DO SOMETHING WITH NO COST JUMPING

Wallar333
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YES ! Its here AGAIN, cos this nonsense should be dealt with. Just went to do PVP after a LONG time, cos theres vengeance again. Guess what, 50% of players jumping like iii crazy, it even looks EXTREMELY stupid. In game like this, it makes NO SENSE to keep jumping as NO-COST. Its not a game breaking mechanic or something, its rather annoying, and YES its boosting already EXTREMELY easy to play range players.

Jumping SHOULD have its cost, as everything SHOULD have its cost in a game where you have some resources. Keeping this kind of stupid childish mechanics wont attract any normal players to this games PVP.

I suggest it should cost stamina the same way as roll-dodge, just for much less cost, lets say:
first jump FREE OF COST
Second 500 stamina
third and more +33%

This will PUNISH all those noobs taking advantage of this bad mechanics for years. And im saying this as a stamina player !

This problem SHOULD be fixed asap !
Edited by ZOS_GregoryV on July 2, 2025 7:56PM
  • colossalvoids
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    Right here with you brother, also sorcerer abilities look pretty stupid - slap a 100% cost increase there. Whilst we're at it make a rapid strikes cost 8k stam/half a sec cause it looks goofy flailing around with hands like a drowning man, well deserved adjustments!
  • Major_Toughness
    Major_Toughness
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    And as aways, no.

    It has no actual benefits other than taunting opponents and annoying some roleplayers.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • Heren
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    Wallar333 wrote: »
    as everything SHOULD have its cost in a game where you have some resources.

    Things like :
    -simple running ( first step is free I hope ? )
    -moving camera around ( drain of stamina until you stop )
    -opening the map ( that should also prevent ressources regen as long as the map is open )
    -using doors ( after all who all hate the people that escape death that way )
    -using transitus shrine ( unbelievable it's free ! )
    -talking to npc
    -accepting quests
    -mounting up
    -dismounting !
    -sending messages in chat
    -capturing objectives ( standing next to it is not enough, there SHOULD be a cost in ressources )
    -deploying siege engines
    -packing siege engines
    -repairing things !
    -And many more I guess

    Can't wait to see all the post you're going to make to talk about all these issues @Wallar333 !
  • valenwood_vegan
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    And where are these magical "resources" even coming from? How do they just regenerate on their own? Our characters must be required to eat and drink, and visit a medic, and sleep for at least 8 IRL hours too, to regenerate them.
    Edited by valenwood_vegan on July 1, 2025 2:12PM
  • LunaFlora
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    do you also want the usage of Weapons to cost Stamina and Magicka?
    Swimming?
    Opening containers in your inventory?
    Consuming foods and potions?

    anyway it's not happening

    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • CameraBeardThePirate
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    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
    Edited by CameraBeardThePirate on July 1, 2025 2:13PM
  • NordSwordnBoard
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    Reading these anti jump posts over and over costs me stamina. I suppose I could look the other way and not read them...
    Fear is the Mindkiller
  • Highwayman
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    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.
  • CameraBeardThePirate
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    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
    Edited by CameraBeardThePirate on July 1, 2025 6:30PM
  • Arizona_Steve
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    Sell jumps in the Crown Store for 100 crowns per jump.

    Edited by Arizona_Steve on July 1, 2025 7:00PM
    Wannabe Thalmor - Altmer MagSorc
  • Highwayman
    Highwayman
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    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.

    It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
    Edited by Highwayman on July 1, 2025 7:29PM
  • dinokstrunz
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    Have you considered jumping... "in game"?
  • moo_2021
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    They could make it vulnerable instesd: knocked 8 meters if you're hit mid-air. And if you are holding block you'd be disoriented, forced to first person view and fliped upside down for 3 seconds, unaffected by cc immunity.
  • Highwayman
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    moo_2021 wrote: »
    They could make it vulnerable instesd: knocked 8 meters if you're hit mid-air. And if you are holding block you'd be disoriented, forced to first person view and fliped upside down for 3 seconds, unaffected by cc immunity.

    Knockback applied to every mid air hit? I'm almost on board with that just for the chaos.
  • CameraBeardThePirate
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    Highwayman wrote: »
    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.

    It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.

    My point is that you dont need to do any extra tracking. It's not like people are jumping 20m into the air. If you leave your crosshair at chest height, you will still be targeting the player at their apex of the jump, no up/down tracking required. It's not like there's locational damage in this game - it literally doesn't matter if you're aiming at someone's head, chest, or feet.

    I'm sorry if you didn't realize that's how this game's targeting works.
    Edited by CameraBeardThePirate on July 1, 2025 9:45PM
  • Highwayman
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    My point is that you dont need to do any extra tracking. It's not like people are jumping 20m into the air. If you leave your crosshair at chest height, you will still be targeting the player at their apex of the jump, no up/down tracking required. It's not like there's locational damage in this game - it literally doesn't matter if you're aiming at someone's head, chest, or feet.

    I'm sorry if you didn't realize that's how this game's targeting works.

    Your point is wrong. There is still a hit box that moves with your character. This isn't a fully tab targeted mmo.

    You are literally describing a "skill" that requires "a minimal level of spatial awareness". You are agreeing with what I stated. You just seem to have some problem with the implications of it. It just doesn't fit the narrative you want really. Sorry you can't handle that.
  • CameraBeardThePirate
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    Highwayman wrote: »
    My point is that you dont need to do any extra tracking. It's not like people are jumping 20m into the air. If you leave your crosshair at chest height, you will still be targeting the player at their apex of the jump, no up/down tracking required. It's not like there's locational damage in this game - it literally doesn't matter if you're aiming at someone's head, chest, or feet.

    I'm sorry if you didn't realize that's how this game's targeting works.

    Your point is wrong. There is still a hit box that moves with your character. This isn't a fully tab targeted mmo.

    You are literally describing a "skill" that requires "a minimal level of spatial awareness". You are agreeing with what I stated. You just seem to have some problem with the implications of it. It just doesn't fit the narrative you want really. Sorry you can't handle that.

    There is no implication about it.

    The hit box in this game is big enough that if you are aiming at center mass, a jump is not going to move the hit box high enough to prevent you from targeting someone. Don't believe me? See for yourself:

    https://youtu.be/zDz6V-zNq8Q

    You can literally stare at the ground in front of someone while they're jumping and still target them, and no - this isn't any different for melee. As long as they have that red outline on them, your attacks will land. The hitbox is massive. Jumping does not make you any less targetable because the amount your hitbox moves is negligible compared to the size of the hitbox.
    Edited by CameraBeardThePirate on July 1, 2025 11:39PM
  • BahometZ
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    Oh boy.
    Edited by BahometZ on July 2, 2025 12:02AM
    Pact Magplar - Max CP (NA XB)
  • CameraBeardThePirate
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    Quoted post has been removed

    What are you even going on about? OP (and you earlier) were saying that jumping makes it harder to target someone.

    I just uploaded a video showing that its false, and youre trying to bait me by claiming I'm coming at you with logical fallacies.
    Edited by ZOS_GregoryV on July 2, 2025 1:29AM
  • Highwayman
    Highwayman
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    ...

    It does make it harder to target someone. Your argument has even changed in the process of this from "it doesn't make it harder" to "it makes a negligible difference".

    Also, should I just ignore that the person in the video clearly missed a shot when he started moving (ironically adding more dimensions to the movement that was constrained to a single axis in the beginning)?

    Even if he didn't, this doesn't prove your point. It proves the size of the hitbox and nothing else.

    Even if it did, you are still completely ignoring my point.

    Also, steelmanning isn't a logical fallacy.

    Where do you want to start now that I have your attention?
    Edited by Highwayman on July 2, 2025 1:52AM
  • Joy_Division
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    I only jump because it annoys some people.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Highwayman
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    I only jump because it annoys some people.

    The great benefit to me is it grounds me in the controller setup when switching games. I feel lost if I can't jump.
  • Highwayman
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    Lol, missed low targeting where your feet were while you were at the peak of your jump too.

    bMv1duN.png

    Edited by Highwayman on July 2, 2025 7:16PM
  • Highwayman
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    Nothing to add? Yeah I thought so.
  • Alchimiste1
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    Highwayman wrote: »
    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.

    It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.

    Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.
  • Alchimiste1
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    Oh someone actually made a video haha, point proven
  • Rohamad_Ali
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    Never.

    ?u=https%3A%2F%2Fgifdb.com%2Fimages%2Fhigh%2Flooney-tunes-bugs-bunny-hopping-kgui60j598hdahjp.gif&f=1&nofb=1&ipt=0ab8ec1a50e97bb7e99dcd5882eb761080a09af943e2466df49a11a825cfeffb
  • Highwayman
    Highwayman
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    Highwayman wrote: »
    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.

    It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.

    Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.

    Take a look at his video where he misses the target at the height of the jump. You guys are funny at this point.
  • Highwayman
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    If anyone wants to show some intellectual honesty, here is the distilled argument:

    You can miss by firing low on a jumping target.

    The video clearly shows this on the second shot fired after person firing starts moving.

    Therefore jumping reduces targetability.
  • CameraBeardThePirate
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    Highwayman wrote: »
    Highwayman wrote: »
    Highwayman wrote: »
    Wallar333 wrote: »
    and YES its boosting already EXTREMELY easy to play range players.

    No. No it does not.

    This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.

    Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.

    It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).

    I agree it shouldn't cost resources, but let's be real.

    It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.

    I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.

    It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.

    Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.

    Take a look at his video where he misses the target at the height of the jump. You guys are funny at this point.

    I know you're just baiting at this point, but I'll bite.

    I don't miss because he jumps - you're clearly not understanding the point of the video. I miss because I'm intentionally aiming at the border of the hitbox to show that the border isn't moving at all when the target jumps. I aimed as far away from the target as I could until I missed to show where the hitbox starts, then stop moving my crosshair to show that the hitbox is not moving from the jump at all.
This discussion has been closed.