LesserCircle wrote: »
ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
Major_Mangle wrote: »ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
A lot of players are skeptical because of how ZOS have handled these kind of performance tests before. Last time they did a series of performance test it lead to Ravenwatch becoming no-proc which essentially killed the campaign (on PCEU Ravenwatch was more popular than Greyhost before it became no-proc). Back then during those tests ZOS clearly said that this isn´t going to become the final product, but then took a 180 degree turn and did it anyway. Regarding these current tests, ZOS still hasn´t denied/confirmed that Vengeance, or whatever version of it it ends up with, won´t be implemented in the future. It´s crazy how people like myself (and others) with valid skepticism gets constantly gaslit into "hurr durr it´s only a test" by people who have 0 memory of how ZOS have handled tests in the past.
[snip]
Major_Mangle wrote: »ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
A lot of players are skeptical because of how ZOS have handled these kind of performance tests before. Last time they did a series of performance test it lead to Ravenwatch becoming no-proc which essentially killed the campaign (on PCEU Ravenwatch was more popular than Greyhost before it became no-proc). Back then during those tests ZOS clearly said that this isn´t going to become the final product, but then took a 180 degree turn and did it anyway. Regarding these current tests, ZOS still hasn´t denied/confirmed that Vengeance, or whatever version of it it ends up with, won´t be implemented in the future. It´s crazy how people like myself (and others) with valid skepticism gets constantly gaslit into "hurr durr it´s only a test" by people who have 0 memory of how ZOS have handled tests in the past.
Joy_Division wrote: »Major_Mangle wrote: »ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
A lot of players are skeptical because of how ZOS have handled these kind of performance tests before. Last time they did a series of performance test it lead to Ravenwatch becoming no-proc which essentially killed the campaign (on PCEU Ravenwatch was more popular than Greyhost before it became no-proc). Back then during those tests ZOS clearly said that this isn´t going to become the final product, but then took a 180 degree turn and did it anyway. Regarding these current tests, ZOS still hasn´t denied/confirmed that Vengeance, or whatever version of it it ends up with, won´t be implemented in the future. It´s crazy how people like myself (and others) with valid skepticism gets constantly gaslit into "hurr durr it´s only a test" by people who have 0 memory of how ZOS have handled tests in the past.
They did this because it was what the loudest "skillful" players told them.
For years and years, they wouldn't shut up about how proc sets were trash that carried average players. Go back and read the feedback threads from that test where they removed proc sets. It was full of comments saying how much better the game was without them.
ZOS, being in the state it was where they now had no PvP developer, told themselves here was an quick, easy, no resource way to change/improve PvP, so of course they jumped on it.
What ZOS does not understand is what most people really mean when they say "proc" set. They don;t mean subtle, unobtrusive, mostly mediocre stuff like (new) Wizard's Riposte, Ancient Dragonguard, or Bright-Throat's Boast. What they mean are the poorly balanced incentives to get customers to buy the latest Chapter that actively play the game instead of merely providing some stat benefits: (old and really new) Earthgore, (old) tarnished Nightmare, (old) Sload's Sembalance, (old) Mara's Balm, Rush of Agony, etc. They didn't understand is what players meant by saying "I want a no proc campaign" was "there are about 8 broken sets that undermine competitive skill and PvP is more enjoyable without them." They thought they were giving us what we wanted.
That was the only old tests that became semi-permanent (and then only on one campaign). These tests by and large did not dictate the direction ESO PvP went.
Major_Mangle wrote: »ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
A lot of players are skeptical because of how ZOS have handled these kind of performance tests before. Last time they did a series of performance test it lead to Ravenwatch becoming no-proc which essentially killed the campaign (on PCEU Ravenwatch was more popular than Greyhost before it became no-proc). Back then during those tests ZOS clearly said that this isn´t going to become the final product, but then took a 180 degree turn and did it anyway. Regarding these current tests, ZOS still hasn´t denied/confirmed that Vengeance, or whatever version of it it ends up with, won´t be implemented in the future. It´s crazy how people like myself (and others) with valid skepticism gets constantly gaslit into "hurr durr it´s only a test" by people who have 0 memory of how ZOS have handled tests in the past.
marius_buys wrote: »Oof, when the admin edits 11 out of 12 comments... lol
marius_buys wrote: »Oof, when the admin edits 11 out of 12 comments... lol
RealLoveBVB wrote: »marius_buys wrote: »Oof, when the admin edits 11 out of 12 comments... lol
Pretty much confirms the pvp-toxicity
AngryPenguin wrote: »RealLoveBVB wrote: »marius_buys wrote: »Oof, when the admin edits 11 out of 12 comments... lol
Pretty much confirms the pvp-toxicity
It confirms toxicity, no doubt. It's not coming from the PvP community though.
Real pvp players generally have thick skin and couldn't care less about insults anyway.
For the first couple of years in the alliance war forums, ZOS understood that trash talk was part of competitive environments and let so much go. There's probably an old faq from 2014 somewhere that says as much.
Honestly, pvp games can be savage. We call pve players carebears for a reason. You should see zone chat in Rust. Contemporary eso players would call 911 if they saw it.
Real pvp players generally have thick skin and couldn't care less about insults anyway.
For the first couple of years in the alliance war forums, ZOS understood that trash talk was part of competitive environments and let so much go. There's probably an old faq from 2014 somewhere that says as much.
Honestly, pvp games can be savage. We call pve players carebears for a reason. You should see zone chat in Rust. Contemporary eso players would call 911 if they saw it.
If the chat in ESO was only slightly like in rust, people would get insta perma banned because of some AI software
ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
[edited to remove quote]
YandereGirlfriend wrote: »ForumBully wrote: »Major_Mangle wrote: »ForumBully wrote: »LesserCircle wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc) to the extend that knowledge on how to make a proper PvP setup makes a huge difference. Even in no-proc what set/build you were using was 85% of your success rate. Vengeance removes the ceiling, or rather it merges it with the floor, but at the same time it removes any type of progression (which isn´t a good thing). A more gently entry curve is fine, but not if it comes at the expense of removing progression or the upper end of the curve. No one would accept PvE having 0 progression or anything to strive for, so why should it be ok for PvP? (more of a rhetorical question, because the answer is that it isn´t ok)
Why does everyone continue to act like the testing iteration we're currently in is the final product? It's just non stop complaining that they don't want something that isn't permanent, permanently. Do they think that ZoS is just stopping here? There is a middle ground between the mess that Cyrodiil is on live and the simplicity that it is during Vengeance.
[edited to remove quote]
As others have said, any pre-2022 Ravenwatch player knows well how "a simple test" can quickly turn into campaign-killing reality based largely upon the hype of players who never mained the campaign to begin with.
SO MANY touted No-Proc in the exact same way that Vengeance is being touted now but none of them ever showed up to actually play in the campaign when the changes became permanent, which left a dead campaign in its wake.
In other words, the touters and hypsters gladly sacrificed someone else's campaign while giving up nothing of their own. That is the fear of basically any GH player these days, that PvE tourists and their hype will induce changes to GH that will destroy it. And then Vengeance will die-off like all flavor of the month things do when PvE tourists are, surprise, surprise, not converted into regular PvP players.
Those who forget the past are doomed to repeat it and all of that.
marius_buys wrote: »Oof, when the admin edits 11 out of 12 comments... lol
Tell us you want to be a ball group healer without saying you want to be a ball group healerAuberon1983 wrote: »My only proc set is SPC (and Ozezan, if that counts)
Major_Mangle wrote: »ForumBully wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc)
Major_Mangle wrote: »ForumBully wrote: »
No more so than harping on the "tourists" who aren't "real PvPers".
Anyway, I have to agree that PvP became SetVSet so long ago. After Vengeance ends I suspect, just like me, a lot of former PvP players will leave again rather than suffer through the broken set battle that Live has become.
ESO PvP has always been "set vs set" (even back when you only had access to hundings/agility etc)
Back when Julianos was the hot gear set were better days. Oh man, Twice Born Star too.
Tell us you want to be a ball group healer without saying you want to be a ball group healerAuberon1983 wrote: »My only proc set is SPC (and Ozezan, if that counts)Slap on some arena staves and snow boots and you’re good lol
Our group has been enjoying vengeance, it’s a nice diversion from the usual and lets us play with friends that we aren’t usually able to (non-ball groupers). If they can get this nailed down eventually and fix lag without too many drastic changes that allows a decent variety of build diversity then this could be amazing for the game