon
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    Thysbe wrote: »
    OgrimTitan wrote: »
    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    Barbarians and Bards were both class pre-sets in Morrowind and Oblivion - so if they make TES a D&D knock off it´s already one for a long long time.

    I personally would like a Spellsword or a real Archer class - bringing back ranged combat and a menaingful use of the bow in group content.

    It's been driving me insane since Skyrim that bards aren't a class or a skill line anymore. We get the Bards College in Skyrim, we also get it in ESO. You get to do some tiny and largely irrelevant quests for them, bringing them instruments... After which in Skyrim you get to join them, but not play music. Which makes perfect sense. You're a bard now, but you literally never sing or play, neither have you ever learned. In ESO you just bring them their instruments, but don't even get much in return. Cool.
  • tomofhyrule
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    Faulgor wrote: »
    OgrimTitan wrote: »
    Faulgor wrote: »
    With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
    Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.

    Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.

    Barbarian would make a great fit for the current roster.

    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    I intentionally picked Barbarian because it's been a TES class since Arena. So are Bards, by the way, and while there aren't Paladins, we had Crusaders in Morrowind and Oblivion.

    TES I: Arena
    Barbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.

    TES II: Daggerfall
    Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.

    TES III: Morrowind
    Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

    TES IV: Oblivion
    Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.

    If that's not enough TES for you, I don't know what is. Certainly more so than Dragon Knights or Arcanists.

    I think the major question people ask when it comes to one of the old-classes-that-was-in-TES-for-a-while-but-people-really-are-talking-about-the-DnD-class is: how would it work?

    Remember, Classes in ESO need to be able to play all roles and be capable (not necessarily meta) at using all weapons and all armor. They need three skill lines, and even the Systems Designers are considering those lines as tank/heal/damage. That's where a lot of the class idea fall apart, because they don't make sense in those other roles - in DnD, you don't really have the flexibility to make a character of one Class do a different role or use gear they're not proficient in.

    Take Barbarian - sure we can all see how a greataxe/medium armor/DPS barbarian would work. What about a Barbarian in heavy armor (which impedes the rage in DnD, and is specifically stated in the TES descriptions they don't use)? What about a Barbarian with a destro staff? What about a Barbarian healer?
    I always come in with this when people start talking about Monks too, which is another one of those Classes that TES also has. People always go on about a Monk class doing a lot of martial arts, but an ESO Class requires that "greatsword, heavy armor Monk tank" be a thing in that case.

    I think a lot of people who want a DnD/old TES Class are really saying "I want a single skill line, like a Bard line or an unarmed weapon line"

    As for a new Class though, there is one great option that would fit - Artificer. Sure, they're not one of the TES 'standard Classes,' but Dwemer technology has been a thing in every TES game, and we've seen people who tinker with it. That also does allow for the idea of a tank who summons armor and automata to protect themselves, or a damage dealer who uses traps and grenades to augment either their sword or staff, or a healer who uses the secrets of tonal magic to buff their allies and debuff their foes. We've seen all of this in game, and it would fit perfectly.
  • Faulgor
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    Take Barbarian - sure we can all see how a greataxe/medium armor/DPS barbarian would work. What about a Barbarian in heavy armor (which impedes the rage in DnD, and is specifically stated in the TES descriptions they don't use)? What about a Barbarian with a destro staff? What about a Barbarian healer?
    I always come in with this when people start talking about Monks too, which is another one of those Classes that TES also has. People always go on about a Monk class doing a lot of martial arts, but an ESO Class requires that "greatsword, heavy armor Monk tank" be a thing in that case.
    That's of course a fair design question, but remember that they also made apparent contradictions like a Nightblade healer work.

    Barbarian in particular I don't see having much of a problem with ESO's system. A Barbarian in heavy armor was already possible in the games that featured them, and doesn't seem to be a constituent part of the archetype (remember that e.g. Sorcerers actually had a focus on heavy armor in the single player games, yet everyone happily ignores that - not to mention ESO changed what light and medium armor actually mean).
    Barbarian mages and healers can actually be found in the game, if you take Barbarian to mean those on the "fringes of civilzation" - think Briarhearts or Ashlander wise women.
    I shy away from suggestions because people so quickly get hung up on particulars, but I could envision a kind of stance system as the classes gimmick, so certain skills would put you into a defensive/offensive/etc combat stance, granting certain buffs or debuffs and access to other skills. Such a system could easily be a worthwhile addition to any archetype, even destruction mages, archers or frost staff tanks.

    Class archetypes that are centered around a particular weapon, like Archers, would have a much harder time to fit into ESO's system, and I think what people think of when they say "Monk" faces similar limitations, i.e. someone fighting with their fists.
    I think a lot of people who want a DnD/old TES Class are really saying "I want a single skill line, like a Bard line or an unarmed weapon line"
    Well, I mainly want old TES classes because I love the IP and recognize those as TES, whereas an Arcanist or Dragon Knight I do not.
    And I wanted Barbarian in particular because I feel this game lacks more stamina-based combat abilities for certain power fantasies, especially for an IP that used to have a more down-to-earth tone to its combat. Right now it's virtually impossible to make a functional build without magic.
    That said, if this can be done with single "class lines" that can be used via the subclassing system, I think that would be a great way to expand the game, too. They could easily design several of such mini-classes.
    As for a new Class though, there is one great option that would fit - Artificer. Sure, they're not one of the TES 'standard Classes,' but Dwemer technology has been a thing in every TES game, and we've seen people who tinker with it. That also does allow for the idea of a tank who summons armor and automata to protect themselves, or a damage dealer who uses traps and grenades to augment either their sword or staff, or a healer who uses the secrets of tonal magic to buff their allies and debuff their foes. We've seen all of this in game, and it would fit perfectly.
    While my inner 15-year-old would jump at the chance to summon my own Dwemer Centurion, I'm somewhat hesitant to allow an armada of players to dabble in tonal architecture. Some things should remain mythical (which is also why I don't like the idea of a Maormer palyable race, but people have fought me on that before).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vaqual
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    Abelon wrote: »
    Thysbe wrote: »
    OgrimTitan wrote: »
    This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.

    Barbarians and Bards were both class pre-sets in Morrowind and Oblivion - so if they make TES a D&D knock off it´s already one for a long long time.

    I personally would like a Spellsword or a real Archer class - bringing back ranged combat and a menaingful use of the bow in group content.

    It's been driving me insane since Skyrim that bards aren't a class or a skill line anymore. We get the Bards College in Skyrim, we also get it in ESO. You get to do some tiny and largely irrelevant quests for them, bringing them instruments... After which in Skyrim you get to join them, but not play music. Which makes perfect sense. You're a bard now, but you literally never sing or play, neither have you ever learned. In ESO you just bring them their instruments, but don't even get much in return. Cool.

    That may ironically just be the ideal depiction of bards in a video game, because it assigns them their real, appropriate value and benefit for a combat and adventure game: none.
  • Kallykat
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    +1 Maormer race
    +1 Bardificier class (with tonal architecture as "music")

    I will need more character slots, though.
  • FullMax
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    Of the playable races that can be added, these are snow elves, maormer, and tsaesci.
    Of the classes that can be added, this is a monk.

    A monk can have the following skills:
    The main 3 skill trees: acrobatics, self-defense, and breath of life.
    Acrobatics is designed to avoid damage and move quickly.
    - Monkey Leap: allows you to jump on the enemy's heads, inflicting N units of damage, thereby leaving the battlefield in stealth mode;
    - Cheetah Dash: area damage is reduced by N%, you cannot be slowed down and gain increased movement speed;
    - Wind Dance: allows you to dodge projectiles, as well as long-range spells;
    - The pinnacle of martial arts: ult. Allows you to completely dodge the ultimate attack. Works passively when activated;

    Self-defense is designed to attack and weaken the enemy.
    - Disarm: the enemy loses his weapon for N amount of time and cannot use the corresponding skills;
    - Paralyzing Strike: the enemy receives N amount of damage and is stunned for N amount of time;
    - Flurry of Blows: deals N amount of damage to the enemy. Spam skill;
    - Point of Silence: Strike to the point of Qi, which deals N units of damage and silences the enemy for N amount of time;
    - Vibration of Qi: Ultimate. Wave strike at a short distance. Deals massive damage in the amount of N units, knocks back all enemies, interrupts all spells, and removes some positive effects from enemies.

    Breath of Life is designed to heal and strengthen yourself or allies:
    Breath of Qi: you inhale Qi energy, which heals you for N amount of health at once, and removes one effect of concussion, arson or frostbite;
    Iron Shirt: You harden your body, increasing physical and magical resistance by N points, and your resistance to all types of elements increases;
    Chi Attunement: You attune your or an ally's chi, accelerating the regeneration of their resources, and removing one poison or bleeding effect;
    The last stage: Ulta. You and your allies cannot receive critical damage for N amount of time.

    The monk's unarmed attack cannot have weapons, poison, enchantments, or traits. Instead, the monk gets the ability to impose negative effects on the enemy without a cooldown.
    The monk's unarmed attack has its own special stance.
    The monk's specialty is not giving the enemy the opportunity to do anything.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • SilverIce58
    SilverIce58
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    FullMax wrote: »
    Of the playable races that can be added, these are snow elves, maormer, and tsaesci.

    I do NOT see Snow Elves or Tsaesci being playable. Tsaesci are very much blocked behind their mythicality, and how we would never be able to visit Akavir. Snow Elves on the other hand are probably too few at this point to constitute a large amount of them suddenly appearing and getting involved in the world at large, especially when theyre supposed to be hidden in the Vale. Most Snow elves have been turned into the Falmer as it happened probably in the first era, long before our time.

    Maormer however are becoming more and more popular at different ports, so I could see them being made with a caveat that theyre only useable in Pyandonea and some other island ports. A lot of the base game zones, especially those in AD would be a little hesitant to dealing with Sea Elves, so that's really the only thing that's keeping them from being fully playable I think. I could also see it being like you start on Pyandonea and along the way Orgnum or a Sload mystic puts a glamour spell on you so you can safely explore mainland Tamriel or something like that.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Wildberryjack
    Wildberryjack
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    With subclassing we really don't need a new class. But I'd love for Dremora to be playable. There are plenty of friendly factions so why not have them decide to get out in the world? The customization potential could, and should, be amazing.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • JobooAGS
    JobooAGS
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    Crossbow skill line?
  • BegoMblu
    BegoMblu
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    JobooAGS wrote: »
    Crossbow skill line?

    That would be cool
  • Finedaible
    Finedaible
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    The Lilmothiit race was being considered during development, but they are very much off the table lorewise. They would have to come up with a really, really fitting reason for a (possibly?) extinct race makes a sudden comeback, and I just can't see that happening without massive retcons.
  • YandereGirlfriend
    YandereGirlfriend
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    Maormer race and Dwarven Tinker class!
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