CameraBeardThePirate wrote: »Highwayman wrote: »Alchimiste1 wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.
Take a look at his video where he misses the target at the height of the jump. You guys are funny at this point.
I know you're just baiting at this point, but I'll bite.
I don't miss because he jumps - you're clearly not understanding the point of the video. I miss because I'm intentionally aiming at the border of the hitbox to show that the border isn't moving at all when the target jumps. I aimed as far away from the target as I could until I missed to show where the hitbox starts, then stop moving my crosshair to show that the hitbox is not moving from the jump at all.
Izanagi.Xiiib16_ESO wrote: »Jumping isn't broken because of the targeting but it is broken because of the momentum increase that being said I don't think it should change.