SilverIce58 wrote: »Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.
I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.
method__01 wrote: »
AngryPenguin wrote: »[
Oh my. This is informative.
I just did a google for "Zenimax blackbird" and a whole bunch of other sources confirmed it. According to the sources ZOS is cancelling their next MMO production. So now what?
SilverIce58 wrote: »Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.
I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.
With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.
Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.
Barbarian would make a great fit for the current roster.
OgrimTitan wrote: »This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
OgrimTitan wrote: »With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.
Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.
Barbarian would make a great fit for the current roster.
This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
Barbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.
Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.
Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
OgrimTitan wrote: »With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.
Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.
Barbarian would make a great fit for the current roster.
This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
I intentionally picked Barbarian because it's been a TES class since Arena. So are Bards, by the way, and while there aren't Paladins, we had Crusaders in Morrowind and Oblivion.
TES I: ArenaBarbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.
TES II: DaggerfallBarbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.
TES III: MorrowindBarbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
TES IV: OblivionFearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
If that's not enough TES for you, I don't know what is. Certainly more so than Dragon Knights or Arcanists.
SilverIce58 wrote: »Most likely new race we'd get is the Maormer. Some devs would like to go to Pyandonea too, so maybe if they give us one, we'll get the other. Maormer already have a few cultural motifs as well, so they could rework Pyandonea style to be Maormer, or make a new one for the Maormer at home.
I wouldnt be opposed to getting Pyandonea as a zone if we could only access it with a Maormer character tbh. That might be a hot take, but I'd be fine with it. Correct lore and all that.
so it's another set of elves... there are already a lot of them
OgrimTitan wrote: »This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
Barbarians and Bards were both class pre-sets in Morrowind and Oblivion - so if they make TES a D&D knock off it´s already one for a long long time.
I personally would like a Spellsword or a real Archer class - bringing back ranged combat and a menaingful use of the bow in group content.
OgrimTitan wrote: »With subclassing, I'm actually fine with getting new classes, which I didn't expect to come out of my mouth ever.
Previously, new classes didn't add anything for our existing characters, but now they are a great way to add to build variety for everyone.
Personally, I think what we could use is a fully or mostly Stamina-based class. We have enough sorta-kinda-mages right now.
Barbarian would make a great fit for the current roster.
This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
I intentionally picked Barbarian because it's been a TES class since Arena. So are Bards, by the way, and while there aren't Paladins, we had Crusaders in Morrowind and Oblivion.
TES I: ArenaBarbarians are Warriors who have learned to fight in order to survive the harsh life of their homeland. Barbarians begin with the most hit points of any character class. Because of their hardy upbringing, barbarians have a natural immunity to poison. Barbarians, because of their incredible physique, heal additional health points based upon their endurance.
TES II: DaggerfallBarbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.
TES III: MorrowindBarbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
TES IV: OblivionFearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
If that's not enough TES for you, I don't know what is. Certainly more so than Dragon Knights or Arcanists.
That's of course a fair design question, but remember that they also made apparent contradictions like a Nightblade healer work.tomofhyrule wrote: »Take Barbarian - sure we can all see how a greataxe/medium armor/DPS barbarian would work. What about a Barbarian in heavy armor (which impedes the rage in DnD, and is specifically stated in the TES descriptions they don't use)? What about a Barbarian with a destro staff? What about a Barbarian healer?
I always come in with this when people start talking about Monks too, which is another one of those Classes that TES also has. People always go on about a Monk class doing a lot of martial arts, but an ESO Class requires that "greatsword, heavy armor Monk tank" be a thing in that case.
Well, I mainly want old TES classes because I love the IP and recognize those as TES, whereas an Arcanist or Dragon Knight I do not.tomofhyrule wrote: »I think a lot of people who want a DnD/old TES Class are really saying "I want a single skill line, like a Bard line or an unarmed weapon line"
While my inner 15-year-old would jump at the chance to summon my own Dwemer Centurion, I'm somewhat hesitant to allow an armada of players to dabble in tonal architecture. Some things should remain mythical (which is also why I don't like the idea of a Maormer palyable race, but people have fought me on that before).tomofhyrule wrote: »As for a new Class though, there is one great option that would fit - Artificer. Sure, they're not one of the TES 'standard Classes,' but Dwemer technology has been a thing in every TES game, and we've seen people who tinker with it. That also does allow for the idea of a tank who summons armor and automata to protect themselves, or a damage dealer who uses traps and grenades to augment either their sword or staff, or a healer who uses the secrets of tonal magic to buff their allies and debuff their foes. We've seen all of this in game, and it would fit perfectly.
OgrimTitan wrote: »This is not D&D. We don't need Bards, Barbarians and Paladins. All this must remain in the past, as should other D&D atavisms. TES should be TES, not D&D knock off.
Barbarians and Bards were both class pre-sets in Morrowind and Oblivion - so if they make TES a D&D knock off it´s already one for a long long time.
I personally would like a Spellsword or a real Archer class - bringing back ranged combat and a menaingful use of the bow in group content.
It's been driving me insane since Skyrim that bards aren't a class or a skill line anymore. We get the Bards College in Skyrim, we also get it in ESO. You get to do some tiny and largely irrelevant quests for them, bringing them instruments... After which in Skyrim you get to join them, but not play music. Which makes perfect sense. You're a bard now, but you literally never sing or play, neither have you ever learned. In ESO you just bring them their instruments, but don't even get much in return. Cool.
Of the playable races that can be added, these are snow elves, maormer, and tsaesci.